idbeholdME 394 Posted August 22, 2018 Share Posted August 22, 2018 (edited) The silver mod "Boost" claims that it reduces the cooldown by 50%+1% per CA level. However, after I took it, the cooldown was reduced to 40 seconds (33% decrease) and it does not scale up with levels (stays at 40 seconds forever). Also the same case with the bronze mod "Capacity". The duration goes up by 33% (from 15.1 to 20.1, again 33% increase instead of claimed 50%). I was originally planning to take Dampen on bronze and let the silver cooldown reduction mod take the cooldown down to manageable levels once I get DP high. But now I will probably have to take both the duration and cooldown and even then I'm still not sure if I will ever hit a threshold where the DP is infinitely sustainable. At this rate, I might just make it a 20 second invulnerability panic button and take Dampen and Uplifted Force. I don't know what version of the game the wiki is based on, whether it's console or one of the various PC versions but in the case of the latest PC release (GOG, Steam), the info is wrong. EDIT: My bad. Just noticed that the info is from community patch 1.30. That would explain it since I'm playing without the CM Patch. Edited August 22, 2018 by idbeholdME Link to comment
Androdion 884 Posted August 22, 2018 Share Posted August 22, 2018 Actually you're not entirely wrong. I just loaded my Seraphim with CM 1.60 and the cooldown is fixed at 40 seconds, so modding Divine Protection with capacity/boost seems very similar to modding Dashing Alacrity with delay/impatience. Someone who knows the number better should probably say something in order for the Wiki page to be corrected. Link to comment
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