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cloudblade70

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Everything posted by cloudblade70

  1. I've been following Loco's guide for installing, and so far, it's been working fine! On another note, it just feels different...more complete than my PS3 version O_o
  2. Hi, I just moved to the PC version from the PS3. Can someone PM me a copy of these codes? Thanks!
  3. Thanks for the link, I forgot to mention that I already had a yellow dragon head as well, so it looks like the only yellow I am missing is the T-mutant one.
  4. I'm currently switching between a yellow monster head (Minotaur) and a yellow insect head (Scorpion) for bosses. Are there any other yellow heads out there? And which bosses would drop them. I think a pet guide would be a wonderful idea!
  5. I can't wait until I become that walking death machine! I've already invested some runes in Golden Glade Touch/Ancient Bark, so I can at least tank well. But my own damage is pretty wimpy right now (with Lances/Vines). On another note, I'm just curious as to how many levels per Viperish Disease run you'd get in the desert. Maybe I was just doing it wrong, but I'd usually only gain ~3 levels before the experience. stopped rolling in. Was I doing it wrong? Not spreading it in the right directions?
  6. Wow, a response from the illustrious guide writer himself! Thanks for stopping by! So far, I'm only level 35, so I've been mostly relying on my hefty yellow scorpion Animus I did minimal desert Viperish Disease'ing, just enough to get my Animus to a high enough level to farm the Scorpion boss. So far, I've put every point into Stamina, but there's still room and time to change now! Do you think I would need to put some points into Vit, even with mastered Constitution + All Skills from gear? Maybe I should go 200/201 or something to be even bulkier... Do you know if the Animus hireling level can exceed 200? So far, I've been trying to keep it at least twice my character level, but that'll be harder to maintain the higher I become. Mostly, I've been eating a lot of runes for Golden Glade Touch/Animus/Ancient Bark. My philosophy is to get all the hard points I want for Combat Arts from runes and then save gear slots mostly for +All Skills gear.
  7. Hmm, someone posted their Dryad stats at character level 115 from somewhere else: max hp: 17,894 (9,551 base hp; 7,232 from Constitution Mastery; 1,111 from equipment) hp regen 397.6/s I like these numbers, I think it's safe to go pure Stam.
  8. @chattius: That's very useful information, but the proposed build will be pure caster, so no melee or ranged hits at all O_o @gogoblender: I'm playing on the PS3, so unfortunately no HC mode But...I am a very careful player, and was even able to take my glass cannon Pyro Elf all the way to Octagomalus in Plat before he 1-shotted me for my first death. Well I knew everything else could 1 shot me before that but I just avoided getting hit! So theoretically my modifications to Katran's build (mastering Shield Lore and Constitution in place of having Tactics Lore and Dual Wield) should allow for a bulkier, more resilient Dryad with increased defense to augment Ancient Bark, increased block chance, increased HP, and increased HP regen for when Golden Glade Touch is down. Does anyone have solid numbers for Constitution's HP/regen boosts? It's one of the few skills on the Wiki without hard stats. I'm currently leaning toward going pure Stamina, to counter high bark and animus. Hopefully Constitution, Shield Lore, and +all skills should allow me to survive hits even in Niob. Correct me if I'm wrong, of course
  9. So I became very inspired to make a Dryad after reading the Poison Ivy pure caster Dryad guide, and am going to make a few modifications for personal taste (I like playing a slightly more defensive character, to survive Plat/Niob better). One thing I can't decide is which attributes to take, given than I am going to master Constitution and leave it at that. If I master Con, is there any need at all to put more points into Vitality, or can I safely pump all my points into Stamina to counteract high Moribund Animus levels? I haven't taken Con on another character before, so I have no idea how much health it provides. I'm not too worried about the HP regen since I have Golden Glade Touch. Some numbers I read around the forum were that 200 Vit gives roughly 4,000 health, while the highest -regen% boost from Stamina is -30% with 401 points put into it. Thanks for any help!
  10. I did a quick search of this forum, and found a topic that concluded that after a bolt bounces, the second hit cannot trigger another Explosion. Fine. Does anyone know if either the Area of Effect explosion or a Chain Reaction bounce can trigger the Electrify debuff? Some Area of Effect debuffing would be nice.
  11. Console RPH works as well? This does look like a delicious mod, indeed.
  12. Combat Discipline seems like a good idea... If I understand correctly, Combat Discipline increases all combat art damage by a specific amount, and then reduces regeneration time by 10% for combat arts that are in a combo. This actually sounds like an awesome idea O_o
  13. I'm making a High Elf shopper/Pyromancer, and have already planned to sink most of my skill points into the following skills (not necessarily in the order given): 1. Arrant Pyromancer Lore 2. Arrant Pyromancer Focus 3. Delphic Arcania Focus 4. Bargaining 5. Enhanced Perception 6. Armor Lore 7. Shield Lore 8. Ancient Magic 9. Concentration I have room for one more skill and I am planning to put only one point into it (via selection). What would be a good skill that is useful with only one hard point in it (and subsequently boosted by gear)? I'm thinking right now of Speed Lore (for the run bonus) [edit: just realized I can't get this, since it's a secondary skill for the HE], Constitution (for some minor health regen), or possibly Combat Reflexes (for the dodge/critical prevention).
  14. Aside from the more frequent spawning of caster-related mods, does equipping a staff actually increase spell damage at all? Or is it just that you can do more physical damage with a staff on a caster? I'm playing HE if that matters at all. Thanks.
  15. On the Wiki, it states that "Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250." Does this mean that at character level 200, with 75 points in Armor Lore, my item level without penalty would be equal to 200 + 75/2 = 237? Are there many items with a level beyond 237? How noticeable is the speed penalty anyway? I'm wondering if I should invest more points in Armor Lore. Thanks for any help!
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