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nerasw

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Posts posted by nerasw

  1. Hi, nice work

    But some things not working (at least not as it said at wiki) 

    I tested enchant build HE

    Wiki says fire lore or AM should scale it - it doesn't 

    Tactics lore does scale the dmg u get from it

    I checked not only numbers in char info frame but also real dmg by giving 50+ point of either stat. Attack buff at level 20 enchant and level 34 HE seems a bit low to compensate no wep lore. Tested on general terus - need more then 100 sword lore on top of level 20 enchant to start doing dmg to general(level 35). Otherwise he and his minions will be untouchable. After death stat shows 73% chance to hit. But I can't hit him at all without tweak. 

  2. is it possible to make sacred 2 start on my 2nd monitor as fullscreen (lowspec, dont want to heat it up with windowed) ? I know about shift+win+left/right but it is not working, all image is in 1st monitor but buttons react on movements inside 2nd monitor ((

    I tried to play on my 21:9 monitor (bought for work) and I barely can see something in front of my char and see everything "from east to west" 

    my old standart 16:9 monitor I use as second one and want to play sacred on it but dont wanna switch monitors in my windows setting every time I end working and want to play old games

  3. 22 minutes ago, MeGoGo said:

    When it was 2.4 I did the same and all was working good... So, I did it with 3.0, but only items have this bug

    all items in Eng now? or just part of them like: THROW_POTION*real item name* ?

    can you make any screenshots?

  4. 9 hours ago, Flix said:

    Did you perform any kind of registry changes or other "hacks" to change the game's language?

    I don't know how an English itemnames.csv could have made it in there otherwise.  The only Russian locale file distributed with EE is global.res.

    Is the folder directory:  locale\ru_RU or locale\en_UK ?

    some steam guides about localization have "lifehacks" where u drop global.res from ru_RU to en_UK or just rename ru_RU into en_UK and delete original ones, cuz for someone ru_RU doesnt work.

    From my own experience: if u run the game with both folders exists (ru_RU and en_UK) in "locale" game prefer the second, and if only ru_RU - all text gone, all buttons empty, etc. 

    I guess that's what @MeGoGo did.

  5. 7 minutes ago, Flix said:

    Yes, the vanilla buff durations do scale, but the durations also start much lower than the cooldowns.

    What I have done is saved the trouble of struggling and striving to catch up to the cooldown, and instead I handed the player an equal duration/cooldown ratio right off the bat.  All that the player has to do is balance his regen times.

    now I understand the logic behind the numbers, thanks.

    37 minutes ago, nerasw said:

    btw, if I give u already translated global.res (for Ru_ru both EE_core and EE_alt_spells), can u add it to mod files for those russian guys who wont mess with s2rw and spell.txt?

    I guess its no?

  6. 56 minutes ago, Lindor said:

    60s is already pretty long so it's probably intended and not a bug. But only Flix knows:flix:xD

    Here's how to change it:
    Unzip the file. In EE version, open scripts\shared\spells.txt. Search for "se_cm_bekehrung". In the section tokens, look for

    
    
    
    entry0 = {"et_duration_sec", 6000, 0, 0, 8 },

    The first number, 6000, means 60 seconds duration at level one. The second number, 0, is the scaling with CA level. Change it to your liking.
    If you e.g. want +0.6 seconds duration per CA level so that the duration is doubled at CA level 100, it would look like this:

    
    
    
    entry0 = {"et_duration_sec", 6000, 60, 0, 8 },

    :)

    Ye, but dashing alacrity, for ex, has scales

    entry0 = {"et_duration_sec", 9000, 5, 0, 8 },

    ye, 0.05s, ye small, but whatever it still exists. So I thought flix just forgot to add one.

    btw is there any complete spell.txt guides or something?

    and thanks, didnt know before red your post that 2nd number is scaling

  7. 8 minutes ago, Flix said:

    The cooldown for RBoL does not increase.  It remains at 60s, equal to the duration.  If the duration got longer than that you could stack it which is not what it was balanced for.

    It will be up to the player to maintain regeneration times in order to keep them low enough so there is little to no downtime between casts.

    I meant not CD but Regen. time, my bad.

    but back to the duration, I just have dashing alacrity for example, according to wiki it has scaling duration (Duration is 20 + 0.01*CA-level seconds, which is probably small number ) but RBoL has no scaling on Duration at all, thats what im talking about. But if it intended, ok then

    btw, if I give u already translated global.res (for Ru_ru both EE_core and EE_alt_spells), can u add it to mod files for those russian guys who wont mess with s2rw and spell.txt?

  8. Thank you for answer!

     

    2 hours ago, Lindor said:

    The Various Questions to blueprint.txt and txt file spreadsheet downloads topic should be a good source of information for further questions about blueprint.txt for you, Flix and Dimitrius154 have done a great job at answering my questions there.

    I saw it, actually helped me a lot. But still a lot to understand. I wasnt sure about sockets, now I can see I can just spam 751 bonusgroup for gold slots. At 1st I thought it must be in order of 751-859-860

    3 hours ago, Lindor said:

    Flix answered that:

    The bonusgroup parameters are: bonus ID, bonus value, minimum item level, minimum item tier, minimum difficulty level.

     

    yep, just wanna be sure I understood it right. Is it linear? 1000=x1?

  9. Im new to modding itself and especially Sacred 2, so my question might be stupid but I couldn't find the answer in old threads and a lot of old links in them are dead

    so, whats the difference between: 

      bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot
      bonusgroup5 = {859,1000,10,9,0}, -- SB_neut_slot_gold2
      bonusgroup6 = {860,1000,10,9,0}, -- SB_neut_slot_gold3

    and:

    bonusgroup4 = {751,1000,10,9,0}, -- Gold Slot
    bonusgroup5 = {751,1000,10,9,0}, -- Gold Slot
    bonusgroup6 = {751,1000,10,9,0}, -- Gold Slot

    both result in a 3 gold slots on an item

    is '1000' number is just multiplier? (1000 = x1)

    • Like! 1
  10. did 1 small mistake

    last version:

    1242915431	Крутящиеся Клинки Света
    
    3734181077	Сотрясение – Задетый клинком противник может быть оглушен.
    3734181078	Вихрь – Клинки крутятся быстрее, нанося повреждения чаще.
    3734181190	Кровопийца – При попадании клинки похищают жизненную силу жертв.
    3734181191	Зарядка – Клинки восстанавливают боевые умения Серафима, вытягивая из врагов энергию.
    3734181303	Удар – Существенно повышает вероятность нанесения критического повреждения.
    3734181304	Смертоносность – Наносит в два раза больше урона противникам, чей уровень здоровья ниже 25%.
    
    4226546901	Серафим призывает клинки света, вращающиеся вокруг неё. Клинки движутся вместе с ней и наносят урон любому врагу, что подошел слишком близко.
    
    4245061941	Крутящиеся Клинки Света
    

     

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