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Wardust

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Everything posted by Wardust

  1. I have a problem with the werewolfs boss, I can't hurt they, when I do some damage, they regenerates it in one second... is this normal?
  2. Thanks! There's a new video in the first post. I can't put the mod in the downloads section, it seems that I only be able to upload 10megs... maybe, I'm doing something wrong?
  3. About 1G. Instructions and links in http://sacred2mod.blogspot.com.es/.
  4. Hy! Prepare for mi bad english! jejeje I've always believed that the colors of the NPCs and heroes were too ridiculous Heroes with red, cyan and yellow at the same time! The purpose of the mod it's to convert Sacred2 in a game a little more serious. Here some pics and the download links http://sacred2mod.blogspot.com.es/ Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us
  5. Very funny! I've got a doubt... is there any way to change the effect sound of the summon spell? I'm doing companions with the firedaemon spell, as you, and the dragonmage Destructor buff, both proboque the same sound in the "background", something like a t-energy subwoofer (but the pet has his own sounds). I'm searching in the spell sounds folder, and there's a lot of similar sounds, but I can't find the one I'm looking for :-P You can hear it here: http://youtu.be/u7eU4uJ87AY thanks!
  6. Well, if you want disable ALL de battlemusic, the best way it's edit the options.txt, setting the "volumegroup02" to 0 ;-)
  7. Hi, I'm looking for this model of arms armor, but I can't identify it, I need to know where in the compressed files it's located and what name it's using. I'll be grateful if anyone can tell me where it is. Uploaded with ImageShack.us Thanks!
  8. Hi all! I'm trying to unpack sounds of the first Sacred for update sounds in sacred2 (what a contradiction jejeje), but I don't know any program to do it. Anyone knows? thanks!
  9. Maybe the problem it's in the texture. There are 3 types: texture_d, texture_n, texture_sg. The "sg" texture has an alpha channel that defines the glow, and if this alpha channel remains white, the object displays in light.
  10. How can I contact them? via this forum? I'm trying in the CM subforum... You can PM czevak individually if you like, I plan on pmíng him regarding it in the future soon as well. Done. :-) Waiting... Thanks!
  11. How can I contact them? via this forum? I'm trying in the CM subforum...
  12. Yes, I do it, but I'm trying to change the text too, and it must be done edditting the "global.res" file and I don't know how to do it. EDIT: There's a software developed by the CM team that can open the global res. They help me with these.
  13. It's possible changing the skins, of course Uploaded with ImageShack.us
  14. Auch! I'm needing this! I try visual studio and Delphi but nothing :-(
  15. Hi everybody, I need change de text file definitions on CAs but I can't find this enywhere... maybe it's in an exe or what? I was looking for this in the localization folder, but no... Uploaded with ImageShack.us Thanks for the help! EDIT: ok, I find this in the forum :-P Any in-game text is stored in the global.res file which is compressed/encrypted so you can't just go in with a text editor & change stuff. As far as inventory gfx goes, in the Skin.zip file there's an inventory folder (Skin.zip\datazicons\inventory), though I think those are the backgrounds for the inventory slots. So no, I'm not sure where the item inventory gfx are stored.
  16. Hi all, After installing CM patch, I'm thinking on add my own sets (now, I only know how to retexture the existing ones). I want to do something like the "sopor set", based on the "mystique" seraphim textures/model. But I don't know what txt files I need to edit... maybe it's a work very hard for me, maybe not, I think I can try it :-) Is there any tutorial or maybe someone can tell me this? Thanks! PD: This post is also in the "mod section of the forum"
  17. Interesting! some link with some mail? beginning my search... thanks for the reply! ;-) Here a little picture :-) Uploaded with ImageShack.us
  18. Hi all, After installing CM patch, I'm thinking on add my own sets (now, I'm only know how to retexture the existing ones). I want to do something like the "sopor set", based on the "mystique" seraphim textures/model. But I don't know what txt files I need to edit... maybe it's a work very hard for me, maybe not, I think I can try it :-) Is there any tutorial or maybe someone can tell me this? Thanks!
  19. Uploaded with ImageShack.us Greetings! Some time ago I've been modifying the Sacred2 to be a little more serious, eliminating bright colors, changing music, etc.. The fact is that I have hit a historic work! and I have about 2gig of modified textures and 2G of music. I would love to share it with others because it's not like Sacred2 have many mods, but I have no idea where to start, as they compress, upload, etc.. I wondered if there were any tutorial or someone could help. I put some caps! Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Thanks!
  20. I was searching this for a lot of time with no results, but... it's very simple! You must go to the scripts folder in the main directory and open "soundprofile.txt" (make a copy first ;-) You can do a Search in the notepad for "music_fight" Then you will find the three events "music_fight_easy" medium and hard together for every heroe (and bossmonster), and only you need to do it's write a "0" in the resource line you want(example= "event527 = { event = "MUSIC_FIGHT_EASY", resource = 0 } Now you can get battle music only in hard moments and bosses, and normal music in the rest of campaing. Play Well! ;-)
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