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Posts posted by nerasw
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2 hours ago, Flix said:
It's not because the Paladin NPC's body is just one big model.
Each character class has their own thread where I detail all the changes to their CA's and gear. For example the Paladin thread:
Thanks
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Is new paladin's (npc) set usable by players?
BTW where can I find info on reskinned sets?
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Hi, nice work
But some things not working (at least not as it said at wiki)
I tested enchant build HE
Wiki says fire lore or AM should scale it - it doesn't
Tactics lore does scale the dmg u get from it
I checked not only numbers in char info frame but also real dmg by giving 50+ point of either stat. Attack buff at level 20 enchant and level 34 HE seems a bit low to compensate no wep lore. Tested on general terus - need more then 100 sword lore on top of level 20 enchant to start doing dmg to general(level 35). Otherwise he and his minions will be untouchable. After death stat shows 73% chance to hit. But I can't hit him at all without tweak.
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10 hours ago, gogoblender said:
HI Nerasw!
Is it possible to assign the 21 9 monitor as the primary?
gogo
I didn't get you. 21 9 is primary now, and I don't wanna switch it in Windows every now and then. In sacred 2 it is not possible to set monitor, and I try to solve it
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is it possible to make sacred 2 start on my 2nd monitor as fullscreen (lowspec, dont want to heat it up with windowed) ? I know about shift+win+left/right but it is not working, all image is in 1st monitor but buttons react on movements inside 2nd monitor ((
I tried to play on my 21:9 monitor (bought for work) and I barely can see something in front of my char and see everything "from east to west"
my old standart 16:9 monitor I use as second one and want to play sacred on it but dont wanna switch monitors in my windows setting every time I end working and want to play old games
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On 1/24/2022 at 5:51 AM, Flix said:
My first thought: Add FXTYPE_FLYINGBATS to Glacial Spikes and let's see if we can cause a swarm of deadly bats.
Reminds of a w3 dreadlord
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56 minutes ago, MeGoGo said:
Part of them, how I can upload screens?
bottom left side.
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22 minutes ago, MeGoGo said:
When it was 2.4 I did the same and all was working good... So, I did it with 3.0, but only items have this bug
all items in Eng now? or just part of them like: THROW_POTION*real item name* ?
can you make any screenshots?
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9 hours ago, Flix said:
Did you perform any kind of registry changes or other "hacks" to change the game's language?
I don't know how an English itemnames.csv could have made it in there otherwise. The only Russian locale file distributed with EE is global.res.
Is the folder directory: locale\ru_RU or locale\en_UK ?
some steam guides about localization have "lifehacks" where u drop global.res from ru_RU to en_UK or just rename ru_RU into en_UK and delete original ones, cuz for someone ru_RU doesnt work.
From my own experience: if u run the game with both folders exists (ru_RU and en_UK) in "locale" game prefer the second, and if only ru_RU - all text gone, all buttons empty, etc.
I guess that's what @MeGoGo did.
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33 minutes ago, Flix said:
Thank you for the translation. I'll take care of it. You'll have to try to be patient. At any given time I have about 20 sub-projects I'm trying to advance, and splitting focus too much is a detriment to all.
understood, sorry for being annoying
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7 minutes ago, Flix said:
Yes, the vanilla buff durations do scale, but the durations also start much lower than the cooldowns.
What I have done is saved the trouble of struggling and striving to catch up to the cooldown, and instead I handed the player an equal duration/cooldown ratio right off the bat. All that the player has to do is balance his regen times.
now I understand the logic behind the numbers, thanks.
37 minutes ago, nerasw said:btw, if I give u already translated global.res (for Ru_ru both EE_core and EE_alt_spells), can u add it to mod files for those russian guys who wont mess with s2rw and spell.txt?
I guess its no?
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56 minutes ago, Lindor said:
60s is already pretty long so it's probably intended and not a bug. But only Flix knowsxD
Here's how to change it:
Unzip the file. In EE version, open scripts\shared\spells.txt. Search for "se_cm_bekehrung". In the section tokens, look forentry0 = {"et_duration_sec", 6000, 0, 0, 8 },
The first number, 6000, means 60 seconds duration at level one. The second number, 0, is the scaling with CA level. Change it to your liking.
