gogoblender 3,304 Posted October 25, 2008 Share Posted October 25, 2008 Hey everyone! Okay, we've done some more work on SacredWiki regarding the Uniques Database. From this discussion here: http://darkmatters.org/forums/index.php?showtopic=8651 That was a very important discussion and made us keep searching for all of the inconsistencies with the Uniques these days. And by speaking to Nightwolfe, and a few other Beta Testers, our feeling on the uniques is that the gold colored ones are comprised of actually two types. 1-Hand-made uniques with recurring mods (read above link...there are supposedly about two hundred of these made by the devs) 2-Randomly generated uniques with tons of suffixes and prefixes ^^ And as well, there some to be an even more rarer drop called the Legendaries which are Orange colored. Since we don't want to use up all of our time cataloging thousands of uniques that are being randomly generated we have decided to only reference those uniques that are hand-made and have true, recurring mods. What this means is that, while items like The holy ghostly emperors advanced thrusting twisting squirming spitting gisarme of cold, coins of the gods may look like a unique because it is gold, but because it is randomly generated and therefore has less value for collecting and predictability, we will not catalog/reference it...for now We will however continue to keep collecting all of the more rare uniques with recurring mods like the ones in this list: http://www.sacredwiki.org/index.php5/Sacre...l_Class_Uniques We understand that having to choose between what is a "true" unique and just a randomly generated unique could be contentious, and will therefore keep asking the community and consulting with whom we can when in doubt as to a Unique's "hand-madedness". We have updated the uniques database which can now be found here: http://www.sacredwiki.org/index.php5/Sacre...niques_Database And all item pics that anyone wishes to add to the database can be added to this thread here: http://darkmatters.org/forums/index.php?sh...ic=8666&hl= Or...by simply going to the wiki itself, choosing which category your unique pic belongs to and putting it in directly. We are also a little concerned that even some of the recurring items may be bugged and have chosen to put in multiple copies of pictures that we are finding just so that we can look for patterns to understand. One case that we found this morning, Legoril's Amulet has TWO versions of it...same mods...almost, but it seems like a part of the mod changed itself to the character class it dropped for So... we will keep accepting pics for all the "rare" uniques but not for the ones that are being generated randomly. If, however, you find one that is contentious, please post about it so that we can all take a look at this. Cheers! gogo p.s. My personal thoughts on all this? That Sacred 2 was a bit rushed when it came to the items, and they opted to increase the number of uniques by not just having ones "made by hand" with recurring stats (as in old Sacred), but also with ones that are randomly generated...but that's just my opinion p.s.s.If anyone would like to add to the database, please register at www.darkmatters.org after which you will be able to use your same login and password to make changes to the Wiki. Sacred Wiki Uniques Database Main Page Categories so far for multiclass uniques : Staffs and Wands Swords (One-Handed) Hafted (One-Handed) Swords (Two-Handed) Hafted (Two-Handed) Blades Pistols Shields Jewelry Quest Items Uniques Polearms And if you'd just like to view all of the multi class uniques so far collected you can go here: All Class Uniques And for an alphabetical listing of every single unique found so far in the game (with recurring stats) please go here: All Uniques Items by alphabetical order Link to comment
