sydetys 0 Posted January 15, 2009 Share Posted January 15, 2009 I wonder, I have 2 armor pieces with +6% damage migitation (ALL elemental damage types) and -14% damage over time (ALL elemental damage types). Now, if I remove one or all of those attributes MY secondary damage propability RAISES. And If I use those pieces again, I lose my propability example weaken enemy. Are those penalties or is it about balancing the game? or a bug? I haven´t seen any threads about this. Link to comment
pugi 0 Posted January 16, 2009 Share Posted January 16, 2009 There are no negative effects on items, afaik... -x% damage over time and damage mitigration means that you take less damage. Link to comment
sydetys 0 Posted January 16, 2009 Author Share Posted January 16, 2009 Here some pics: Armor stats: http://xs.to/xs.php?h=xs135&d=09035&am...or_stat1629.jpg http://xs.to/xs.php?h=xs135&d=09035&am...or_stat2720.jpg then their effects; http://xs.to/xs.php?h=xs135&d=09035&am...1_normal277.jpg http://xs.to/xs.php?h=xs135&d=09035&am..._no_paul440.jpg http://xs.to/xs.php?h=xs135&d=09035&am..._all_off960.jpg like you can see, or am I missing something iportant? Link to comment
Antitrust 32 Posted January 17, 2009 Share Posted January 17, 2009 Indeed, opponent's chance to Wound/Poison/Weaken/Burn/Freeze is reducing the player's chance for seconary effects. Nice find. I'm speechless... Link to comment
Antitrust 32 Posted January 29, 2009 Share Posted January 29, 2009 I reported this on SIF, seeing as noone else did Link to comment
sydetys 0 Posted January 29, 2009 Author Share Posted January 29, 2009 (edited) I reported this on SIF, seeing as noone else did Weeell, I am unable to log in SIF...with good reason.. Edited January 29, 2009 by sydetys Link to comment
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