Razhaziel 0 Posted August 31, 2017 Share Posted August 31, 2017 Hello, I would like modding BeeEffGee : I'll want usable by every class, for fun ;D. I search in blueprint and I found this : newBlueprint = { id = 1412, name = "sera_beeeffgee", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,15,0}, lvljump = 1, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "unique", specialuseonly = 1, bonusgroup0 = {530,1200,1,5,0}, bonusgroup1 = {537,1000,1,5,0}, bonusgroup2 = {26,1000,1,5,0}, itemtypes = {8738,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1412, newBlueprint); Wearergroups is alrady 'WEARGROUP_DEFAULT'. I tried to modify some value like lvljump, usability or specialuseonly but it dont work. Someone can help me ? Ps : Sorry for my bad english Link to comment
Flix 5,116 Posted September 1, 2017 Share Posted September 1, 2017 Hey! What exactly do you want to do? You can: give the spell BeeEffGee to other characters, or you can make the item itself droppable. In my mod Diablo 2 Fallen, I made the weapon just drop like any other Legendary. Link to comment
Razhaziel 0 Posted September 1, 2017 Author Share Posted September 1, 2017 drop like any other Item. Not the skill Link to comment
Flix 5,116 Posted September 1, 2017 Share Posted September 1, 2017 This is my custom BFG blueprint, you can try it. newBlueprint = { id = 1412, name = "sera_beeeffgee", palettebits = "1111111111111111", dmgvariation = 160, minconstraints = {65,15,1}, lvljump = 10, usability = 0, allotment_pmfpi = {333,0,0,0,667}, uniquename = "unique", specialuseonly = 1, bonusgroup0 = {530,1900,1,5,0}, bonusgroup1 = {537,1800,1,5,0}, bonusgroup2 = {26,2000,1,5,0}, bonusgroup3 = {543,1800,1,9,0}, -- Enemy cannot evade bonusgroup4 = {859,1000,1,9,0}, -- Gold Slot bonusgroup5 = {751,1000,1,9,0}, -- Gold Slot bonusgroup6 = {860,1000,1,9,0}, -- Gold Slot itemtypes = {8738,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(1412, newBlueprint); Try this guide if you want to force it to drop: http://darkmatters.org/forums/index.php?/topic/22477-sacred-2-guide-how-to-force-a-specific-item-to-drop/ You can also add it to the drop lists in drop.txt - this would take some time plus you'd have to play until it dropped, would take forever since it's a Legendary. Any character should be able to use it, since the weargroup is "DEFAULT" in both the blueprint and the itemtype entry.* *Correction: Any character that can use 2h Energy Weapons could use it. This only includes Seraphim, Inquisitor, and Shadow Warrior. In a future release of the CM Patch or another mod, we may be able to unlock some of these weapon types for other characters, but it requires editing the binaries. 1 Link to comment
Razhaziel 0 Posted September 2, 2017 Author Share Posted September 2, 2017 Thanks. If I understand, I can't use it with Temple Guardian ? That explain why it don't work with my manipulation Link to comment
Flix 5,116 Posted September 2, 2017 Share Posted September 2, 2017 Temple Guardians can't use any 2-handed weapons. Link to comment
Razhaziel 0 Posted September 2, 2017 Author Share Posted September 2, 2017 ok thanks again Link to comment
gogoblender 3,070 Posted September 7, 2017 Share Posted September 7, 2017 On 9/2/2017 at 2:54 AM, Razhaziel said: ok thanks again And a hearty welcome to Darkmatters, Razhaziel! gogo Link to comment
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