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rhs408

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Everything posted by rhs408

  1. SO I GOT MY NEW Sacred 2 DISC IN THE MAIL AND... I HAVE THE SAME F---ING PROBLEM WITH A BRAND NEW DISC! ONLY Sacred 2 WILL NOT PLAY! Holy Hannah!FFFFFFFFFF
  2. Sorry I forgot to mention if other discs work fine (which is of course the first troubleshooting step), and they do. Didn't know Gamestop was having any deal... oh well. I got it for $28.99, S&H just $3.99 through an Amazon.com shop and the place selling lives in California so I'm expecting to get it in the mail today. Been trying out FFXIII while I'm waiting (it had been sitting in my closet for the last month unopened), already a little bored, seems like such a simple game compared to Sacred 2.
  3. Thx gogo. I'll certainly include a link to the CtH calculator page. essjayehm, OCE definitely seems the way to go from my experiences as well, mostly since they are so much more common than COCE (which as stated in the CtH calculator page does more per +% than OCE) and high Attack +% items I think you are correct that COCE comes in before anything else. Your question about evasion is a good one though... makes me think of how the numbers work on my own characters as far as evasion and defense. I tried doing a very high evasion build at one point (I think I was in Platinum), had about +130%. Normal monsters could not touch me, but vs bosses and champions which had a high attack value I would get hit quite often, to the point that I gave up on the build and concentrated more on +armor. I wonder much +evasion it makes sense to have, as at some point diminishing returns definitely kicks in hard.
  4. I see, understood. For once I'm glad that I have the PS3 version instead of PC. I'm getting a "Sorry, but you do not have permission to use this feature. " error when I click the link?
  5. I tried logging into the Wiki to take a stab at writing the descriptions for me, but it seems that I do not have "contributer" access? This is what I would write for each one, please let me know if I should add or modify anything: Attack - Attack is your base value for accuracy, or chance to hit the enemy. The higher your Attack value, the better your chance of landing a blow with each swing or shot of your weapon. Chance to hit is also affected by the Defense value of your enemy. The item modifiers Opponents Chance to Evade, Chance that Opponents cannot Evade Attacks, and Opponent's Defense Value all have an effect on your character's overall Chance to hit as well, although you will not see any change in the actual value displayed under Attack when viewing your character's stats if any of these mods become active. Defense - Defense is your base value for evasion, or chance that your enemy will miss. The higher your defense value, the better your chance is to evade attacks from your enemy. Chance to evade is also affected by the Attack value of your enemy. The item modifiers Chance to Evade and Opponent's Attack Value have an effect on your character's Defense value as well, although you will not see any change in the actual value displayed under Defense when viewing your character's stats if either of these mods become active.
  6. So I come back from camping for a couple of days, fire up the PS3 to play some Sacred, and start the game... everything seems as normal, the Ascaron logo loads, then CDV loads, but the game is not reacting to me pressing the start button... after seeing the M rating logo, the screen turns black except for a small grey box at the top middle of the screen, and that is how it stays... I tried restarting the game, restarting the PS3, cleaning the disc thouroughly, same result every time: an evil grey box. I recall before I left for camping my 10 year old daughter had taken Sacred 2 out to play another game, and I noticed a big fingerprint on the bottom of the disc (which I immediately cleaned off)... I cant see any other explanation for this but that she must have touched the absolute wrong spot on the disc which is causing the game to not load properly anymore. After about 45 minutes of trying things out to get the disc to play properly, I ordered another disc online ($30). Has anyone else every experienced this before with Sacred 2 or another game?
