Popular Post idbeholdME 394 Posted June 25, 2023 Popular Post Share Posted June 25, 2023 (edited) The values for the Toughness skill on the wiki are much lower than what they actually are in-game. The values are either wrong, or the skill got buffed in Ice & Blood but the wiki was not updated. https://www.sacredwiki.org/index.php/Sacred_2:Toughness I just checked with a fresh character and the values are wrong all the way from level 1. Here are the data points: Level 1 - 0.4% vs 0.3% on the wiki Level 10 - 2% vs 1.5% on the wiki Level 20 - 3.5% vs 2.5% on the wiki Level 30 - 4.8% vs 3.5% on the wiki Level 40 - 5.9% vs 4.4% on the wiki Level 50 - 6.8% vs 5% on the wiki Level 60 - 7.5% vs 5.6% on the wiki Level 70 - 8.3% vs 6.3% on the wiki Level 74 - 8.6% vs 6.5% on the wiki Level 75 - 12% vs 9% on the wiki Level 80 - 13% vs 9.6% on the wiki Level 90 - 14.6% vs 11% on the wiki Level 100 - 16.2% vs 12.1% on the wiki and so on. From this data, it is obvious that the real game values are exactly 33.3% or 1/3rd higher than what is listed on the wiki. Goes for both the armor and mitigation value. Some very high level examples: @Flix I assume the skills weren't touched in any way in the PFP? Would you be able to check some of the Toughness values in the Fallen Angel, whether they correspond to the current wiki numbers? If it was indeed changed with Ice & Blood, I'll update the wiki with correct values. Edited June 25, 2023 by idbeholdME 1 1 Link to comment
Flix 5,116 Posted June 25, 2023 Share Posted June 25, 2023 15 minutes ago, idbeholdME said: I assume the skills weren't touched in any way in the PFP? Would you be able to check some of the Toughness values in the Fallen Angel, whether they correspond to the current wiki numbers? If it was indeed changed with Ice & Blood, I'll update the wiki with correct values. No I didn't mess with it or any skill values in PFP. I nerfed it back to Fallen Angel values in Enhanced Edition since Damage Mitigation is so OP. Probably the Wiki was never updated for Ice and Blood. 1 Link to comment
Popular Post Flix 5,116 Posted June 25, 2023 Popular Post Share Posted June 25, 2023 Looks like it was changed at the script level between Fallen Angel and Ice & Blood. Fallen Angel: mgr.createSkill { skill_name = "skill_toughness", advance_level = 75, min_level = 1, mean_value = 150, advance_mean_value = 225, skillgroup = "SKG_DEFENCE", adv_skill_name = "skill_advanced_toughness", } Ice & Blood: mgr.createSkill { skill_name = "skill_toughness", advance_level = 75, min_level = 1, mean_value = 200, advance_mean_value = 300, skillgroup = "SKG_DEFENCE", adv_skill_name = "skill_advanced_toughness", } 2 1 Link to comment
idbeholdME 394 Posted June 25, 2023 Author Share Posted June 25, 2023 (edited) Updated the main table, added a couple notes. Haven't updated the full table yet, just added a note that it contains old Fallen Angel Values. Might update it later, but not sure 20 minutes ago, Flix said: Looks like it was changed at the script level between Fallen Angel and Ice & Blood. Yep, that confirms it was increased by 33%. Quite the buff Edited June 25, 2023 by idbeholdME 1 Link to comment
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