gogoblender 3,073 Posted October 21, 2008 Share Posted October 21, 2008 Hey guys! We're trying to list out in the Wiki, all the secondary effects of runes ( the effect in small writing you see below the main CA of the rune). We did it for the original Sacred here: Sacred Secondary Rune Effects Once we have all the secondary rune effects noted, we can then table it so that anyone can first look to see a particular effect that they're looking to add to their character and THEN see what rune gives it, and perhaps keep in mind, or produce at a rune master. Throughout the course of the game you will find runes that upgrade combat arts or unlock those not learned yet. Runes also add bonuses to items when they are forged in. You may either use a new rune when you find it or exchange it at a runemaster for another one. For a fee, a runemaster will let you exchange runes that you don't need for others. You can give a runemaster up to four runes. The number of runes you have to offer influences the fee for the exchange. The more runes, the cheaper the exchange. Rune Exchange rates at Runemaster: 1 rune for 1 rune: 125000 gold 2 runes for 1 rune: 25000 gold 3 runes for 1 rune: 5000 gold 4 runes for 1 rune: 500 gold Runes that you find or obtain in exchange for other runes from a runemaster are placed in your backpack inventory. Hold the cursor over them to learn about the runes and their effects. Memorize a combat art rune by right clicking it. Although you will be able to memorize multiple runes of the same combat art to increase its level, the maximum level of a combat art is limited by your character's level. The following is a list of runes as dropped by class along with their secondary rune effects. Secondary rune effects are particularly useful at lower levels when gold is at a premium, and runes drop more freely. Using runes to socket with in a creative fashion can significantly increase your damage output, type of damage you do, imbue with life leech...etc. Also don't forget that secondary effects of Runes stack...so these extras can greatly benefit a character, at least one that's starting off. Secondary rune effects have better effects at higher difficulty levels. Tip- It is possible to have runes with better secondary effects from a higher level brought down to a lower level of difficulty and have them socketed into items for lower leveled characters. Secondary Rune Effects - Bronze/Silver Level [edit] Dryad Capricious Hunter (Chance for Poison +2.0%)(Chance for Poison +3.0%) Ravaged Impact Darting Assault Forest Flight Dust Devil Sinister Predator (Buff) Cabalistic Voodoo (Life Leeched per hit +3)(Life Leeched per hit +4) Twisted Torment Viperish Disease Black Curse Malicious Totem Moribund Animus (Buff) Nature Weaver (Opponents chance to Wound/Weaken/Burn/Poison/Freeze 9%) (Opponents chance to Wound/Weaken/Burn/Poison/Freeze -10.7%) Edaphic Lances Tangled Vine Goldenglade Touch Acute Mind Ancient Bark (Buff) [edit] High Elf Arrant Pyromancer (Chance for Burn +2.0%)(Chance for Burn +3.0%) Ancestral Fireball Incendiary Shower Blazing Tempest Fire Demon (Buff) Incandescent Skin(Buff) Mystic Stormite (Spell Intensity +0.5%)(Spell Intensity +0.7%) Frost Flare Glacial Thorns Raging Nimbus Cascading Shroud Crystal Skin(Buff) Delphic Arcania (Block: Chance Combat Arts +4.9%)(Block: Chance Combat Arts +5.3%) Cobalt Strike Enchanted Coup Shadow Step Expulse Magic Grand Invigoration [edit] Inquisitor Gruesome Inquisition (Damage of enraged players +10.0%) (Damage of enraged players +11.0%) Callous Execution Ruthless Mutilation Mortifying Pillory Frenetic Fervor Purifying Chastisement (Buff) Astute Supremacy (Chance to reflect: Close Combat +4.9%)(Chance to reflect: Close Combat +5.3%) Levin Array Clustering Maelstrom Raving Thrust Zealous Doppelganger Reverse Polarity (Buff) Nefarious Underworld (Lice leeched per hit +3)(Life leeched per hit +4) Dislodged Spirit Paralyzing Dread Inexorable Subjugation Eruptive Desecration Soul Reaver (Buff) [edit] Seraphim Exalted Warrior (Damage Mitigation: Physical +2.0%)(Damage Mitigation: Physical +2.5%) Soul Hammer Pelting Strikes Assailing Somersault Dashing Alacrity Battle Stance (Buff) Celestial Magic (Chance to evade +11.8%)(Chance to evade +14.8%) Baneful Smite Radiant Pillar Instill Belief Hallowed Restoration Cleansing Brilliance (Buff) Revered Technology (Shield Regeneration Time +10%)(Shield Regeneration Time +12.5%) Archangel's Wrath Flaring Nova Divine Protection Warding Energy (Buff): BeeEffGee (Buff): [edit] Shadow Warrior Death Warrior (Armor +6.5%) Demonic Blow Grim Resilience (buff) Rousing Command Ruinous Onslaught Scything Sweep Malevolent Champion (Defense Value +5.0%)(Defense Value +6.5%) Frenzied Rampage Belligerent Vault Augmenting Guidon Killing Spree Reflective Emanation (buff) Astral Lord (Block chance: Projectiles +4.9%)(Block chance: Projectiles +5.3%) Spectral Hand Skeletal Fortification Rallied Souls Shadow Veil Nether Allegiance (Buff) [edit] Temple Guardian Devout Guardian (Attack Value +5%)(Attack Value +6.5%) Dedicated Blow Battle Extension Deathly Spears Combat Alert T-Energy Shroud Lost Fusion (Chance for critical hits +1.0%)(Chance for critical hits +1.5%) Amplifying Discharge Furious Emblazer Jolting Touch Archimedes Beam Propelled Levitation Source Warden (Detrimental magic effects -6.9%)(Detrimental magic effects -9.0%) Primal Mutation Fiery Ember Icy Evanescence Charged Grid Untouchable Force Link to comment
Llama8 8 Posted October 21, 2008 Share Posted October 21, 2008 Gogo, the life leach bonuses on the Inquisitor & Dryad (the middle set of Dryad runes) runes are +4 in Silver, so I think that all of those bonuses are likely to be higher on runes found in higher difficulties... Link to comment
