idbeholdME 436 Posted October 21, 2023 (edited) Been going through the spells.txt definition of Cleansing Brilliance to add some details to the wiki and noticed an interesting thing: Spoiler mgr.defineSpell( "se_cm_lichtaura", { eiStateName = "cSpellCast", fxTypeCast = "FX_SE_LICHTAURA_C", fxTypeSpell = "FX_SE_LICHTAURA", fxTypeCastSpecial = "FX_SE_CAST_L", duration = 10.000000, animType = "ANIM_TYPE_SM07", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM07-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_lightrange", 200, 2, 0, 5 }, entry1 = {"et_hits_persec", 400, 1, 0, 4 }, entry2 = {"et_range_area", 750, 3, 0, 4 }, entry3 = {"et_spelldam_UD_mag", 210, 105, 0, 133 }, entry4 = {"et_life_regen", 10, 15, 0, 41 }, entry5 = {"et_spelldam_TC_fir", 210, 105, 0, 133 }, entry6 = {"et_slow_enemy_any", 200, 2, 1, 42 }, entry7 = {"et_debuff_EVW", 650, 10, 2, 42 }, entry8 = {"et_spelldam_UD_mag", 140, 70, 3, 133 }, entry9 = {"et_spelldam_TC_fir", 140, 70, 4, 133 }, entry10 = {"et_hits_persec", 200, 1, 5, 4 }, entry11 = {"et_range_area", 200, 2, 6, 4 }, }, According to the definition, it is supposed to also include a baseline HP regeneration bonus? Just tried in game and the buff does not give an HP regen bonus. Looked into the original Ice & Blood file, and the life regen is also present there. Has anyone ever investigated this? Has it been broken the entire time? The description of the CA does not mention this and haven't found a mention of it ever granting an HP regen bonus anywhere Any idea as to why this token doesn't seem to be working for Cleansing Brilliance? If Celestial Magic Lore is also supposed to increase that value (which is very likely as Lores in general do increase HP regen on CAs), it could actually make it worthwhile to keep the buff on when not in an Undead/T-Mutant area. Edited October 21, 2023 by idbeholdME 1
Flix 5,215 Popular Post Posted October 22, 2023 The token isn't supported by the spellclass. One approach would be to change the spellclass to another that supports Area of Effect damage and HP regen as well as the other spell tokens. In EE I just deleted the token and enhanced the spell in other ways. I just left it alone for PFP. 1 1
idbeholdME 436 Author Posted October 23, 2023 (edited) On 10/22/2023 at 4:51 PM, Flix said: One approach would be to change the spellclass to another that supports Area of Effect damage and HP regen as well as the other spell tokens. I think I actually got it!!!! Started trying spellclasses from other characters' buffs and seems that when using the spellclass from High Elf's Incandescent Skin (cSpellHeFeuerhaut), all the previous functionalities of the buff remain functional AND the HP regen starts to take effect, even shows up on the bonuses overview properly. And yes, it is affected by Celestial Magic Lore. The damage against Undead/T-Mutants works. The attack speed slow from Distract works. The Defense debuff from Blind works too. Can't spot any unwanted side effects. The Incandescent Skin class might be a universal buff that supports most tokens. It is used for several other things too like Paralyzing Dread or the enemy_aura_frostfog spell. Classes of other buffs seems mostly exclusive to that one spell. Edited October 23, 2023 by idbeholdME 1
Flix 5,215 Posted October 23, 2023 1 hour ago, idbeholdME said: The Incandescent Skin class might be a universal buff that supports most tokens It's useful for sure for an offensive aura type buff. The only drawback it can't be used alongside any CA using the Crystal Skin spellclass. Not really any issue unless further modding is being undertaken. 1