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Help please with DM skill to implant on Seraphim.


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Hi have DM skill added on seraphim, but it isn't work as it should, can u ppls help me out?

Im using

Now how I can get that dragon companion skill to seraphin, instead of seraphim summoning skill?

This is code in spell.txt aim using atm. But I do not see my dragon level, skill modification points are wrong, well everything is wrong, I got dragon yes, but....

mgr.defineSpell( "se_cm_bekehrung", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_SE_BEKEHRUNG_C",
fxTypeSpell = "",
fxTypeCastSpecial = "FX_SE_CAST_M",
duration = 10.000000,
animType = "ANIM_TYPE_SM05",
animTypeApproach = "",
animTypeRide = "",
animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_life_buff", 150, 150, 0, 9 },
entry1 = {"et_summon_soldier", 1000, 2995, 0, 8 },
entry2 = {"et_summon_mylevel", 10, 20, 0, 4 },
entry3 = {"et_addattr_willpower", 300, 150, 0, 41 },
entry4 = {"et_addattr_intelligence", 300, 150, 0, 41 },
entry5 = {"et_minion_replenish", 9000, 500, 0, 72 },
entry6 = {"et_minion_AWVW_rel", 550, 250, 0, 72 },
entry7 = {"et_minion_addreg", 0, 15, 0, 8 },
entry8 = {"et_minion_armor_all", 575, 155, 1, 72 },
entry9 = {"et_life_regen", 20, 15, 2, 41 },
entry10 = {"et_damping_fir", 150, 2, 3, 41 },
entry11 = {"et_addAttackspeed", 200, 2, 4, 41 },
entry12 = {"et_life_buff", 100, 100, 5, 9 },
entry13 = {"et_regAnyAspect", 200, 0, 6, 41 },
},
fightDistance = 0.000000,
aspect = "EA_SE_CELESTIALMAGIC",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 300,
cost_base = 300,
focus_skill_name = "skill_SE_celestialmagic_focus",
lore_skill_name = "skill_SE_celestialmagic_lore",
spellClass = "cSpellHeFeuerdaemon",
spellcontroltype = "eCAtype_t_buff",
sorting_rank = 5,
and heres dragon mage skill code
mgr.defineSpell( "dm_dm_vertrauter", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_DM_VERTRAUTER_C",
fxTypeSpell = "FX_DM_VERTRAUTER",
fxTypeCastSpecial = "FX_DM_CAST_L",
duration = 0.000000,
animType = "ANIM_TYPE_SM05",
animTypeApproach = "",
animTypeRide = "",
animTypeSpecial = "ANIM_TYPE_RIDESM05-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_life_buff", 150, 150, 0, 9 },
entry1 = {"et_summon_soldier", 1000, 2995, 0, 8 },
entry2 = {"et_summon_mylevel", 10, 20, 0, 4 },
entry3 = {"et_addattr_willpower", 300, 150, 0, 41 },
entry4 = {"et_addattr_intelligence", 300, 150, 0, 41 },
entry5 = {"et_minion_replenish", 9000, 500, 0, 72 },
entry6 = {"et_minion_AWVW_rel", 550, 250, 0, 72 },
entry7 = {"et_minion_addreg", 0, 15, 0, 8 },
entry8 = {"et_minion_armor_all", 575, 155, 1, 72 },
entry9 = {"et_life_regen", 20, 15, 2, 41 },
entry10 = {"et_damping_fir", 150, 2, 3, 41 },
entry11 = {"et_addAttackspeed", 200, 2, 4, 41 },
entry12 = {"et_life_buff", 100, 100, 5, 9 },
entry13 = {"et_regAnyAspect", 200, 0, 6, 41 },
},
fightDistance = 0.000000,
aspect = "EA_DM_DRAGONMAGIC",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 300,
cost_base = 300,
focus_skill_name = "skill_DM_dragonmagic_focus",
lore_skill_name = "skill_DM_dragonmagic_lore",
spellClass = "cSpellHeFeuerdaemon",
spellcontroltype = "eCAtype_t_buff",
sorting_rank = 5,
})
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It looks you correctly modified your combat art. Good job.

 

The CA tooltip looks wrong to you because the game won't display most of the bonuses from Draconic Ally when its given to the Seraphim. The properties that display in the CA tooltip are either hardcoded or require some kind of text encoding that I haven't learned yet. In other words, the game is "looking" for the Dragon's level (and Intelligence/Willpower/Hitpoints) to display for Draconic Ally (because it always had these bonuses), but because the Seraphim CA was originally Instill Belief, the game doesn't know to display those things. I'd LOVE to find away around this limitation. But it's a display error only.

 

Your modification tooltips display the wrong text because they are still showing the Sublime Guardian's modification descriptions. I encoded those myself in global.res. It's a display problem only. The text is wrong, but if you took those modifications, you would get the correct bonuses according to the scripts.

 

In other words, I think you've done the best you could have done on your own and without the modding tools I have. The tooltip and text are wrong but you should actually have a correctly functioning Draconic Ally buff for your Seraphim, if you can live with the display bug.

Edited by Flix
  • Like! 1
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Well I do not like tho outcome on Seraphim.

So I quited to playng with her, and I changed HE summoning skill to dragon ( I love this dragon >.> dont blame me )

Im atm to low level with HE to understand if dragon is any good on her.

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Your modification tooltips display the wrong text because they are still showing the Sublime Guardian's modification descriptions. I encoded those myself in global.res.

 

What program did u use for opening res extension

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