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marcuswob

Sacred 2 CM Patch Team
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Everything posted by marcuswob

  1. With version 0048 we included XiDragons fix for some merchant/shield issues. Later in version 0070 this was reviewed and overhauled. http://www.frankrentmeister.info/mantisbt/view.php?id=138 CU Marcus
  2. Yes, something like this can happen. That's why mods should be disabled before installing or deinstalling a patch (official or cm). In general the mods and the cm-patch should work together as far as they don't touch the same files. While our patch edits existing files the mods add new files to the folder, using the search algorithm of sacred2: First the ZIPs, then the filesystem, use last found. This works fine for any kind of graphics and sounds. But in the case a mod replaces one of the scripts or any kind of "not visible data" this may result in confusion. And, of course, vice versa. We discussed the possibility to add some mods to the patch, but we dropped this very quickly (with one exception). So my understanding of patch vs. mod is: Mod: graphic/sound enhancements, fully closednet-compatible Patch: not clostednet- compatible at all, new/changed content So our patch is more "common improvement", while mods are individual customisation. CU Marcus
  3. Yes (I've checked this a few moments ago, but we usually edit and test in singleplayer mode) and yes (some files are validated when the session starts). CU Marcus
  4. Well, guess why we patched that file... Remember: You're now running a mixture of different versions, so you won't be able to disable the cm-patch correctly, neither to install the next one. CU Marcus
  5. Never use the repair function on the patched game. It will destroy what's left. Forget about this. CU Marcus
  6. So you will need the patched (!) version of these two files. But for the records: Lending the discs to a friend is not covered within the license agreement. Make-your-friend-a-copy means: You can copy the discs and give the copies to friends as long as they purchase their own activation keys. CU Marcus
  7. You told us yourself that you don't have the discs... How did you get your copy of Sacred 2 originally installed and activated? CU Marcus
  8. Well, there's nothing to view or to download on http://www.failiem.lv ... If there had been two files missing before you used the cm patch then of course they've been missing afterwards... No, this isn't normal. In such cases please save your game, zip the hero-files and post them here or even better directly in our bugtracker at http://www.frankrentmeister.info/mantisbt with a short description. This way we can check if this error is patch-related, general sacred2-related or an one-time-error. CU Marcus
  9. Please have a look into the file "Sacred 2 Fallen Angel 2.65.x Patch Log.txt" in your sacred 2 directory. That's the protocol of the patch engine. Most likely there was a problem with the access to the file or with your temp directory. CU Marcus
  10. Why not? I've played the seraphim classquest several times now. Sooner or later you'll reach the point where it continues, except you want to rush through the game. CU Marcus
  11. There's still a general problem with chainquests who have more than one questgiver. This is often visible in classquest, but also in longer "normal" chainquests like the undead legion. I don't want to sound like a moaner, but is there any fix for this likely to be found, or is it something that possibly can't be fixed. Most likely this won't be fixed. I'm searching for a kind of rule or reason for this behaviour, bur it seems random to me. The same quest once gives you the hint to the next questgiver, the next day it doesn't. Some quest always behave the correct way, others always fail. CU Marcus
  12. Ther's still a general problem with chainquests who have more than one questgiver. E.g.: You take the first part of a chainquest from the first questgiver. Everything will work fine until you have to get the next job from another questgiver. This second (or later) questgiver will show up, but the arrow will not allways point towards him. This is often visible in classquest, but also in longer "normal" chainquests like the undead legion. CU Marcus
  13. Exactly. Good question... I don't pay attention to the mods. Most of them are eyecandy, some are "language xyz only" and some others do not match our intentions, e.g. editing balance.txt to get more xp etc. Who uses this stuff has to get along with problems resulting from this on his own. In general the cm patch and the mods should co-exists. Best rule is: deactivate the mods, uninstall the old cm, install the new cm, re-activate the mods. No, never. This means to have a professional QA to have a look on our work. That won't happen. CU Marcus