gogoblender 3,073 Posted October 21, 2008 Author Share Posted October 21, 2008 Hmmm, do you think it could just be the life leech runes who's secondaries are changing... or is it all the runes? gogo Link to comment
Llama8 8 Posted October 22, 2008 Share Posted October 22, 2008 Nope, I'm pretty sure it's all runes, the seraphim's "chance to evade" ones have as well. Link to comment
gogoblender 3,073 Posted October 22, 2008 Author Share Posted October 22, 2008 wow, talk about complex. You know it's funny, I was talking about this to Schot a few months ago...wouldn't it have been cool if the runes weren't static, but instead dynamic? Yeah it's more fun...but makes documenting stuff more work grrrrrrrrrrrrrr gogo p.s. Schot actually went to a rune master in Silver...and produced higher leveled life leech runes than in bronze! Could these be brought down to a bronze level toon so that the bronze toon could socket them? Ahhh, questions questions ^^ Link to comment
Llama8 8 Posted October 22, 2008 Share Posted October 22, 2008 Bronze runes stay with the +3 Leach when in Silver, so I don't see why Silver ones wouldn't keep their +4 leach in Bronze. Link to comment
gogoblender 3,073 Posted October 28, 2008 Author Share Posted October 28, 2008 Updated! Wrenn (bless him) has shown up on SacredWiki and added in all the Silver levels of secondary effects on runes. http://www.sacredwiki.org/index.php5/Sacred_2:Runes A little bit of edting, and the page is looking good. Thanks Wrenn! gogo Link to comment
Little Sara 1 Posted December 11, 2008 Share Posted December 11, 2008 Nefarious Underworld has "Lice" leeched above Life Leech is +6 in Gold Damage Mitigation is +3.5% in Gold Chance to evade is 21 something % in Gold and I'm curious what "Damage of enraged players" mean Link to comment
Flooxim 49 Posted December 12, 2008 Share Posted December 12, 2008 and I'm curious what "Damage of enraged players" mean The damage is increased when the characters takes or deals damage. It has some charge levels, so the character deals more damage if more wounded. Max Link to comment
gogoblender 3,073 Posted December 12, 2008 Author Share Posted December 12, 2008 lol, lice hahahah wow, that was a HUGE error Changed And like Max said, it's like WIDD from old Sacred...the less HP the toon has, the more damage he can put out. Twas the most powerful mod in Sacred...but also the most dangerous. gogo p.s. and if we've got gold players here (so lucky!) you can add the secondary's directly to the wiki or just make a post about them here on this topic and we'll add them in. Link to comment
Llama8 8 Posted December 12, 2008 Share Posted December 12, 2008 You can access Gold/Plat/Niobium yourself Gogo by starting Sacred 2, then taking any character into Gold/Plat/Niobium, just don't log out of that server though, otherwise you'll be restricted to your "proper" difficulty levels (until you restart Sacred 2). Also, runes from Niobium (& probably Plat, possibly Gold) give more +CA when socketted, can't remember whether they also give more +CA when right-clicked. Link to comment
Little Sara 1 Posted December 12, 2008 Share Posted December 12, 2008 You can access Gold/Plat/Niobium yourself Gogo by starting Sacred 2, then taking any character into Gold/Plat/Niobium, just don't log out of that server though, otherwise you'll be restricted to your "proper" difficulty levels (until you restart Sacred 2). Also, runes from Niobium (& probably Plat, possibly Gold) give more +CA when socketted, can't remember whether they also give more +CA when right-clicked. Runes shouldn't give more +CA when right-clicked. The maximum amount of runes one can learn (for 1 CA) is nearly 500,000, I think. Good especially for CAs such as Grand Invigoration who have *absolutely no drawback*. More HP regen, regenerates all CAs faster...nothing bad about it. Also good for an entirely melee or ranged build for those buffs who DO have drawbacks (well, almost all buffs do). I'm thinking of Battle Stance, Warding Energy, BeeEffGee, Sinister Predator, Ancient Bark, Moribund Animus and the Shadow Warrior skeleton buff. It makes you significantly more physical based, wether melee or ranged, but it makes you also a powerhouse. The problem is that it takes more and more runes to get 1.0 and at some point even 0.1 CA level. Though reading 440,000 runes for Battle Stance would give you well above +800% attack (maybe 1000%), and incredible defense as well. In Gold, with moderately acceptable equipment, at level 55, I had 2500 attack and 1200 defense, not counting any Blacksmith Arts. This is when using Battle Stance (effective lv 27 or so, with 98 runes read). Link to comment
Llama8 8 Posted December 13, 2008 Share Posted December 13, 2008 The maximum amount of runes one can learn (for 1 CA) is nearly 500,000, I think. CA levels are capped at 255 (natural) + 255 (from item bonuses). I can only assume that when you say 500,000 runes read, that you've not taken the relevant Focus skill. Link to comment
Little Sara 1 Posted December 13, 2008 Share Posted December 13, 2008 The maximum amount of runes one can learn (for 1 CA) is nearly 500,000, I think. CA levels are capped at 255 (natural) + 255 (from item bonuses). I can only assume that when you say 500,000 runes read, that you've not taken the relevant Focus skill. If you take the relevant Focus skill and are level 200, the "max level without penalty" would be around 100. Reaching 255+255 *effective* level, would take a ginormous amount of runes. Link to comment
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