  7. I am disagreeing that you say the effect of a few points of bargaining on a high level char would not be noticeable when compared to a char of the same level with no Bargaining learned at all. I have not compared my Shadow Warrior to a character of about the same level with only a point in Bargaining, but from what I have experienced from Bargaining, there would still be a very noticeable difference, even with only a point in Bargaining. What I read in the Wiki on Bargaining doesn't come close to summing up what I have all seen from it, which is as follows: The bargaining skill appears to activate a new threshold of available items to purchase. Normal leveling of your hero does NOT affect the same "shopping attributes" that Bargaining does, no doubt about it. My level 116 Shadow Warrior sees the same quality of items at the merchant that he did at level 1, the only difference is the items are all of course much higher level. The ratio of junk/magic/rare items sold remained 100% constant as I leveled. When the skill Bargaining is learned, it seems like every single item sold at the merchant moves up a notch. For example, before Bargaining is learned at all, you will see only junk and magic items for sale, say 15 junk items and 5 magic items, 0 rare. When you learn Bargaining, you will instead see 15 magic items and 5 rare items for sale. Increasing points in Bargaining alters the ratio of magic to rare, so instead of 15 magic to 5 rare you may see 11 magic to 9 rare. Bargaining also affects the number of "extra rare" rare items (such as a piece of armor or weapon with 2 gold sockets) sold at a merchant, which is what the "special deal" attribute modifies. The higher percentage of "chance for special deal," the higher the ratio of the "extra rare" rare items showing up for sale at a merchant. Does anyone disagree with all that I have just stated? So if a level 100 char first learned the Bargaining skill at level 100, I would expect to see very few rares, but mostly magic items sold, no junk items. I would classify this as a "big difference," as the level 100 char without Bargaining learned would still be seeing 15 junk items and 5 magic items at a merchant. I could be a little off on my estimates though, can you tell me roughly what your "ratio" of junk/magic/rare items was with the char that had only a few points learned in Bargaining? I saw your post before you edited it (I think), where it was showing the different values in balance.txt...very intriguing. I am not able to view the file since I play on PS3, can you (or anyone else) please send me the file? I would love to take a shot at cracking the "code" for item drops....
  8. Could it not be both? Maybe the number of hits contributes to 50% of the end "value" of the drop, and time to kill contributes the other 50%. Maybe there's a 3rd contributing factor that we haven't even though of yet... I have to disagree with you here, I have a level 116 Shadow Warrior that does not have Bargaining learned, and the merchants offer absolute crap. They sell mostly junk and magic items, once in a great while you see a rare.
  9. Ok, I do see that a lot has been added to the item modifier page since I last looked at it (which was a few weeks ago or so)... looks good now. I still think that Attack and Defense needs its own link(s) and explanation though. It is too important/common of a stat to only be talked about indirectly, and I know that there are people like me who have and will type in "attack" into the search bar for the SacredWiki and come up with unhelpful results. If it were me, I would add links for Attack and Defense under the Dexterity explanation in the Attribute section.
  10. To those here who add/edit the Sacred 2 Wiki page, First off, I understand that you guys do what you do for the Sacred 2 Wiki for free, and I respect you for that, so please do not take offense to me mentioning a couple of things that I think are missing but absolutely should be there. (If this is somewhere in the Wiki but I just didn't find it, then I apologize in advance!) The biggest thing missing is... a clear explanation of what Attack and Defense is! This is very confusing for new players... There are many mods that include an increase in attack or defense (or decrease in opponents attack and opponents defense). The description in the manual for this is extremely vague... I'm sure I could do a search on this forum and find the answer, but this should be on the Wiki. I actually just tried to find it for myself on the Wiki, but couldn't find it. Attack and defense is only mentioned under Dexterity from what I could find, but no further explanantion of what Attack and Defense do. I see this as a HUGE oversight... From what I've read and experienced, Attack is the base stat for your weapon's accuracy, Defense is the base stat for evasion. Chance that Opponents Cannot Evade Attack and Opponents Chance to Evade work like +Attack, Chance to Evade works like +Defense, just in different ways mathematically. All of these should have their own link and definition in the Wiki... I'm sure one of you could explain these much more eloquently than I just did. Along the same lines, there is nothing on the Wiki about Block Chance. I assume Block Chance: means it blocks all types of attacks which can be blocked (projectiles, close combat, root, knockback, Combat Arts(?)), while the others only block what they specifically mention? Would be nice if other mods such as Damage of Enraged Players, Chance to Refect, etc. were somewhere also, maybe in their own section titled "Equipment Bonuses" or something like that. Aside from that, the Wiki certainly has a lot of useful information about the game, and I appreciate all of the time and effort that has already been put into it. Cheers. -rhs
  11. Thanks for the info guys, much appreciated. That's understandable about the NDA's that the developers likely have... Do any of you have a link to where devs were discussing the mechanics behind MF and drop quality? Schot, do you (or any other Beta testers) still have any contact info for the devs that you knew? Ask them to shed a bit more light on how drop quality works!
