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Flix

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Posts posted by Flix

  1. I'm not bothered whether it wears a three, a citadel or a pink elephant label as long as it deserves to wear Sacred. So far, most of what I've read makes me think I'm looking at Golden Axe meets D3 and DS3 on a drunken night out in Ancaria...

     

    D3 and DS3 weren't worthy of their predecessors and should have been separate games. Both games were made by outsiders to the original series, and the games kept the franchise name for the sake of publicity, which is the same as what's happening here. Ascaron is gone, what could any of us reasonably expect? At best, a decent game that happens to wearing the costume of a series with goodwill.

  2. Seraphim were mentioned in the press release: They say that whoever possesses the Heart of Ancaria will decide the fate of the world. Zane Ashen, ruler of the corrupt Ashen Empire, will do everything in his power to obtain the Heart; however, the Seraphim have hidden it away in a secure and secret place.

     

    Whether or not they're playable remains to be seen...

     

    Press Release

  3. Well look at it this way, if you're going to use your staff, you may as well maximize what you can get out of the staff. That's why I was ready to get you to take Tactics Lore after reading half this thread before I saw you change your skill lineup to add it. The intelligence bonus from the Familiar is good but not enough without Tactics Lore, as I'm sure you've realized. I still think you should use a shield and take shield lore so you can use higher level shields without taking a big attack speed penalty.

     

    I have a Dragon Mage in Niobium, and without Spell Resistance (skill) he still weathers spells just fine. Not just because of the Familiar, but also because of the aforementioned Runes of Protection (and also Combat Trance). These two skills add a big chance to block spells and to resist secondary effects, respectively, and they are why I would push you to use Mentalism Focus, so that you can eat many runes in these arts and keep your regen low.

  4. I would not drop Shield Lore. You will not be able to use higher level shields without taking a big attack speed penalty. The extra defense is also worthwhile.

    No one has convinced me that Spell Resistance (the skill) even works, except for the mastery. [it works.] DM with a Familiar already has monumental spell resistance from Willpower. Likewise, Runes of Protection can grant a big chance to block spells.

    Also, Mentalism Focus would take precedent over Mentalism Lore.

    Regardless of how well you put this together, I think no staff-using DM will compare to one using combat arts.

    I made a Dragon Mage with the intent of using a magic staff, but the damage and speed of Mind Strike eclipsed even the most powerful of staves. And that's just one spell. When you combine it with the others in his arsenal, using a staff is a long, hard way to get mobs killed.

  5. Well, anyone who played the light path knows who Blackhammer is because he's part of the main campaign.

     

    He's also part of the Dragon Cult quest, which is on the wiki (but only the light version) and you don't fight him in the light version. The shadow version of the quest is missing from the Wiki, so I guess Blood Hunter is technically right, he's found a quest and a boss that aren't on the wiki.

     

    Still. Disappointing, since I'm sure most of us have already fought him at some point.

  6. Would never think of playing the game without it. It's not just a bunch of tweaks and extra stuff, the primary focus of the CM Patch is quest fixes and restoring game content.

     

    And for what it's worth, the Blind Guardian concert was highly publicized since before the game's release, it's more surprising that you hadn't heard about it.

  7.  

    The shadow path has some rather nasty (and I mean NASTY!) quest chains that have you mucking kobold outhouses for ingredients for the evil Orc brew... But I don't recall any specific quest (chain or otherwise) that led you to a boss fight - especially those that didn't have a light counterpart.

     

     

    Yeah. Reading the Wiki entries for these quests are hilarious, because whoever wrote them was clearly grossed out beyond belief. It's full of so many warnings and sober "you may never eat again" moments. :4rofl:

  8. Oh yeah. It's my go-to game (along with Titan Quest) when I'm not actively playing/learning a new game.

     

    The reason being that I know the ins and outs of the game and the characters like the back of my hand, and I can pretty much count on fully leveling up 9+ characters taking the rest of my life. In other words, it's a mindlessly fun game that I'll never actually "finish."

  9. @Letmibi: I believe that spell resistance works (as a stat), and I can see that the number increases from items.

     

    But the skill Spell Resistance doesn't seem to increase the stat, so I don't have much faith that the skill actually does anything.

     

    The best skills to take instead (if they are available) are Armor Lore and Toughness. Toughness will especially help when mastered. And yeah, fen fires and weaving spiders are the worst. I come much closer to death from them than any boss in the game. Look for Damage Over Time reductions on equipment - this is a very important modifier.

  10. Yeah, that's how it works. I walked in and out of the same dungeon just north of Thylysium 100 times to get the acheivement. Didn't take as long you might think.

     

    Technically, I had "earned" it much sooner since it's not that hard to enter 100 dungeons total. But in the same gaming session is very unlikely.

  11. It may also be shown separately with white text as compared to the blue text shown on items.

     

    It's not. It's completely absent from the bonus list. The only way you know it's working is that in the recent opponents window the enemy's chance to hit you decreases as you increase combat reflexes.

     

    Spell Resistance (skill) is even worse though. There is NO in-game text confirmation that this skill does anything. Doesn't show up in the bonus list, and the spell resistance stat (by hovering over Willpower) remains unchanged no matter how much you increase the skill.

  12. I do every quest in silver, rush through only the main quest in gold, then every quest in Platinum and Niobium. It's a good way to level up while still feel like you're accomplishing something - not just grinding.

     

    I also haven't gotten a character to Niobium yet, after playing almost a year. It takes a long time, but I'm in no rush - I love the journey, not the destination. :)

  13. It might be an old one, but the only other hack and slash RPG I enjoyed as much as Sacred 2 was the first 'Dungeon Siege - Legends of Aranna'. Get past the dated visuals and you have a game that just oozes atmosphere and quality and fun. Man, I loved that game. I should start it up again.

     

    Let me try find a screenshot. Ooh, and the music was brilliant!

     

    ss-031.jpg

     

    It was very good, and so was the sequel. I couldn't get them running right on Windows 7 though.

  14.  

    Try looking up a video of an Acute Mind boosted Tangled Vines taking on a boss. I think Viper has one in his dual wield guide. Kral goes down in literally 2 seconds. I think the Dryad might actually be one of the most overpowered casters IMO ;)

     

     

    No, no, I believe you. But doesn't every character seem to have a video or story like that? "Watch as I use <super-powered combat art> to kill <mega boss> in a matter of seconds!" :unsure:

     

    Well I'll hold off making authoritative comments about the Dryad's power and just stick with "I'm not enjoying her much." :whistle:

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