Incognito 0 Posted February 14, 2010 Share Posted February 14, 2010 (edited) This is the first time I've tried playing a Seraphim, but I've been very pleased with this build so far... so I thought I'd share. Attributes: Strength : 60% Vitality : 20% Stamina : 10% Willpower : 10% [updated] Skills: level 02 - Exalted Warrior Focus : Keep at character level. (1st Mastery) level 03 - Tactics Lore : To unlock Dual Wield. Not a priority for now. (5th Mastery) level 05 - Armor Lore : Once you've got 20 skill points here, leave it for later. level 08 - Dual Wield : Keep at character level. (2nd Mastery) level 12 - Concentration : 2 Buffs? Yes please... no need to add any skill points for now. level 18 - Revered Technology Focus : To modify Warding Energy and Divine Protection. level 25 - Enhanced Perception : It's nice to find good equipment/weapons, right? level 35 - Warding Energy Lore : Add 2 skill points here every level. (3rd Mastery) level 50 - Constitution : More health is always a good thing. (4th Mastery) level 65 - Combat Discipline : Instead of Toughness, for maximum damage! [updated] Mods: Battle Stance Aggression - Increases weapon damage output Drill - Reduces energy cost of Battle Stance Retaliation - Chance to reflect close combat damage Pelting Strikes Succession - Chance for double hit Focus - Pelting Strikes requires less energy Precision - Chance to land critical hits Soul Hammer Aim - Chance to land critical hits Battering - Reduces target's armor Coup de Grace - Can inflict twice as much damage Dashing Alacrity Bloodlust - Further increases attack speed Delay - Increases duration of Dashing Alacrity Impatience - Reduces cooldown of Dashing Alacrity Warding Energy Projectile Reflection - Chance to reflect projectiles Magic Mirror - Chance to reflect spell damage Resource - Reduces cost to maintain energy shield Divine Protection Capacity - Divine protection lasts longer Boost - Reduces cooldown of Divine Protection Improved Mirror - Increases chance to reflect spell damage My seraphim isn't level 200 yet (I wish ) but this is what she'll look like once she gets there: Edited December 10, 2010 by locolagarto Link to comment
Ysne58 236 Posted February 14, 2010 Share Posted February 14, 2010 I think this looks like a very workable seraphim. I'm working on a staff wielding build. I also experiment with dual wielding. Link to comment
nomad13 2 Posted February 14, 2010 Share Posted February 14, 2010 I would change that 10% on stam to willpower instead because it increases the Energy shield and helps on spell damage also. But I see you play on PS3 maybe its ok for you to use on stam, if you played on PC and on HC closed net Willpower would be the best choice. Link to comment
Barristan 14 Posted February 14, 2010 Share Posted February 14, 2010 Heya, build is quite strong.... you could even do without toughness and take on Bargaining, or Rev Tech Lore to add some Nova and Wrath to the mix. Getting some more diversity. Getting the Melee up the levels can be a pain... trust me Greets and hf Link to comment
Incognito 0 Posted February 14, 2010 Author Share Posted February 14, 2010 (edited) Nomad, Thanks for the tip. I didn't know willpower helps divine protection... I'll be sure to add some points in there now that I know. Barristan, Sure, Bargaining or Rev Tech Lore would fit in nicely as well, but I'd like to be tough. **updated** Since starting this thread, I've come to learn the error in my ways. For my final skill choice, I decided to pass up Toughness in favor of... Combat Discipline. Why CD? Simple. More Dmg! I want my seraphim to be able to tear **** up! Edited February 26, 2010 by Incognito Link to comment
drakonicus 0 Posted August 12, 2010 Share Posted August 12, 2010 how many rune do you memorized? Link to comment
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