  14. I try... most issues were broken quest from the original game, wich could be fixed with the cm patch. Nevertheless, there is no guarantee that everything will work fine, so a backup of your chars is highly recommended. As long as I work on the cm-patch I had several issues with my early betas, not knowing what goes on. Meanwhile with the help of several tools and syntax checkers running while generating each new step I never had this problem again. Sometimes I use disabled quest or simple tests to solve an issue. Well, Sacred2 saves all the states of the quests, accepted or not. So it may happen that a redesigned quest misbehaves - especially to the early "explorers" (you also may call them cheaters) who went to the testareas and played some of the quite simple quests there. Because Sacred2 remembers this, you may get into problems with the cm-patch now. By the way, we've cleaned the testing areas completely. No quests, no backdoors, no spawns, no enemies, nothing. In the following versions I'll get rid of even more stuff thats implemented, but not used. I'm not disabling anymore, I'm cutting out. That keeps files smaller. Also functions with different names but nearly the same functionality are reduced to only one. So at least the script-code gets smaller and with this more maintainable. But I still have several unsolved issues, especially with timed killquest and in-between-saves. As Sacred was designed only to save at the stones or with solving/losing quests the F7-savegames sometimes don't continue where they've been saved. So that's another reason to have one backup more... CU Marcus
  15. The "Undead Legion" quest is still available, but there's one small quest you have to solve before. This prequest was originally deactivated. CU Marcus
  16. Well then, try installing the "Sacred2 Launcher" from http://forum.sacred-game.com/showthread.php?t=70989. You can also download this tool here: http://rapidshare.com/files/394574190/Sacred2Launcher.zip When started this tiny program shows the installation path, version and language setting of sacred2 from the registry. Please verify that all settings are correct and sacred2 is really installed where the registry key points to. You can also try to start the Game with the "Launch!"-Button. This will do only if the registry values are correct. CU Marcus
  17. Translation from the german forum: Version 0078 is available to the testers in the office The changes this time are not limited to a few specific quests, but may also have unwanted side effects elsewhere. I have therefore created a note http://www.frankrentmeister.info/fengoffic...=view&id=31 and noticed from my point of view with quests may be affected and where special attention should be paid at. To all testers: Please take your time to look at these quests and a few similar ones. Also have an eye from time to time for the questlog. Don't forget to save and load, because there also may happen something unusual depending on queststate. It will take some more time until the release of the V0080, and we will need this to test this pre-version. Statechart from Mantis: Happy Testing CU Marcus
  18. As soon as we release the next version, you'll get the information here asap, promised. CU Marcus
  19. Just keep in mind that we usually work and discuss in the german forum, so for downloads always look at http://forum.sacred-game.com/showpost.php?...amp;postcount=1 for the latest versions (behind the spoiler buttons). I think you can imagine what "Download Sacred2 Launcher", "Download ScriptCleaner-Tool" and "http://xmas.ancaria.net/cm-patch.zip" could mean without studying german language Errr, yes and no. To unlock the quests and items is not language-dependent, that's why the cm-patch works with other versions than the german one in the first place. But when it comes to the questbook, dialogs and descriptions, we're stuck. There's the "locale"-folder inside the Sacred2-installation with a few descriptions in plain text, but the main database global.res is kind of encrypted. That's where our possibilities end. CU Marcus
  20. Right, with the 0070 we had some errors wich were not found due to limited testing capacity. All known ones are fixed since 0074, and 0076 is available for the testers. The plan is to release the new CM-patch with version 0080, but now in 0076 there are several quests unlocked to review. In 0078 I'll try to fix most of then, so we can make a decision for the coming 0080. To make myself clear: I won't send anybody outside the testing staff these versions. My at-work-version 0077 beta 1 now will be available for nobody, because it's pure trial-and-error. Thanks It took me about one week of repositioning and scripting on that one. Let me say it this way... perhaps you remember this: CU Marcus
  21. As soon as I reach the desert. At the moment I'm hangin' around in the swamp. CU Marcus
  22. Description of this quest says: 1 - 3 - 6 Enemies, not more. But there are several scripts around this quest, so perhaps (my guess) enemies are respawning until you kill the "Master of the group". CU Marcus
  23. You don't need to do so. Just press the spoiler buttons until you reach the download link called "Download Sacred2 Launcher". CU Marcus
  24. This is because each time I upload an update I get a new link from rapidshare and delete the old one. Best idea ist to use the Link in http://forum.sacred-game.com/showpost.php?...amp;postcount=1, I'll keep that link always up-to-date. For now, this is http://rapidshare.com/files/392294999/S2Launch.zip CU Marcus
  25. The german changelog can be found here: http://forum.sacred-game.com/showpost.php?...amp;postcount=1 along with the download link and a small history. The whole changelog is an openoffice document. I prefer this to be "confidential", so no one outside the testing staff can use this as a guide. I can upload the oo-doc into our office - in fact it is already there, but archived. Access to this office only needs a valid email adress. If you want to join, simply send a pm to czevak or me with your email adress. Access to mantis is even more simple: Just register, thats all. CU Marcus
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