Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/26/2021 in all areas

  1. Just tried to edit an armor mesh as a test, but it appears invisible in-game. Would it work like this? 1) Convert the .gr2 to collada (.dae) via GR2ConverterDAE, with the "Divinity: Original Sin EE" profile. Default "Export Options" and "GR2 Export Options" were used. 2) Import the .dae in 3DX Max 8 and do the edit (I just deleted some vertices). 3) Export to .gr2. I tried the default options, and also the options explained in the step 6 of the "Importing and Exporting GR2 Models" tutorial. 4) Optimize mesh with GR2Preprocessor. Using the .smd format, as explained in the GR2 Models tutorial, made the .gr2 exporter plugin crash, I didn't use the Granny Viewer (as in the step 4), though, as I thought it wouldn't be necessary, since it isn't in this tool package. Some minor pointers would be enough for me to fiddle around a bit more
    1 point
×
×
  • Create New...
Please Sign In or Sign Up