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Everything posted by Roderick
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My first ever legendary in Sacred 2 :D
Roderick replied to idbeholdME's topic in Sacred 2 General Discussion
I am a bit late, but gratulations! ^^ -
Sacred Gold with CM Patch work with windows 11?
Roderick replied to Madpumax's topic in Sacred 2 Community Patch
Has anyone else run it in Win 11 and had some problems? It starts up normal for abput 30 seconds. Then it slows down, like the character has to go through very thick liquid instead of air. Clicks aren't recognized for movement either, camera rotation stops in one direction as if the camrea is stuck on a wall. I had it run fine for years till win 10, and now this. EDIT: Solved by fixing the FPS. Seems too powerfull systems just burn through this old game. ^^ -
Actually, I am not quite sure about this topic. 1. You are able to hold weapons that don't have this property in their property list. Then there isn't shown any chance under "Weapons" (in the inventory menu), so I couldn't really check an increase IF there is a chance for Open Wounds just based on physical damage alone. 2. Sometimes it is a blue modificator on an item, sometimes a golden and sometimes it just looks yellow, like the colour for physical damage. It has this colour shown unter "Weapons" together with the chance to inflict those wounds. Those chances don't seem to rise, though I haven't tried all three rarities. 3. The wiki just says "wounds", but there are different types of wounds. If physical damage alone would trigger Open Wounds, it wouldn't be usefull at all, since later on the weapons I aim for trigger Serious Open Wounds, which does more damage than Open Wounds, and I would like to increase duration and damage for those.
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Hello to all those who crawl through the deeper code of Sacred 2. ^^ Does anybody knows whether Damage Lore and Wounds work together? Wiki says "Increases the chance to trigger Secondary Effects (burn, freeze, wound, weaken, poison) of the respective damage types." But I tried it with Open Wounds and the chance to inflict Open Wounds didn't increase. (It works with the other damage types, though.) I would like to try the stupid thing of going damage lore, dual wieldinh AND sword mastery to level 75, to inflict Serious Open Wounds, Deadly Wounds, Burn and Poison alltogether to one enemy. I took test-save with level 100, equiped a weapon with chance for Open Wounds and skilled Damage Lore. But in spite of the wiki, the chance of Open Wounds didn't increase. :o
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I have almost no idea of modding and I have seen a lot of strange code in my life, so I thought asking might not be bad. xD Thanks for the info, I'll dig in!
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I tried the Purist Fixpack... and I miss too much from the EE. ^^ But it showed me that the SW had a run skill which could also heal him... besides running much faster through Ancaria. :O I really had forgotten that! Now I want to start one with the original spells... are the "updates" on the combat arts included there or are those only with the alternate spell mod? I mean things linke skeletons getting more armor with Astral Lore or that the hitrange of Attack was enhanced. I like that, too... ^^
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I play for fun, not for speed. I'll plan on clearing all quests on platin before I go to niob, since I like to grab the XP from the quests. ^^
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What do you consider "possible"? I right now have a dual wielding SW on platin with level 100 and zero deaths till then. No Life Leech at all.
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So basicly fistfight only works because lifeleech is so powerfull?
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And that does enough damage compared to wielding weapons? Really? Ok, I am all in for a test.
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Interesting facts about medival fighting technics. ^^ I actually tried it, but the damage is sooooo low...ech skeleton does more. I don't think it is viable in the long run. And I mostly play two handed weapons, so I might not need a weapon skill, but then again I would need shield lore. Nothing gained here.
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Thanks for your answers! Well, my memory was playing me it seems. I'll dream about having an martial artist Shadow Warrior, but I think I'll go for swords again. ^^
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Starting this game again.... and I just want to say THANK YOU for the enhanced edition. ^^ If I read and post in Steam forum I see how much better the game has become through S2EE. Small question... wanted to do something funny and have seen the Shadow Warrior has really nice fist fight animation with the Attack CA. And I thought knuckel dusters and others would fight like this, but I only see animations like it would be a one hand weapon f.e. swords and axes. Has there ever been a weapon with fist fight animations or are my memories wrong? Firstfight with Gar Colossus would seem funny. xD And thanks again. Can't say this enough.
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Note: Still two Bosses spawning with yesterdays version.
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LOOOL. "Bug" I started a new game curiously. After going the first two steps, I crashed my head on the desk because I downloaded, but didn't really install the new version from Nexus. So I saved, installed the new things via JSGME and loaded the freshyl started char. Strangely, there was a level 160 set item attached to the curser. So the level Char has now the level 160 sword of "Smoke and Fire" set. x'D I don't really bother, its just funny. ^^
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The title on nexus is 3.0a. the zip is called 3.0. Well, I'll see it when the first camapaign boss is comming. ^^
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It was just a quick run through silver so I haven't seen many endbosses other than the main ones, but the elemental endbosses (providing holy reliques) and goblin lord Gahanka have been there only in single, not doubled.
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Okay.... looks like I disable Free For All for the time being. ^^
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Any ETA for 3.1? Just to know whether I have to downgrade to play again. ^^ I only play Single mode.... want to leave a saved Ancaria and not every quest respawning on me. xD
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Last entry of this diary: I died.
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Info: The Carnach was doubled, too. But the Fog in the swamp not. Doesn't it count as endboss? Edit: The first encounters are not doubled, but the last one! Did you know? Even though the double ice-aura is chilling the character to the point it cannot run anymore, the player starts sweating a lot! Proposal for maybe another skill... temporarely double the amount of supporting skeletons. Those poor four guys have been downed multiple times in this battle. (Though it was the most intense battle I had for a long time playing Sacred!) Edit: LOL! Not only Kral, the flying thing from the djungle (don't know the name in english), was doubled, but the energy poles, too! And one Kral was level 61, the other level 60. Older and little brother? Edit 2: The Facettileon doubled was really hard due to the double stun. I don't have enough healing potions to mange through the end fight... shopping or raiding elves and humans? xD
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I am greedy. And I like Sacred 2. I see new content for Sacred 2, I take it ALL!
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Just a thought crossing my mind... if I am the first one noticing the double bosses since release of EE 3... am I the only one playing Sacred 2? Or is no one else beating bosses?
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Yes, this one was doubled, too. But it didn't move so it looked like an octo with 16 tentacles. xD
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*gasp* I will see it as a feature until it kills me too often. Then I will come back and complain about the bug. xD Double Octagolamos stun incomming. xD
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