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A long time ago, when Sacred: Underworld was still "hot", I'd spent some time checking how the merchants of Ancaria worked with their offering of items. More about that can be found in this particular thread.

 

Today I've spent quite some time with two of my characters in the Undead dungeon near Faeries Crossing. I remembered it was one of those spots ppl in MP liked to level a lot. Similar to the Orc Cave in the Khorad Nur desert.

After a few runs I noticed something odd. Monsters that were level 32 in a previous run, were level 35-36 in the next one. And that was without leveling up my character, as that would automatic increase the monster level by +1.

So I decided to do a run with another character and I've experienced the same thing. The level of the spawns change every time you exit and enter the dungeon to have them respawning. Visiting the merchant or blacksmith to adjust gear doesn't matter; the level changes nevertheless.

 

For what I've seen - and I intend to do some more testing, including by adding some other dungeons to the test as well - the spawns will be level to your character's level, then go up a couple of times according to your SB, before "resetting" again with a dungeon close to your character level.

That also means that at level 32-ish your XP will vary from 1.5K to 2.5K, depending at the monster you're killing. Not to mention, it certainly is a nice spot to grind a few levels before continuing the main campain in SP.

 

Thorin :)

Edited by Thorin Oakshield
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I checked it with another dungeon today and noticed the same pattern. With a level 38 char I encountered level 40-41 monsters first, followed by a spawn of level 41-42 and a level 44 miniboss, followed by a level 42-43 spawn, followed by a level 39-40 spawn.

My character is having about 50% SB, so minimal level 41-42 spawns should be normal as an enounter. It's what I encounter outside dungeons too.

 

So it looks like the merchants and dungeons use the same spawning system. Several times going up in level, followed by a reset point where you're facing monsters close to your own level.
This already makes me wonder how much I can level once getting to the Orc Cave. :D 

 

Thorin :) 

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That generally seems to apply to the open world as well.

I've been item hunting on Hell's Ridge for a long time now, always circling the same large plains north of the starting island entry point, over and over and over and over again. And indeed, this too had rounds of nicely high level beasts, 233-234, which then gradually went down to around 227-229 and back up, almost like a sinus wave. (that was with a 216 Daemoness, 97-98% SB)

Granted, my view on this may be awfully biased as I was hunting for the highest possible item levels, but here's my suggestion for this spawn behavior:

To put another layer of uncertainty to the RNG of drops, effectively drawing out the process of finalizing a character in terms of gear :tongue2: From a developer's perspective, that would actually make sense~ if the relation between char level, SB and enemy level was fixed, absolute,  you'd be done gearing up so much quicker!

Here's an example: Pandora's set items, or the free weapon sets - they drop at 210, 225, 240 (and theoretically 255)~ Now with your 216 toon, the usual drop would be a 225 one since enemies of, let's say 227-232, are closer to that than the 240 drop. However, as the spawn cycle reaches the top end, 233-234, those hot 240 drops are on the menu! And once you got a few of those, you can't be satisfied with puny 225 ones anymore :lol:

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