Antitrust 32 Posted October 25, 2008 Share Posted October 25, 2008 I'm glad you have sorted it out. Good work Link to comment
gogoblender 3,304 Posted October 25, 2008 Author Share Posted October 25, 2008 Thanks Antitrust. This item referencing is still a hassle, and with having to "figure out" what is actually a true unique..it's more of a headache than anything. But, we've got a road and we're hoping to stick to it until (we hope) this is all patched up and it's finally figgered out what's what. The defining characteristic from Sacred was the fact that all items including the yellows were randomly generated. The main difference between sets/uniques and all the other items was that sets/uniques had recurring mods and could be counted upon to fall often (well as often as they were supposed to ) and so could be worked into builds, strategized with and referenced. With one color now (Gold) comprising two sorts of spawning...the collecting aspect of this game has changed, and it's made us wonder what else is going on, especially after seeing that amulet spawn with different mods. *sigh* Ahhh, Sacred gogo Link to comment
gogoblender 3,304 Posted November 5, 2008 Author Share Posted November 5, 2008 Adding this list that Antitrust has put together...if anyone sees any of the names on this list as a uniques name, it is probably not a true non-random unique, and we will not be referencing it. DescriptionBonus hasGender=false ; NAME_BON_DMG_PHY ; Ruinous ; Bloody ; Commander's ; Avenger's ; Deathbringer's NAME_BON_DMG_FIRE ; Netherflame ; Lambent ; Inferno ; Dragonian ; Blazing NAME_BON_DMG_ICE ; Snowshard ; Glacial ; Iceshard ; Frostladen ; Algid NAME_BON_DMG_POISON ; Poison ; Venom ; Spider Fang ; Miasmic ; Putrid NAME_BON_DMG_ARCANE ; Arcane ; Glyphed ; Runic ; Mystic ; Elementalist's NAME_BON_DEF_PHY ; Archon's ; Bulwark ; Armadillo ; Carapace ; Hull-Husk NAME_BON_DEF_FIRE ; Lava Forged ; Flame Kissed ; Iceberg ; Fireguard ; Anvil Fired NAME_BON_DEF_ICE ; Frosted ; Icecast ; Immolation ; Iceguard ; Anvil Iced NAME_BON_DEF_POISON ; Apothecary's ; Anointed ; Imbued ; Infused ; Herbalist's NAME_BON_DEF_ARCANE ; Adorned ; Empyrean ; Ornate ; Ancestral ; Celestial NAME_BON_ENEMY_WEAK ; Defiler's ; Infiltrator's ; Intrusion ; Myrmidon's ; Reaver's NAME_BON_POWER ; Empowering ; Lyricist's ; Bardic ; Illusionist's ; Beguiler's NAME_BON_DISARM ; Deliverance ; Vigilante's ; Pacifism ; Arbiter's ; Sentinel's NAME_BON_PUSH ; Branded ; Bashing ; Knockback ; Warden's ; Dramatic NAME_BON_OFFENSIVE ; Vindicator's ; Demonslayer's ; Dragonslayer's ; Bloodstained ; Hideous NAME_BON_DEFENSIVE ; Blessed ; Chitinous ; Consecrated ; Guardian's ; Resistive NAME_BON_LEECH ; Vampire's ; Leeching ; Caliginous ; Soulshard ; Sepulcher NAME_BON_CRITICAL ; Exquisite ; Assassin's ; Rogue's ; Doomrage ; Painweave NAME_BON_EXTRA_DMG ; Barbed ; Executioner's ; Enforcing ; Wrath ; Crimson Fury NAME_BON_STRENGTH ; Berserker's ; Barbarian ; Troll ; Giant ; Behemoth NAME_BON_DEXTERITY ; Juggler's ; Monkey's ; Jester's ; Hunter's ; Pathfinder's NAME_BON_VITALITY ; Iridescent ; Vibrant ; Dazzling ; Opalescent ; Luminescent NAME_BON_WILLPOWER ; Regal ; Sovereign ; Fanatic's ; Martyr's ; Mentalist NAME_BON_INTELIGENCE ; Scholaric ; Sage's ; Emissary's ; Prophet's ; Visionary's NAME_BON_SPEED ; Shadow ; Dustdevil ; Windrider's ; Tempest ; Hurricane NAME_BON_STAMINA ; Stalker's ; Prowl ; Predator's ; Helldeep ; Innerdeep NAME_BON_SERA_CA ; Seraphim's ; ; ; ; NAME_BON_INQ_CA ; Inquisitor's ; ; ; ; NAME_BON_HELVE_CA ; Highelf's ; ; ; ; NAME_BON_SWARR_CA ; Shadow Warrior's ; ; ; ; NAME_BON_DRYAD_CA ; Dryad's ; ; ; ; NAME_BON_TGUARD_CA ; Temple Guardian's ; ; ; ; NAME_BON_GOD_CA ; Divine ; ; ; ; NAME_BON_INC_ATT ; Augmented ; Ancarian ; Elevated ; Elaborate ; Exalted NAME_BON_REG_ENERGY ; Energy ; Incandescent ; Sparkling ; Effulgent ; Scintillating NAME_BON_REG_HEALTH ; Primordial ; Vitalizing ; Invigorating ; Lifesap ; Survivor's NAME_BON_RESISTANCE ; Immunizing ; Neutralizing ; Shamanic ; Repellent ; Depurated NAME_BON_ARMOR ; Protective ; Armorer's ; Shielding ; Dense ; Compact NAME_BON_REFLECT ; Radiant ; Reflective ; Polished ; Glazed ; Echo NAME_BON_HORSEMAN ; Cavalier's ; Scout's ; Lancer's ; Knight's ; Outrider's NAME_BON_GOLD ; Brigand ; Buccaneer ; Gambler's ; Raider's ; Privateer's NAME_BON_DEALER ; Treatised ; Haggler's ; Negotiator ; Merchant ; Vendor NAME_BON_SMITH ; Forgecast ; Blacksmith's ; Burnished ; Annealed ; Blackened NAME_BON_DROP ; Treasurehunter's ; Luckster's ; Collector's ; Acquisitor's ; Adventurer's NAME_BON_POTION ; Alchemist's ; Phial ; Concoction ; Elixir ; Gypsy's NAME_BON_TEAM ; Coalition ; Alliance ; Battlefront ; Shield Brother's ; Companion's NAME_BON_PVP ; Skirmish ; Encounter ; Campaigner's ; Warmonger ; Warbringer NAME_BON_SIGHT ; Eagle Eye ; Falcon ; Hawk ; Explorer's ; Harbinger's NAME_BON_UNQ_FIGHT ; Mythical ; Legendary ; Fabled ; Epic ; Resplendent NAME_BON_MAGIC_EFFECT ; Ensorcelled ; Theurgist ; Conjural ; Crescent Moon ; Spellwoven NAME_BON_CAST_RELEASE ; Engraved ; Ceremonial ; Spiritweaver ; Ghostal ; Enchanted NAME_BON_WPN_LORE ; Weaponmaster's ; Weapon Lore ; Mercenary's ; Battlemaster's ; Grandmaster's DescriptionMaterial hasGender=false ; NAME_MAT_TATTOO ; Samurai ; Symbol ; Emblem NAME_MAT_CLOTH ; Woven ; Silken ; Linen NAME_MAT_CLOTH_ARCANE ; Satin ; Velvet ; Mage Weave NAME_MAT_LEATHER ; Leather ; Tannek ; Tan NAME_MAT_LEATHER_REPTILE ; Scaly ; Snakeskin ; Reptilian NAME_MAT_LEATHER_DRAGON ; Dragon Hide ; Dragon Skin ; Dragon Leather NAME_MAT_FUR ; Furred ; Pelt ; Bearskin NAME_MAT_CERAMICS ; Ceramic ; Potter's ; Scarthin NAME_MAT_BONE ; Bone ; Bony NAME_MAT_IRON ; Iron ; Ferric ; Ironclad NAME_MAT_STEEL ; Steel ; Adamantine ; Annealed NAME_MAT_STEEL_ELVE ; Elven Steel ; Ancient Steel ; Crystalized Steel NAME_MAT_SCALE_DRAGON ; Dragon Scale ; Dragon Plate ; Dragon Flake NAME_MAT_WOOD ; Wooden ; Ash ; Teak NAME_MAT_WOOD_MAGIC ; Oaken ; Ebony ; Rosewood NAME_MAT_STONE ; Stone ; Bedrock ; Stoney NAME_MAT_CRYSTAL ; Crystal ; Star Crystal ; Sky Crystal NAME_MAT_LIQUID ; Liquid ; Fluid ; Solvent NAME_MAT_PAPER ; Paper ; Parchment ; Vellum NAME_MAT_COPPER ; Copper ; Russet Copper ; Sunlit Copper NAME_MAT_SILVER ; Silver ; Argent ; Pearlescent