chattius 2,526 Posted September 13, 2013 Share Posted September 13, 2013 Anyone ever played a character which: Step 1: hasn't taken a damage skill: like magical lore, tactic lore, combat discipline or ancient magic Step 2: isn't wearing any armour/jewellry with x% damage or x-x damage I found an old dryad on a backup which was skilled without damage skills but played not too bad, at least in silver. Now I wonder if I can add step 2. If you would start a new character which class would you choose, which skills and which combat arts. 1 Link to comment
Ysne58 236 Posted September 13, 2013 Share Posted September 13, 2013 I'm contemplating a TG with untouchable force, T-Energy Shroud and the combat alert buff once that can be turned into a buff. Except he'd almost have to take tactics to get the best advantage of of Devout Guardian damage for the shroud. I was thinking about trying an all General Skills build with this one. I think that would be a real challenge to play past Silver though. Link to comment
wolfie2kX 528 Posted September 16, 2013 Share Posted September 16, 2013 Ok.. What about other Lores - aspect or weapon lores? (I.e. sword weapons or hafted weapons) All of those add damage as well... Link to comment
chattius 2,526 Posted September 16, 2013 Author Share Posted September 16, 2013 Aspect lore forbidden, weapon lore allowed. Link to comment
wolfie2kX 528 Posted September 16, 2013 Share Posted September 16, 2013 In that case.. Shadow Warrior springs to mind since 2 of his Aspect Lores are Tactics - which is already off limits... Link to comment
Ysne58 236 Posted September 16, 2013 Share Posted September 16, 2013 hmmm, Temple Guardian, building up untouchable force and t-energy shroud with focus instead of lore-- something to think about Link to comment
essjayehm 58 Posted September 17, 2013 Share Posted September 17, 2013 I would think a toon dual-wielding and with the %LL modifier may be an idea. Without damage multipliers, killing will take longer, and obviously, more defence is needed. Seraphim? Thinking this may be one of the best ones although Hallowed Restoration needs Celestial Lore to really shine IIRC. But you get a shield (or 2) and possibly Instill Belief to recruit the champions while you kill the lesser mobs. Interesting question, I am interested to hear the answer Link to comment
chattius 2,526 Posted September 17, 2013 Author Share Posted September 17, 2013 My dryad is currently level 43 and I run into big problems. No nature focus taking and fighting scorpions. Too much sockets needed for reducing damage over time. Using the detheya set from kungfu dryads and a blow pipe. Having a spectral minotaur as companion to bind enemies. Voodoo totem is not too bad if you choose the right heads before combat. I will probably take all three aspect foci and use all 3 buffs. Without a lore there is room to boost concentration. So I have higher ca-levels to counter the missing lores a bit. I still think that the dryad is not best for this. I took this god boosting skill. I want to unlock bargaining because I think I will need carefully chosen equipment when reaching platinum. Link to comment
Flix 5,116 Posted September 17, 2013 Share Posted September 17, 2013 Just a thought but what about a Dryad with Regen-per-Hit using Magic Staff Lore+Acute Mind+Darting Assault modded with Rotate? Link to comment
chattius 2,526 Posted September 17, 2013 Author Share Posted September 17, 2013 I had same idea. I used ranged weapon for unlocking magic staff. But to use it I should have nature focus for the barkskin first. Else it is like hundreds of angry enemies approching from all sides and having no defense. While the normals can be killed with 3 hits - there are like 5 champions whch survived and surround me. I delayed using the staff till level 50 when I can modify barkskin. I should have used a different skill order I think. Link to comment
Ysne58 236 Posted September 18, 2013 Share Posted September 18, 2013 I'm going to try this with one of my new temple guardian characters. Link to comment
chattius 2,526 Posted September 20, 2013 Author Share Posted September 20, 2013 A big problem for mage-like characters: Spells have only base damage. Weapon combat arts normally have x% damage and a base_damage multiplier. So in case iof the weapon attacks you can get quite high x% damage by boosting the CA-level and use reg per hit to counter this. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now