If you e.g. want +0.6 seconds duration per CA level so that the duration is doubled at CA level 100, it would look like this:entry0 = {"et_duration_sec", 6000, 60, 0, 8 },
Ye, but dashing alacrity, for ex, has scales
entry0 = {"et_duration_sec", 9000, 5, 0, 8 },
ye, 0.05s, ye small, but whatever it still exists. So I thought flix just forgot to add one.
btw is there any complete spell.txt guides or something?
and thanks, didnt know before red your post that 2nd number is scaling
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8 minutes ago, Flix said:
The cooldown for RBoL does not increase. It remains at 60s, equal to the duration. If the duration got longer than that you could stack it which is not what it was balanced for.
It will be up to the player to maintain regeneration times in order to keep them low enough so there is little to no downtime between casts.
I meant not CD but Regen. time, my bad.
but back to the duration, I just have dashing alacrity for example, according to wiki it has scaling duration (Duration is 20 + 0.01*CA-level seconds, which is probably small number ) but RBoL has no scaling on Duration at all, thats what im talking about. But if it intended, ok then
btw, if I give u already translated global.res (for Ru_ru both EE_core and EE_alt_spells), can u add it to mod files for those russian guys who wont mess with s2rw and spell.txt?
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forget everything I spamed above, already did it myself, works great, ty for mod!
but, found a bug, I guess. With leveling up ability get cd increase and no duration increase(always 60s), while others non-permanent buffs get both duration and cd scaled with CA's level.
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Flix, can u add compatibility with EE alt spells module. For example replacing "Sublime Guardian" that replaces "Instill Belief"?
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@Lindor thank you!
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Thank you for answer!
2 hours ago, Lindor said:The Various Questions to blueprint.txt and txt file spreadsheet downloads topic should be a good source of information for further questions about blueprint.txt for you, Flix and Dimitrius154 have done a great job at answering my questions there.
I saw it, actually helped me a lot. But still a lot to understand. I wasnt sure about sockets, now I can see I can just spam 751 bonusgroup for gold slots. At 1st I thought it must be in order of 751-859-860
3 hours ago, Lindor said:Flix answered that:
The bonusgroup parameters are: bonus ID, bonus value, minimum item level, minimum item tier, minimum difficulty level.
yep, just wanna be sure I understood it right. Is it linear? 1000=x1?
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Im new to modding itself and especially Sacred 2, so my question might be stupid but I couldn't find the answer in old threads and a lot of old links in them are dead
so, whats the difference between:
bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot
bonusgroup5 = {859,1000,10,9,0}, -- SB_neut_slot_gold2
bonusgroup6 = {860,1000,10,9,0}, -- SB_neut_slot_gold3and:
bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot
bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot
bonusgroup6 = {751,1000,10,9,0}, -- Gold Slotboth result in a 3 gold slots on an item
is '1000' number is just multiplier? (1000 = x1)
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ok, my bad(
ET alters different textures files, cant edit my previous post or delete it.
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On 1/10/2021 at 7:07 AM, Flix said:
The textures are a part of the Enhanced Edition.
How it is correlate with Elite Textures now?
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yet another stupid question: will re-downloading EE-core have any effect on existing SP campaign (quest for example)?
and another one: should enabled modules be reinstalled after?
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Hi FDM.
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did 1 small mistake
last version:
1242915431 Крутящиеся Клинки Света 3734181077 Сотрясение – Задетый клинком противник может быть оглушен. 3734181078 Вихрь – Клинки крутятся быстрее, нанося повреждения чаще. 3734181190 Кровопийца – При попадании клинки похищают жизненную силу жертв. 3734181191 Зарядка – Клинки восстанавливают боевые умения Серафима, вытягивая из врагов энергию. 3734181303 Удар – Существенно повышает вероятность нанесения критического повреждения. 3734181304 Смертоносность – Наносит в два раза больше урона противникам, чей уровень здоровья ниже 25%. 4226546901 Серафим призывает клинки света, вращающиеся вокруг неё. Клинки движутся вместе с ней и наносят урон любому врагу, что подошел слишком близко. 4245061941 Крутящиеся Клинки Света
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Btw, have some questions about spell itself
what the scaling and base numbers for dmg and upgrades (hit frequency, bonus critchance etc.) are?
[Dev] Diablo 2 Fallen mod for Sacred 2
in Diablo 2 Fallen
Posted
is it intended for Damage Lore not giving Chance for open wounds?
I red in that forum you had tried to buff phys based builds new jewel for ex, but without chance for wounds many phys wands have no access to it at all and 1 skill become irrelevant