Silver NAME_MAT_GOLD ; Golden ; Pure Gold ; Solid Gold NAME_MAT_PLATIN ; Platinum ; Bleached Platinum ; Moon Platinum NAME_MAT_ENERGY ; Energy ; Primordial ; Essence NAME_MAT_ILLUSION ; Illusion ; Phantasm ; Mirage DescriptionRare hasGender=false ; 0 ; Simple ; Common ; Plain ; Rusty ; Worn ; Unadorned ; Basic ; Regular ; Scratched ; Used 1 ; Adept's ; Fighter's ; Layman's ; Proselyte's ; Warrior's ; Aristocrat's 5 ; Veteran's ; Warhorse's ; Scholar's ; Erudite's ; General's ; Nobility's 9 ; Expert's ; Master's ; Champion's ; Elite ; Hero's ; Elder's 13 ; Excellent ; Superb ; Supreme ; Emperor's ; Warlord's ; King's 15 ; Phoenix's ; Paramount ; Divine ; Paragon ; Paradigm ; Ancients' AppendBonus hasGender=false ; NAME_BON_DMG_PHY ; of Wounding ; of Injury ; of Pain ; of Torment ; of Agony NAME_BON_DMG_FIRE ; of the Salamander ; of Embers ; of Dragon Breath ; of Flaring ; of Lava NAME_BON_DMG_ICE ; of the Glacier ; of Ice Crystals ; of the Penguin ; of Frost ; of Numbing NAME_BON_DMG_POISON ; of the Shadow Herb ; of the Withermilk Herb ; of the Viper ; of the Plague ; of the Serpent NAME_BON_DMG_ARCANE ; of Magic ; of the Glyph ; of Runes ; of the Shard ; of the Enigma NAME_BON_DEF_PHY ; of Parrying ; of Protection ; of the Armadillo ; of the Antler ; of Retribution NAME_BON_DEF_FIRE ; of Thermal Defense ; of Fire Resistance ; of Fire Protection ; of the Volcano ; of Magma NAME_BON_DEF_ICE ; of Icy Defense ; of Cold Resistance ; of Thawing ; of Melting ; of Hibernation NAME_BON_DEF_POISON ; of Poison Protection ; of the Antidote ; of Remedy ; of the Shadows ; of Curing NAME_BON_DEF_ARCANE ; of Arcane Protection ; of the Pentagram ; of Protective Aura ; of Starlight ; of the Demonslayer NAME_BON_ENEMY_WEAK ; of Weakness ; of Deprivation ; of Dwindling ; of Despair ; of Woe NAME_BON_POWER ; of Influence ; of Manipulation ; of Chicanery ; of Instill Fear ; of Intimidation NAME_BON_DISARM ; of Disarming ; of Crippling ; of Impairing ; of Guile ; of Betrayal NAME_BON_PUSH ; of Knockback ; of the Backlash ; of Recoil ; of Repulsion ; of Deflection NAME_BON_OFFENSIVE ; of the Onslaught ; of Violent Reign ; of Aggression ; of Hate ; of Bloodlust NAME_BON_DEFENSIVE ; of Defense ; of the Haven ; of Preservation ; of Guardianship ; of Defiance NAME_BON_LEECH ; of the Leech ; of the Vampire ; of Draining ; of Transfusion ; of Doom NAME_BON_CRITICAL ; of Precision ; of Accuracy ; of Clinical Strike ; of Smite ; of the Assassin NAME_BON_EXTRA_DMG ; of Brutality ; of the Beast ; of the Taurean ; of Wrath ; of Vengeance NAME_BON_STRENGTH ; of the Berserker ; of the Barbarian ; of the Bear ; of the Ox ; of Violence NAME_BON_DEXTERITY ; of the Cat ; of Quicksilver ; of the Deft ; of the Monkey ; of the Juggler NAME_BON_VITALITY ; of Vitality ; of Health ; of Vigor ; of Life ; of Exuberance NAME_BON_WILLPOWER ; of Willpower ; of Determination ; of Resolve ; of Temperance ; of Rigor NAME_BON_INTELIGENCE ; of the Owl ; of the Fox ; of the Scholar ; of Spirituality ; of Tranquility NAME_BON_SPEED ; of Speed ; of Velocity ; of Celerity ; of the Wind ; of Haste NAME_BON_STAMINA ; of Stamina ; of Endurance ; of Resilience ; of Eternity ; of Fortitude NAME_BON_SERA_CA ; of the Seraphim ; ; ; ; NAME_BON_INQ_CA ; of the Inquisitor ; ; ; ; NAME_BON_HELVE_CA ; of the Highelf ; ; ; ; NAME_BON_SWARR_CA ; of the Shadow Warrior ; ; ; ; NAME_BON_DRYAD_CA ; of the Dryad ; ; ; ; NAME_BON_TGUARD_CA ; of the Temple Guardian ; ; ; ; NAME_BON_GOD_CA ; of the Gods ; ; ; ; NAME_BON_INC_ATT ; of Elevation ; of Accumulation ; of Augmentation ; of Ascension ; of Refinement NAME_BON_REG_ENERGY ; of Renewal ; of Restoration ; of Replenishment ; of Blessing ; of Verve NAME_BON_REG_HEALTH ; of Regeneration ; of Rejuvenation ; of Vivification ; of Genesis ; of Survival NAME_BON_RESISTANCE ; of Resistance ; of Impeding ; of Immunity ; of the Fungus ; of the Elements NAME_BON_ARMOR ; of Fortification ; of Reinforcement ; of the Champion ; of the Bulwark ; of the Tortoise NAME_BON_REFLECT ; of the Mirror ; of Reflection ; of Retaliation ; of Petrification ; of the Basilisk NAME_BON_RESISTANCE ; ; ; ; ; NAME_BON_HORSEMAN ; of the Horseman ; of the Saddle ; of the Cavalier ; of the Chivalrous ; of the Stables NAME_BON_GOLD ; of Wealth ; of Coins ; of Treasures ; of Abundance ; of Prosperity NAME_BON_DEALER ; of Bargaining ; of Haggling ; of Profit ; of the Lark ; of Charisma NAME_BON_SMITH ; of the Blacksmith ; of the Forge ; of the Anvil ; of the Tongs ; of the Ingots NAME_BON_DROP ; of Luck ; of the Collector ; of Fortune ; of Greed ; of Benefit NAME_BON_POTION ; of Alchemy ; of Concoction ; of Reagents ; of the Gypsy ; of the Elixir NAME_BON_TEAM ; of the Herd ; of the Alliance ; of Brothers in Arms ; of the Crew ; of the Squad NAME_BON_PVP ; of Confrontation ; of the Encounter ; of Skirmish ; of Conflict ; of Combat NAME_BON_SIGHT ; of the Eagle Eye ; of Revelation ; of the Falcon ; of Verity ; of Lucidity NAME_BON_UNQ_FIGHT ; of Ancient Knowledge ; of Legends ; of Myths ; of the Crypt ; of the Ancestors NAME_BON_MAGIC_EFFECT ; of the Unexpected ; of Change ; of the Unpredictable ; of the Cataclysm ; of Amazement NAME_BON_CAST_RELEASE ; of Unleashing ; of Spellweaving ; of Discharging ; of Outburst ; of the Surge NAME_BON_WPN_LORE ; of the Weapon Master ; of Weapon Lore ; of the Guard ; of the Man-at-Arms ; of the Mercenary AppendMaterial hasGender=false ; NAME_MAT_TATTOO ; of the Samurai ; of Tattoos ; of Symbolism ; of Emblems NAME_MAT_CLOTH ; of the Tailor ; of the Weaver ; of Linen ; of Silk NAME_MAT_CLOTH_ARCANE ; of Arcane Cloth ; of Mage Weave ; of Velvet ; of Satin NAME_MAT_LEATHER ; of Leather ; of Hides ; of the Tanner ; of Sheepskin NAME_MAT_LEATHER_REPTILE ; of Reptilian Scales ; of Snakeskin ; of Reptile Skin ; of Reptilian Membrane NAME_MAT_LEATHER_DRAGON ; of Dragon Leather ; of Dragon Hide ; of Dragon Skin ; of Dragon Crust NAME_MAT_FUR ; of Bearskin ; of Pelage ; of Fur ; of Pelts NAME_MAT_CERAMICS ; of Ceramic ; of Pottery ; of Clay ; of Scarthin NAME_MAT_BONE ; of Bones ; of the Skeleton ; of Vertebrae ; of Chine NAME_MAT_IRON ; of Iron ; of Ferrum ; of the Ferreus ; of the Ferrous NAME_MAT_STEEL ; of Burnished Steel ; of Pure Steel ; of Fortified Steel ; of Strengthened Steel NAME_MAT_STEEL_ELVE ; of Elven Steel ; of Crystalized Steel ; of Mage Steel ; of Ancient Steel NAME_MAT_SCALE_DRAGON ; of Dragon Scales ; of Dragon Plates ; of Dragon Rivets ; of Dragon Flakes NAME_MAT_WOOD ; of Wood ; of Timber ; of Lumber ; of the Grove NAME_MAT_WOOD_MAGIC ; of Oak ; of Ebony ; of Silver Fir ; of Rosewood NAME_MAT_STONE ; of Stone ; of Rocks ; of Boulders ; of Bedrock NAME_MAT_CRYSTAL ; of Crystal ; of Star Crystal ; of Sky Crystal ; of Volcanic Crystal