cortek 1 Posted October 20, 2013 Share Posted October 20, 2013 (edited) Hi all. How to turn off global storage on local server "sacred2\scripts\server" ? Or delete all storage and Deamon Storage. Please help me... I need it, for PvP server. http://darkmatters.org/forums/index.php?/topic/21468-thread-for-old-fans-sacred-2-pvp-tunngle/?p=6963651 Edited October 20, 2013 by cortek Link to comment
tom.morrow 89 Posted October 22, 2013 Share Posted October 22, 2013 I realy dont know how to start this. From what I understand, what you are asking for, is a way to clear or disable the player chest for PvP, because you want to make sure that all players start "naked" and have nothing stashed away in their chests, is that right? If that is so, then you could mod the file ...\scripts\shared\itemtype.txt and more specificaly the sections: this next section is the basic type of the player chest : newItemType = { -- standard info renderfamily = "RENDERFAM_STATIC", renderprio = 0, family = "FAMILY_STATIC", subfamily = "SUBFAM_STATIC_CHEST", classification = "CLF_STATIC_CHEST", flags = "FLAG_HASIDLEANIM + FLAG_NOGO + FLAG_HASPREVIEWIMAGE + FLAG_HAS_WORLDOBJECT_RS", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info editorGroup = "Worldobjects/Spielerkiste", model0Data = { name = "models/objects/storage/openable/t_playerchest_op.GR2", user = "WEARGROUP_INVALID", }, -- logic bounding box logicBox = { minx=-23.673, miny=-11.936, minz=-0.008, maxx=23.677, maxy=11.081, maxz=32.477, }, dangerclass = 1, worldobjectstate = 49, -- Anchorpoints anchorPoints = { anchor0 = { offx = -0.003, offy = -19.133, offz = 0, dirx = 0, diry = 1, dirz = 0.001, }, }, } mgr.typeCreate(8957, newItemType); this next section is the basic type of the chest bearer (the deamon) : newItemType = { -- standard info renderfamily = "RENDERFAM_CREATURE", renderprio = 0, family = "FAMILY_CREATURE", subfamily = "SUBFAM_LIFE_MECHANICAL", classification = "CLF_DEFAULT", flags = "FLAG_HASPREVIEWIMAGE", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/npc/monsters/chestcreature/h_chestcreature.GR2", user = "WEARGROUP_INVALID", }, -- logic bounding box logicBox = { minx=-13.952, miny=-13.623, minz=0.017, maxx=12.852, maxy=14.729, maxz=36.809, }, dangerclass = 0, } mgr.typeCreate(10995, newItemType); You could try changing some flags or maybe the actual model references, to make those 2 itemtypes unable to be interracted with But, even if you make this work the way you want, one thing I'm not sure how you will do: How can you make sure all the players have your final mini-mod installed? I hope this makes at least a little sense to you, and helps a bit clear up the clouds. :sunshine: Keep us updated on your progress best regards and best of luck Press any key to continue or other key to quit... Link to comment
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