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paradoxtwin

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  • Location
    Edinburgh

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  • All time best video game ever played
    Diablo 2
  • Real Name
    Scott
  • Country
    United Kingdom

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  1. This is just purely going off of very basic statistics and such on the wiki for combat arts so I am sure there are other things to factor in ontop of this but here goes. For Goldenglade Touch at CA level 1 you gain 30hp/s regen, add in the bronze mod of Flow (increased health regen of 7hp/s +15hp/s per CA level) then this would be a health regen of 52hp/s regen for 8 seconds at CA level 1. Now compare the seraphim's Hallowed restoration, at CA level 1 with it's preferable bronze mod, Recuperation (10hp/s +20hp/s per CA level) then this is 60hp/s regen for 10 seconds at CA level 1. As we can see by basic figures alone, then HR would be the superior healing skill. My pondering then is this: Are mods affected by anything? such as CA Lore, to increase the hp regen of Recuperation. And if so which skill has the potential to become the superior regen skill? GGT or HR?
  2. If you enter someones online game and then activate one of the save points, then leave the game, your character will be saved as being in the same difficulty of campaign that the online game was, if you select continue game as the main menu it will put you at the start of the higher difficulty's campaign. Unfortunatly this will not allow you to create freeworld games or online games with that difficulty.
  3. Someone else can correct me if I am wrong on this but here goes. For the question of attackspeed affecting magiccoup, if you use a combat art in a combo then it's cast speed is affected by attack speed due to a glitch on the console. This might be incorrect but thats what I heard, so you could just put the skill into a combo on its own and it would get affected by attack speed instead of casting speed? in which case ranged weapons could be a good skill to take..
  4. Yeah I've played my share of random mmorpgs and most of em end up using 'toons' for characters heh I even understand it in some of the more manga based or 2d sprite based games as they do look like cartoon characters then. Glad I'm not the only one that it strikes as being a little odd though
  5. Hmm account says PC and they seem to have Blacksmithing working, is this maybe just a case of posting in the wrong place? I hope that they have worked out how to use it on the consoles and if they have, then I'm sure there shall be plenty of very interested people here on the console part of the forum heh otherwise perhaps a mod should move this to the right place?
  6. Just thought I'd point out that there is no AddOn for the ps3 version.. Though it doesn't invalidate your point as RpH is in the ps3 version even without the AddOn.
  7. I play on PS3 too and making a second profile to trade does work, my girlfriend has her own profile on my PS3 as its the only way for two people to play on the same console at once and actually be able to trade. So I start up the game and go onto a character and then she can just press start on the second controller to select her profile and her characters. Basically so long as you have two controllers you can make as many profiles as you like, then while playing just press start on the second controller and you can choose which profile to load characters from. Then you can trade between them all as much as you like. I understand your frustration of only finding armor and such specific to your shopper's class, it would be nice if you could get a nice mix of other character's stuff too, but I just make do and only really use the shopper for jewelry currently, most of my other builds and such end up just using set items so I dont need to buy armor >.> And just one last word from me.. When did people start calling their characters Toons? It seems pretty wide spread with games now and I still dont understand why people do it. Not that I'm complaining particularly, I just dont really understand it heh
  8. I suppose that the LL may not be as plausible due to only certain classes having it. But then I do wonder what the highest amount of LL is possible by either the dryad or seraphim, and if that amount would make a plausible amount to kill quickly. Failing this then perhaps a dryad dagger build due to the high natural Dex as this would raise damage for the daggers. It raises the dilemma of do swords with their more damage but slower attack rate do more dps than daggers with their lower damage but higher attack rate? Im not really sure on what the damage difference is between a sword and a dagger but if the difference is less than 25% damage then surely the daggers can do more dps? Also take into account that daggers can get chance to disregard armor and as that is a % on hit chance the more hits you do the more likely it is to happen and so the daggers have a higher potential for full direct damage?
  9. Hmmm then if what you say is accurate and all weapons have the same attack speed while dual wielding it begs the further question of which attacks faster, duel wielding or using a single dagger and shield?
  10. Hi all and for those that have already greeted me here on the forums thank you. Anyway onto business. I have been pondering this build concept for a while now (since I got the game even) and have not realy set out a defined idea on how it should be implemented so I am looking for sugestions from all you more experienced players out there to help me out. Basically as soon as I found out that daggers have the faster attack animation, I beleive 25% faster than normal swords, I figured hey why not duel wield em and get even faster. Of course this idea slightly fell apart, when I realised that there were harldy any legendary or unique daggers to chose from, and even the ones there were arn't that great. So I ponder a lil more and think to myself 'Well if the attack speed of em was what I was getting excited about, maybe I can think of a way to just take advantage of that'. That's when it struck me. With enough life leach % anything will die in a set number of hits due to the total life % being removed every hit and of course when number of hits is the only factor in how much damage can be done in a second then surely the daggers could do the most dps? Not only that but on top of everything else any % chance to do any effects like open wounds or weaken or any number of chance on hitting things are more likely to happen if you are hitting more often. Basically I would like everyones input on the viability of this concept. Would it be possible and if so which class do you beleive would compliment this? Any suggestions are welcome and any information regarding finer details with regards to this will be appreciated. Thank you for your time in reading this. Happy gaming all
  11. I believe that your unique mount can be replaced, by going to the unique mount dealer and trading in. Just buy a new one and it will replace the old one. As for stopping an unwanted horse from following you around anymore just head on over to any normal mount trader and you can 'sell' (they will give you zero gold but they will take the thing off your hands and lets face it an extra horse is a heavy thing to be carrying around) it back to them. This is my experience of mounts anyway, Hope it helps a little. Oh and by the way Hai Guyz *waves to everyone on the forum* Ish new around here and just thought I'd try and be helpful.
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