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Flix

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Posts posted by Flix

  1. On 1/29/2024 at 9:52 PM, ZullEra said:

    Well, considering that this is a really old started topic but that around here thread revival seems to not to be much of an issue, I'll simply ask this away: Is there any way for the Portrait Overhaul Icons mod' to make it into the "Purist Fix Pack" either?

    Hello! You may freely combine them. Just install PFP first, then the Portrait Pack afterwards.
    Happy playing!

    • Like! 1
  2. On 1/25/2024 at 4:59 AM, Pityesz said:

    My only question is that, is I'm free to enable and disable the optional mods comes with EE anytime? Doing so doesn't affect my save?

    Yes, that's correct. Thanks for trying the mod and writing back.

    • Like! 1
  3. On 12/20/2023 at 5:30 PM, solvinglittlepuzzles said:

    Can I perhaps install just the graphics from Enhanced Edition? Will that work?

    Technically it'll work if you just use the graphics.zip files from EE, but you should have the Elite Textures Trimmed installed anyway and that would cover everything in the vanilla game.  You'd also end up changing your graphics in other ways like icons and UI elements. Better to just follow Hooyaah's link above.

    • Respect! 1
  4. 8 hours ago, kubitoid said:

    another small question. what will happen if I replace pfp1.4 blueprint, drop and equipsets txt files with files from ee3.2a

    thx in advance :d_dance:

    It is inadvisable to mix the scripts from these two mods. If you copied only those files over you would have a large number of missing and undroppable items, items without models, items without textures, items without icons, enemies missing equipment, etc. The game can also crash whenever it tries to drop an undroppable item.

    You need the full set of scripts as well as all the files in the pak folders.

    • Thanks! 1
  5. On 11/24/2023 at 6:58 PM, kubitoid said:

    one small question. what could be done to apply this wonderful add-on but with positions marked on screenshot below removed from it

    It can all be done through creatures.txt.

    Scroll down to the section where the skills are added to each creature (addCreatureSkill)

    The entries are in numerical order by creature ID. The player characters are as follows:

    id = 1, -- Seraphim

    id = 51, -- Inquisitor

    id = 93, -- Shadow Warrior

    id = 94, -- Dryad

    id = 209, -- High Elf

    id = 210, -- Temple Guardian

    id = 1949, -- Dragon Mage

     

    When you find each character's set of skill entries, you can add/remove skills and also set different ones to primary/secondary (with the "advanced" flag).

    • Thanks! 1
  6. I would personally recommend applying the Enhanced Edition on top of CM Patch 1.60. I picked up right where we left off with the Community Patch work in EE.

    Alternatively you could use the Purist Fixpack (by itself, not combined with any other mods). This is strictly the fixes and is much more current (probably double the fixes) that CM Patch alone features.

    My best guess as to the cause of your problem is possibly something with the locale files (the game texts).  Since the Airlines quest is functioning, the script seems ok. But the text that's in place is incorrect. Therefore there must be some of mismatch between the your scripts and your texts file.

    • Thanks! 1
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