NAME_MAT_LIQUID ; of Liquid ; of Fluid ; of Aqua ; of Solvent NAME_MAT_PAPER ; of Paper ; of Scrolls ; of Parchment ; of Vellum NAME_MAT_COPPER ; of Copper ; of Tanned Copper ; of Russet Copper ; of Sunlit Copper NAME_MAT_SILVER ; of Silver ; of Argent ; of Pearlescent Silver ; of White Silver NAME_MAT_GOLD ; of Gold ; of Sunkissed Gold ; of Pure Gold ; of Mixed Gold NAME_MAT_PLATIN ; of Platinum ; of Snow Platinum ; of Bleached Platinum ; of Moon Platinum NAME_MAT_ENERGY ; of Energy ; of Souls ; of Ancarian Essence ; of Primordial Life NAME_MAT_ILLUSION ; of Illusions ; of Phantasms ; of Mirages ; of Ghosts NAME_MAT_MAX ; AppendRare hasGender=false ; 0 ; 1 ; of the Adept ; of Aspiration ; of the Layman ; of the Proselyte ; of the Warrior ; of the Aristocrat 5 ; of the Veteran ; of the Skilled ; of the Scholar ; of the Erudite ; of the General ; of Nobility 9 ; of the Expert ; of the Master ; of the Accomplished ; of the Proficient ; of Heroes ; of the Elders 13 ; of Excellence ; of Distinction ; of Supremacy ; of the Emperor ; of the Warlord ; of the King 15 ; of the Phoenix ; of the Ethereal ; of Divinity ; of Paragon ; of Paradigm ; of the Ancients NameGenConfig //Config fόr Namensgenerator //NUR Zahlen δndern!! //NUR ganze Zahlen //Reihenfolge darf nicht geδndern werden //Nur DIREKT VOR oder DIREKT NACH den Kommentaren eigene Kommantare Erlaubt, mit "//" beginend! //Anzahl Geschlechter in der Sprache: Gender=3 //defaultName on error: defaultname=Item //Probability how much attributes are added to the itemname: //RareLOW Items will have 1 attribut (used for words like "old") //RareNORMAL will have 0 or 1 attributs: according to Q1 //RareMAGIC will have 1 or 2 attributs: according to Q2 //RareVERYRARE will have 2 or 3 attributs: according to Q3 //The value after "Q" gives the probability for the higher attribus amount. //e.g. Q2=50 means that 50 % of all RareMagic will have 2 attributes Q1=50 Q2=50 Q3=0 //Not used: using=40 Difference=5 RARE0=2 RARE1=5 RARE5=15 RARE9=20 RARE13=30 RARE15=35 MAT_INVALID=0 MAT_NORMAL=10 MAT_GOOD=20 MAT_UNIQUE=35 //1-word-settings (arrangement probabilities must sum up to 100) D_I=50 I_A=50 MatComboChance=0 BonComboChance=0 //2-word-settings (arrangement probabilities must sum up to 100) D_D_I=0 D_I_A=100 I_A_A=0 MatComboChance=0 BonComboChance=0 //3-word-settings (arrangement probabilities must sum up to 100) D_D_D_I=0 D_D_I_A=100 D_I_A_A=0 I_A_A_A=0 MatComboChance=0 BonComboChance=0 //rareLOW settings for chosing which word list (must sum up to 100) rare=100 mat=0 bonus=0 //rareNORMAL settings for chosing which word list (must sum up to 100) rare=34 mat=33 bonus=33 //rareMAGIC settings for chosing which word list (must sum up to 100) rare=34 mat=33 bonus=33 //rareVERYRARE settings for chosing which word list (must sum up to 100) rare=34 mat=33 bonus=33 //concatenation order before item name (lower number goes first, equal numbers go randomly) descriptRare=1 descriptMaterial=2 descriptBonus=3 //concatenation order after item name (lower number goes first, equal numbers go randomly) appendRare=1 appendMaterial=1 appendBonus=1 //removing leading space while concatenating if word starts with a NO_SPACE_CHARACTER=% //Do not change the next option START_WITH_UPPER_CASE=0 This is amazing work, Antritust... ty! gogo Link to comment
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