  12. Every once in a while I read something along the lines of "devs have said that this works like this," or for example, devs have said that Survival Bonus affects MF. Where did this information come from? Was there an interview done with an Sacred 2 developer at some point? What else have devs said about Sacred 2? If anyone has answers to any of these questions, please post them here, thank you.
  13. Schot, Just wondering what your name came from, as I have seen the name Schot in the game of Sacred 2 (I found a gravestone that says "Schot drank too much whiskey" or something like that). You aren't a developer in disguise, are you?
  14. At first I was a nay-sayer on this, but now I'm also a definite yes as far as kill speed improving drops, without question, 100%. I came to realize this when I tried forging a new Officer's Saber with 3 CFV items... it seemed that everything (including champions) was dropping crap... barely even any junk items, just potions and trophies. Skipping ahead in time now to about 15 mintues ago, I was in Kolbold area on my way to fight the white griffon, and my weapon (higher level officer saber with lots of + damage mods) is one hit killing every regular kobold on the way. I am just in total awe of the rate and quality of the items that are dropping from regular non-champion kobolds... I had one string of about 10 straight kills where every kill gave me at the very least a junk item or rune, zero potions or trophies. Apply this to champions and you'll start seeing uniques and sets pop up much more frequently... in the 30-40 minutes that it took me to get through the Wastelands last night on my way to beating silver I came away with 5 uniques (4 sets), and none of them even dropped from bosses, all came from champions.
  15. Thanks... Funny, I would have never guessed that it was the points that I was putting into tactics lore that was giving me the mod points for DG.
  16. I noticed that when reading the descriptions of Combat Art skills (before choosing DG Focus) that each focus also says "enables the uses of modification points for this aspect." I remember when playing Shadow Warrior that even though I only had a focus in Death Warrior, I was still able to put in 3 mod points for Frenzied Rampage, as well as a mod point for Killing Spree... So what does the "enabling of mod points" really mean? I assume that this means you will be able to put mod points into certain Combat Art's that you would normally not be able to put them in without the associated focus? I already had 3 mod points put into Battle Extension before picking DG Focus. I also noticed that as soon as I picked the DG focus, an extra mod point became available in the DG aspect...
  17. I remember reading (possibly here) that in Niob the merchants sell officer's sabers assuming you have been putting lots of points in bargaining, can anyone else confirm this? I assume if there are officer's sabers sold, that there are other uniques as well?
  18. I actually did already get Warding Energy Lore (was in the Defensive Skills list), I figured it would make sense to get Devout Guardian Focus but was unsure of what to get for my last skill. I guess the other focuses and lores won't be worth getting since I'm only putting points into one Combat Art (amplifying discharge and Icey) in each of the other aspects?
  19. I see, so only a shuriken ever comes with a %LL mod (for ranged weapons anyways)?
  20. How can you use any ranged weapon other than a hollowshot if you're using dryad... hollowshot ROCKS (and looks very cool with LL btw)
  21. Reading this topic makes me realize how much that I still need to learn about Combat Arts/Lores/Focus... the offensive and defensive skills always seem to be more attractive to me (probably just because they are easier to understand). That being said, I have two skill slots left for my Temple Guardian, and so far I have zero combat art skills (no focus, lore, etc). Any recommendations? The majority of my runes have been going into dedicated blow, battle extension, T-Energy Shroud, amplifying discharge, and Icy Evenesence.
