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FallenAngel

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    6
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  • Favorite pizza topping
    cheese
  • Why do you want to join DarkMatters?
    Modding
  • All time best video game ever played
    Sacred 2
  • Real Name
    Jan
  • Country
    Germany

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Polonium Wizard

Polonium Wizard (3/20)

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  1. Again thanks you very much @gogoblender! even after so many years, still people active, unbelievable. Sacred 2 is one of the best Games ever. Sacred 3 nah I won't talk about it. lol
  2. That's Nice! Hey @chattius that wasn't even so bad at all, thanks for the help @Flix I got an other question about an other skill "he_st_eissplitter" something with ice splinter not sure exactly. there is this line multiple times (with differend numbers) Question A : Why are there multiple times the line entry with differend numbers? Question B : On this example below, works allmost the same, as with "et_runSpeed", 300, 3, 2, 42" right? 4900 = (base), 415 =(upgrade gain) , 0 = second modifier (not sure exaclty how it works, seems like an multiplier?!) and the last one again, bit confuseing because I dont really have informations about it, unsure whats is the purpose of it and not sure what happend if I changed something there. entry3 = {"et_missile_adapt", 4900, 415, 0, 9 }, But like I said I do not understand why there are multiple lines/entrys of it. Again thanks for reading and helping me! I really appreciate it!
  3. yep for sure there are entry 1-5 first. et_walkspeed, I'll test it, the last sentence is a bit difficult for me to translate. or rather to understand. you're a german too right? maybe but not here you can explain me that on my own language. maybe via PM? at least if you're right about that. if not maybe there is someone else who knows about it, and maybe can help. I come from an discord, there has the name fallen, "@flix or @dimitrius" maybe they have a bit time, to explain me that.
  4. first of all thanks! ;) I saw few people are activ, modders too, means thats kinda helpfull, because like I said I programmed a lot too, but for other games. Right now am trying to make the game for me for fun, with more complexity. back to topic then okay well I just added an entry under one of the buffs, in my case right now crystal skin my entry is "entry6 = {"et_runSpeed", 300, 3, 2, 42 }," (dont take the numbers too seriously its just testing) I really have NO idea what this "300, 3, 2, 42" means, the first one is the base?! means 300%? just an idea, and the other ones behind it? idk. this makes in some cases no sense. few behind the base count as upgrade value, its like, if you upgrade the skill/buff, then it gets "xXx" value to the base. but I wish I would know what I changed there., even with testing, its not really easy. because you change it to a specific number, but in Game it is displayed and / or calculated completly differently. @chattius what do you mean with "For the missile numbers, I think they depend a bit on the ca-used." exactly, "ca-used"? I guess I don't quite understand that.
  5. Hello Am new Here,,, but got some questions. I have knowlege about modding, c# and Xml, etc. got mods on nexus, so am bascally not an noob. just a new game in which I'll want to start modding. About reworking spells/ buffs. I want to add for some buffs, Attack Speed, cast speed and Movement speed. the point is even if I add walk or run speed nothing changed. then I got few quesions about what means this "entry3 = {"et_missile_adapt", 4900, 415, 0, 9 }," I want to know "4900, 415 ,0, 9" dont worry I modified it allready, but I would like to know for what the respective numbers count and what they do. because I changed the numbers and its every time differend for example "4900" would be in my knowlege count that you have "4900" projectiles, but nope its differend here. would like to ask for clarification. And sorry for my bad english, am from germany.
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