first of all thanks! ;)
I saw few people are activ, modders too, means thats kinda helpfull, because like I said I programmed a lot too, but for other games.
Right now am trying to make the game for me for fun, with more complexity.
back to topic then
okay well I just added an entry under one of the buffs, in my case right now crystal skin
my entry is "entry6 = {"et_runSpeed", 300, 3, 2, 42 }," (dont take the numbers too seriously its just testing)
I really have NO idea what this "300, 3, 2, 42" means, the first one is the base?! means 300%? just an idea, and the other ones behind it? idk.
this makes in some cases no sense. few behind the base count as upgrade value, its like, if you upgrade the skill/buff, then it gets "xXx" value to the base. but I wish I would know what I changed there., even with testing, its not really easy. because you change it to a specific number, but in Game it is displayed and / or calculated completly differently.
@chattius what do you mean with "For the missile numbers, I think they depend a bit on the ca-used." exactly, "ca-used"? I guess I don't quite understand that.