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DeadpoolPool

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  • Posts

    16
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Profile Information

  • Gender
    Male
  • Location
    Patra
  • Interests
    Well Gaming OFC

Previous Fields

  • Favorite pizza topping
    Extra cheese
  • Why do you want to join DarkMatters?
    For Sacred 2 Mods Of Course
  • All time best video game ever played
    Sacred 1&2
  • Real Name
    Harry
  • Country
    Greece

DeadpoolPool's Achievements

Indium Shaman

Indium Shaman (4/20)

9

Reputation

  1. Ok no problem I have notepad++ I will try to change that thanks for the reply you're the best
  2. Nce.good job Flix thanks for the mod I have tried it and its amazing but there is something I wanna ask im playing with my Pyro High Elf when im casting fireball the screen is shaking is there a way to disable tried the camera.cameraShake = 0 in optioncustom.txt but it still shaking. keep up the good work
  3. I found that someone else has probably the same problem too http://darkmatters.org/forums/index.php?/topic/13715-random-quest-circles/ isnt there a solution yet? if not then I guess I can live with that.
  4. But My problem isnt the map or the circles my problem is that when im accepting a new quest its not showning in the map as a big circle but a small, not even in the compass like before so I have to open the logbook everytime to show the circle on the map so its not that I have many quests even at the begining with no quests in the map there are already some small circles a blue one and a silver one and after that every new quest that I accept its showing in the map as small and not track it so I open the logbook select the quest and do it, well after that it activates another quest in Thylysium and another in twainbrook.
  5. No 80 but many the small circles are silver they are unfinished quests is this normal? before the ice and blood there was not such bug. But when I manualy press them in logbook the quest pops up is there a way to fix this?
  6. I found this in creatures.txt but I dont know what to do mgr.createCreature { id = 636, itemtype_id = 6618, name = "Spell_firemonkey", behaviour = "Hireling_distance", dangerclass = 0, groupmaxcount = 1, elite_creature_id = 636, probabilityforelite = 0.000000, rank = 0, tenergy_creature_id = 636, livesremaining = 0, unconscioustime = 20, palettebits = "1111111111111111", monstertype = 1, faction_id = 1, modelscale = 1.000000, rise_from_ground = 0, has_corpse = 1, has_soul = 1, can_strafe = 0, spells = { entry0 = { "he_firemonkey_fireball" }, entry1 = { "he_firemonkey_fireskin" }, entry2 = { "mini_firedemon_eruption" }, entry3 = { "he_firemonkey_ewigesfeuer" }, Ok I finally found a way thanks to Destructer's Guide http://darkmatters.org/forums/index.php?/topic/18902-guide-how-to-create-a-dragon-pet-companion/
  7. I found this in creatures.txt but I dont know what to do mgr.createCreature { id = 636, itemtype_id = 6618, name = "Spell_firemonkey", behaviour = "Hireling_distance", dangerclass = 0, groupmaxcount = 1, elite_creature_id = 636, probabilityforelite = 0.000000, rank = 0, tenergy_creature_id = 636, livesremaining = 0, unconscioustime = 20, palettebits = "1111111111111111", monstertype = 1, faction_id = 1, modelscale = 1.000000, rise_from_ground = 0, has_corpse = 1, has_soul = 1, can_strafe = 0, spells = { entry0 = { "he_firemonkey_fireball" }, entry1 = { "he_firemonkey_fireskin" }, entry2 = { "mini_firedemon_eruption" }, entry3 = { "he_firemonkey_ewigesfeuer" },
  8. Can someone tell me how to change HEs fire demon buff with another creature? like a dragon?
  9. no one has that bug? I have to manually select quests from the logbook to activate them
  10. is it possible to change the shadow warrior texture o even better the model I wanna play with him but everytime I refuse to play he is ugly very ugly and his animation is sloppy and when he is running OMG like there is something in his butt mostly I play wih HE and Dryad I know its very difficult to make a new model but I m just asking
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