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Showing content with the highest reputation on 01/09/2023 in all areas

  1. Finally decided to share where I'm farming XP when powerlevelling. I got top 3 spots that seem to give the most XP, all things considered. The important aspects are proximity to an experience statue, monster density and XP value of the monsters there. Without further ado: 1) Pig Fields. Situated Nort-East of Ruka, the forest is inhabited entirely by Boars, Boars, Goblin Boar Riders and more Boars. Well, besides a small pocket of Thraconians who landed on a nearby coast. Thus my custom name for it - "Pig fields". All the enemies deal purely physical damage, so no nasty surprises. The XP reward per kill is generally good. Ranging from average (boar riders give the same XP as a goblin) to very good (Terror Boars). Main care should be taken to not get stunned by an Elite Terror Boar and swarmed to death as the density in this area is massive. Easily the most reliable run and is pretty early in the game so a great place to do a bit of grinding when moving up a difficulty. Here is the screen of the area: The central point is the red circle, which is where the experience statue is located. I recommend making a save there by using F7 so you always spawn there after game load. This is the easiest area to farm even without Mentor potions. The red arrows represent paths you can take from the statue and kill stuff in the area just by using the statue. Just pick a direction, run in it and kill as much stuff as possible. Once the buff runs out, go back to the statue and pick a different direction. The other colors represent the paths you can take using the "Statue prolonging method" by keeping up the 100% bonus XP from the statue by quaffing Mentor potions and never letting the effect drop. As far as details go: 1) You take an experience statue and receive a 30 second bonus of +100% XP. 2) If you drink a Mentor Potion before the effect drops off, you will retain the 100% bonus for however long the Mentor Potion lasts. 3) This can be maintained indefinitely, but if you time it wrong or let the buff drop for even a second, you will be back to the regular 50% bonus. Once you feel you've cleared the area enough, just quit and reload. One of the main benefits of this area is the best placed experience statue in the game, which can save you quite a lot of Mentor Potions if you keep coming back to it, sort of like a checkpoint. You can also try luring some packs nearby to the statue if you are having trouble killing stuff quickly, the boars luckily move pretty fast. The entire area has a lot of flexibility in how to run it, so take the highlighted paths only as examples of those I find myself running the most often. Find the paths, loops, directions etc. that best suit your needs. The path branching off to the southwest will lead you alongside the border wall, where some normal goblins and bears will also start to appear. A good way to finish off the run once you've cleared out the forest itself enough. Still very good enemy density. 2)Northern Swamp. Reliant solely on the statue prolonging method. Located North-West of the Marigold Fields, the area is inhabited mostly by Undead and Mutants. To run it optimally, it is important to keep the effect of the purple potion (Undead Death) running simultaneously with the Mentor Potion, due to a pretty high concentration of Moldered Skeletons (which like getting up several times in a row). The density is above average, but the experience per kill is massive, especially from the mutated skeletons in the area. Here is a screen of the path: Once again, red circles is the experience statue or in this case - the temple of the gods (also contains a +100% XP altar, same as statue). It's your choice of where you start the run (Temple is a bit shorter run but less monsters along the way). Red arrows indicate roughly what you can run under the statue effect, blue where potion prolonging is required. The overall gains from the run can vary wildly, mostly depending on what monsters spawn. If you get lucky and get tons of mutated skeletons, it's massive and has the potential to be the best of the three, but not consistently. 3) Southeastern Swamp Another statue prolonging run. It is mostly the area southeast of Lizurath (Werewolf village). By far the most dangerous run because the area contains the infamous "spit spiders". So be sure to run this area only if you can reliably take them on. They have a deadly poison DoT which absolutely requires either damage mitigation, damage over time reduction or detrimental effect reduction. Or you have to kill them fast (the DoT stops when they die). Either way, the main attraction here are the Werevolves. There are tons of them and they give very high XP per kill. Not as high as the mutated skeletons or Bog Demons, but the density more than makes up for it. Once again, here is a screen: Again, red circle is the experience statue, red line where you can run with it and blue is the Mentor prolonging path. Definitely the most dangerous run, but very consistent. The Swamp is also a great area to farm gear, because enemies in there generally have high danger class. Werewolves have the highest out of regular enemies and the mutants in run 2 also have high danger classes. Even the Undead Elites like zombies and skeletons are good for drops. I've gotten more rarity tier 14 pieces in the Swamp than anywhere else in the game. Overall, the hardest thing about these is keeping track of the Mentor Potion effects while also killing stuff and moving in the correct path. I find it useful to take some long cooldown skill like 30 seconds or so and keep track of the potion effect through that. So for example, if the potion lasts 75 seconds, I will take a skill that has a 30 second cooldown and drink another potion after I've cast it twice. But even then, I often find myself missing the window by a second or two, leading to a run with vastly reduced effectiveness. It's up to you whether to restart or continue (at least utilize the effect of the failed potion). Also, if you make a save near a statue, don't activate it immediately after load. There is a bug which makes the statue uninteractable if the first thing you do after load is using the statue. Always kill at least one enemy before activating it, that prevents it from happening. Also one more general note: You can take the statue effect with you anywhere you want in Ancaria and you can keep it up indefinitely as long as you keep chaining Mentor Potions. One such potential location would be taking it to the Blood Forest, specifically to where the giant spiders (Garganturas) are, which is mostly around Diaanja's lair. The Garganturas are probably the single highest XP awarding enemy in the game (on par with Bog Demons) while being relatively harmless. But I haven't tested this thoroughly. So you can theoretically farm anywhere you like, but I find these 3 spots to be the best.
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  2. Combat arts http://www.sacredwiki.org/index.php/Sacred_2:Combat_Arts 😎 gogo
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  3. That's so refreshing to see new Sacred 2 content shared after so many years, thanks a lot for that ! Would you be willing to share your script ? This will indeed be very helpful to keep track of the buff, since there's no icon or timer in game. And relying on swirling thingy visual cue is not really helpful when playing a christmas tree look alike toon (source warden 3 buffs). Text form is fine.
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  4. Thanks a lot for taking the time, I was dreading the answer. I don't like changing the behaviour of my OS that much but I guess I'll just have to live with it. Windowed it is
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  5. Yeah, fullscreen at this point is basically not viable on newer systems. Especially loadings take forever due to the screen freezing for much longer than it should because the transition fade effects do not work in fullscreen. As for the borderless window, nothing can be done about that. The game is old enough so that it does not support dynamic window resizing, leading to the click position offset. The game still behaves as if the top title bar for the game window was there even if you force it to borderless fullscreen. A common thing in older games before dynamic window resizing was a thing (which is what allowed proper borderless fullscreen in the first place). 3rd party software will not magically add support for this into games that do not have it. You pretty much have to accept the oldschool windowed mode or live with the offset. No alternatives really. One tip for windowed mode - make the windows taskbar auto-hide when the mouse is not on it. Taskbar Settings - Automatically hide the taskbar when in desktop mode. Helps when you do accidentally click outside the game window so that you don't have to restart the game. It will still show up if you move the mouse to the very bottom of the screen, but the game is at least playable, as the taskbar will hide again the moment you leave the area with the mouse.
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