  22. My opinion on this has changed now... I now think that higher kill efficiency with a weapon = higher quality of drops. This was probably hard to see on my Shadow Warrior since I was a dual wielder, and one of my two weapons always had good base damage and other modifiers. I am now using a single sword wielding Temple Guardian (Silver), so the difference when changing weapons is much more significant and noticable. Case in point, I forged my new level 35 Officer's Saber with 3 CFV items, giving it +20.3%, in hopes that this would of course improve my drop rate and therefore the number of unique/set drops as well. After several hours (5-6) of play, only one unique had dropped. I had been going out of my way to kill champions too, but nothing. Even rares were hard to come by. Frustrated, I decided to try out my Boneslicer (level 38 with + dmg forged in gold socket) for a little while...within the next 30 minutes I had 3 uniques (including 1 set). Played for another 45 minutes, got 3 more uniques. I definitely was not killing a higher rate of champions than before. Higher value rares dropping also. Started playing a little while ago, a unique dropped within 10 minutes (and prompted me to post here). I will keep updating on my progress...
  23. I'm strongly considering making this same leap, although I will be less inclined to do so if I will need to make any upgrades to my laptop... Do you think this will be sufficient: IBM Thinkpad T60 256MB ATI Raedon Video card 1GB RAM 20.8G free HD space Intel T2300@1.66Ghz, 980 Mhz
  24. Ya, I saw last night after getting my Inquisitor to level 2 that he cannot learn EP... started a Temple Guardian instead *snore* I've read over the poll on kill speed/item drops, not sure I agree with the theory... unique drops seems to be based entirely on luck for me. I can specifically remember a few instances where it took me a long time (30+ seconds?) to take out a particular champion, and that champion ended up dropping a unique. I remember one day getting 3 uniques dropped over about a 10 minute span, then for the next several hours, no uniques at all... Anyways, it seems like the PC version of this game is the way to go... it sounds like there is too much that is broken on console versions that is never going to get fixed. Question about MP as opposed to SP... it sounds like MP allows you to kill bosses over and over. Is it possible to play on MP without having to deal with other players trying to kill me?
  25. Hi, The title of the topic was just to get some attention...First post ever here, been playing SP on PS3 for about a couple months or so now, currently have my Shadow Warrior up to level 116 on Niob. First an on topic question, have any of you ever seen a legendary item drop from a champion, or even from a mini-boss? So far I have only gotten one from my character quest and the Boneslicer from the Undead Legion quest (both of which are relatively crappy), no others. My Shadow Warrior does not have EP or Bargaining. I'm planning on starting an EP and Bargaining Inquisitor soon, I'm curious as to how much better the item drops will be... Some observations and comments about the game so far: So I came into this game being completely new to the genre. As you can expect, when I first attempted to play this, I was completely overwhelmed... I ended up giving up on it and popped out the cd after about 30 minutes of play. But I've always like any kind of game where you can modify and upgrade equipment, and this one seemed very in-depth in that aspect, so I gave it another chance. The more that I came to understand about how "things" worked, the more fun it got. This is especially important, of course, when picking your equipment. But aside from that, I think the game would have been better if the map portion available for you to explore in the beginning of the game started out much smaller, and then slowly grows as you get further into your quest... in this game, you start out right smack in the middle of the biggest and most confusing area in the game (except for maybe Seraphim Islands). On top of that, when you start as Shadow Warrior, you start out in the graveyard, and silly me, I was trying to read every frickin thing that I saw, thinking that it actually may have had importance to the game or quest (lol funny when I look back on it now). Makes it soooo hard for someone like me who was just starting out... Only now that I fully understand how the elemental damage system works do I realize how confusing it is for newer players. Probably the thing that threw me off the most was any item that had a +damage% bonus to an element, such as say Damage: Poison +20%. That bonus is absolutely usesless if you don't have a weapon with a whole lot of green in its damage bar (poison base damage). I thought it was pretty funny yesterday when I found a nice "ice staff," had a mostly blue damage bar, but then it had a bonus "Damage: Poison +59%." What the heck is the point of that? At least I got a nice chuckle out of it. /rant off Wait one more rant, I had spent a lot of time deciding what my last skill should be for my Shadow Warrior... what I shame that I had not read any forums yet and picked Blacksmith over Hafted Weapons And apparently Blacksmith will never be fixed on Consoles... what a joke. Sorry that this post was a little all over the place, I am very interested to know about your guys' experiences with legendary drops though. Thanks.
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