Popular Post johnmedgla 7 Posted March 22, 2013 Popular Post Share Posted March 22, 2013 (edited) I've spent a non trivial amount of time fiddling around with this, but I'm more confused than when I started. Neither follows the et_x, base, increment... format, so the parameters seem to be doing something non-standard (like the summon token, where the second value is an id), but I can't figure out which. For missile_adapt, my best guess is that the first value increases the damage done by the spell in total, and the second indicates how many projectiles this is to be split between. For instance, entry4 = {"et_missile_adapt", 300, 10, 0, 9 }, entry5 = {"et_mult_weapondamage", 250, 1, 1, 9 }, entry6 = {"et_missile_adapt", 300, 10, 2, 9 }, in this spell, the damage will always receive a 30% boost, and initially be delivered in a single projectile. (adapt, 300, 10). Taking the bronze mod for an addition projectile will add another 30% boost, and a second projectile - since the tokens appear to be cumulative - in this case the spell with the bronze mod should be the same as {"et_missile_adapt", 600, 20, 0, 9 }, -- 60% damage bonus, total divided between 2 projectiles Can anyone who understands this better than I do shed any further light on it - and why a spell like fireball doesn't magically gain extra projectiles when levelling up but one like Meteor Shower does? There doesn't appear to be a provision for 'increase projectile count with CA level' anywhere in my understanding of these tokens, but that certainly happens somewhere. Is it hardcoded based on spell-class, or am I just misunderstanding how the token works? Missile_count confuses the hell out of me. It exists as a base property of some spells (like Concentrated Anger for the Dryad) and more obvious ones like Meteor Shower, but for some reason the value (per missile) seems to be 300, which is just confusing. Similarly, Meteor Shower gains projectiles with level, so the second parameter would appear to be an increment as usual, but to the best of my knowledge Concentrated Anger does NOT, so I'm at a loss to explain why it has a non-0 second parameter. Any light anyone can shed on either of these would be helpful, and I apologise most profusely since I know I haven't expressed this particularly clearly. Edited March 22, 2013 by johnmedgla 2 Link to comment
Flix 5,116 Posted September 22, 2014 Share Posted September 22, 2014 I'm sure you've moved on but I'd like to thank you for making this post anyway, since I'm struggling with some of the same questions, and I think you just explained how missile_adapt works to me. I still don't understand missile_count very either sadly. 1 Link to comment
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