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Gumby

Increasing Character speed

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There used to be a step by step desciption on how to do this for each of the characters but for some reason that post has been lost in time, so I am asking if anyone has a copy of the method that was posted or knows how it's done to please post it for me (and others).

 

Thanks

Link to post

Open scripts\shared\creatureinfo.txt

 

search for: (don't include the names of the classes)

type = 1, (seraphim)

type = 2, (dryad)

type = 3, (shadowwarrior)

type = 4, (inquisitor)

type = 5, (highelf)

type = 6, (templeguardian)

type = 7, (dragonmage)

 

And change their runSpeed. I'm currently using 400 for all of them. You could also change their walkSpeed if you wanted, but I didn't, since they don't walk that much.

I hope this helps.

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Open scripts\shared\creatureinfo.txt

 

search for: (don't include the names of the classes)

type = 1, (seraphim)

type = 2, (dryad)

type = 3, (shadowwarrior)

type = 4, (inquisitor)

type = 5, (highelf)

type = 6, (templeguardian)

type = 7, (dragonmage)

 

And change their runSpeed. I'm currently using 400 for all of them. You could also change their walkSpeed if you wanted, but I didn't, since they don't walk that much.

I hope this helps.

 

Thanks for the help.

 

I couldn't find any of them if I didn't include all the space between the type and the = #, had to be exactally as it shows the first one in the text file

(type {9 empty spaces here} = 1,) after that it was easy to do. I'll see how it goes in the game when I get into it in a minute.

 

The last time I say a posting on how to get this done you have to find the Hero creature number then open a different text file match that number and get another number from that then finaly go to the creature file (I think) it was a 4 or 5 step process. Where as yours seems much easier.

Edited by Gumby
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You're welcome.

 

I hadn't noticed that the forum removed most of the spaces between type and =, because I had copied it straight from the file, so it should have included them.

The earlier one was done in a longer way, mainly so people could work out how to get the type value in case something changed/was added, like the dragonmage. Obviously, that's not going to happen again now, so I did it the quicker way.

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You're welcome.

 

I hadn't noticed that the forum removed most of the spaces between type and =, because I had copied it straight from the file, so it should have included them.

The earlier one was done in a longer way, mainly so people could work out how to get the type value in case something changed/was added, like the dragonmage. Obviously, that's not going to happen again now, so I did it the quicker way.

You might try using code tags. That should preserve your spacing.

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This method was simple and worked fantastic!

 

Only problem now is that it seems to outrun the game in that it sometimes studders or freezes for a split second in order to display the land, buildings, people...etc.

 

But that I can live with :woot:

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