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Showing content with the highest reputation on 09/15/2022 in all areas

  1. Just some info on the EP vs Invisibility value for anyone who might be interested in bringing the enemy invisibility back: Finally got to some testing of the Invisibility value vs Enhanced Perception and turns out that the vanilla scaling value is way too overkill. A level 459 Enhanced Perception is not enough to detect a level 200 Garema Ghost Warrior with the invisibility value at the vanilla: entry1 = {"et_invisible", 25, 10, 0, 41 }, When toying with the scaling value, it has to be reduced to: entry1 = {"et_invisible", 25, 8, 0, 41 }, At this point, 300 points in Enhanced Perception is enough to detect him. But even this is close. The amount of EP required to detect a Ghost Warrior with this 20% reduced scaling invisibility value is between 281-284 (from what I tested, 280 was not enough and 284 was). Due to the increasing diminishing returns on the EP detection chance and the ever scaling Invisibility value (with no diminishing returns), detection becomes basically impossible at the higher levels with the vanilla values, completely removing the originally intended utility of being able to see invisible enemies. Even with the 25, 8 values, the amount of EP required to successfully detect enemies is going keep increasing exponentially with every additional level the enemies gain as every additional point in EP offers less and less value. I am probably going to set it to somewhere around {"et_invisible", 25, 7, 0, 41 }, to keep the detection mechanic functional, but to also not make it that even low amounts of EP are sufficient for everything.
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  2. Happy seeing you back SheHawk, and in good spirits! Chess was something I dabbled in as a youngster, reminds me of my brother and Dad who were always there to play with when i was was younger. gogo
    1 point
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