Jump to content

lordvampir

Members
  • Posts

    24
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by lordvampir

  1. 15 hours ago, Niqraine said:

    I've noticed a bug in the EE with ALternative Spells enabled.

    This is with the Dragon Mage. When u enter Dragon berzerk and recast your Draconic Ally buff, u will get another copy of its effects onto your character permanently.

    No, this isn't bug with ALternative Spells, this bug was still in vanilla version with Familiar. And something tells me that it is impossible to fix it, or they don’t want to fix it, because they consider it the right behavior. 

  2. @Flix, welcome back! :JC_hurrah:

    12 hours ago, Flix said:

    I do not think the next release will require new characters. I will have a definitive answer on release.

    Very good, thanks :smile:

     

    Another question. Has anything been used from `Dimitrius's CM Patch Addendum`? If so, I'd like to know what it is. If not, what is it supposed to use? Or pull out in CM 1.70?

    • Like! 1
  3. In Sacred 2, there is one significant drawback, as for me, related to LL, the essence of which is that after taking at least 1-1.5-2%, you simply do not need to gain more damage - all damage and healing occurs due to this very LL :dntknw: On the contrary, in Sacred 1, as well as in Diablo 2, LL was counted from the damage that you directly inflict, I.e. it was necessary to gain as much damage as possible for LL to become effective. And whether it is possible to correct this situation or not, I do not know. But it would be very good, I believe

    • Like! 1
  4. 3 hours ago, Flix said:

    Only the following: that (most) elite-class enemies have increased Strength, Intelligence, Vitality, and a small Chance Opponents Cannot Evade Attacks.  The values scale with creature type.  Rats, bats, bugs, etc. have no change from vanilla. Kobolds and the like have a small increase. And more powerful enemies like a Demon, Lich, or Dragon have more noticeable increase.  Bosses were not affected by this change as they were already strong.  I have rebalanced a few of the weaker mini-bosses on my own in this latest EE release however.

    The boosted values are not nearly as dramatic as Survival Mod - approximately 25% strength of his bonuses.  I also corrected numerous instances of "double bonuses" where the author had accidentally added the extra stats twice to the same creature, particularly Undead, making them insanely dangerous.

    What about complication bonuses? For example, an increase in the number of jewelry offers (and its improvement) in stores?

  5. On 10/21/2019 at 5:54 AM, Androdion said:

    As for ranged weapons you're right, they can never be dual-wielded even if they're one-handed.

    Yes it is. It's sad, of course, but I suspect that this is a low-level game mechanics that cannot be changed. However, I think that it’s possible to create a two-handed energy weapon that will have a “two pistols” skin. IMHO, such a weapon would very well go under the style of the set http://www.sacredwiki.org/index.php/Sacred_2:Range_Array

    Again, I do not have experience in modding, these are just my ideas coming from a superficial understanding of all this. But how cool this set would look with two pistols

    • Like! 1
  6. 9 hours ago, Flix said:

    Should be released in the next week or so.

    Sounds very good

    9 hours ago, Flix said:

    Whenever the final version of Dmitriy's Addendum comes out, I will try to build Enhanced Edition on top of it, so it will literally include every fix possible for the game.

    And it's even better.

  7. 19 hours ago, dimitrius154 said:

    All further fixes and additions are and will be part of either Diablo Fallen, or the Addendum mods. 

    Is this true of the `Sacred 2 Enhanced Edition`? Or can the current version of `Sacred 2 Enhanced Edition` be considered final?

  8. Please forgive me for writing in Russian, I have very bad English!

     

    Обнаружил ошибку, играя за Dragon Mage в облике Dragon Berserk. Игра вылетает на рабочий стол, когда активирован Protector. При этом не имеет значения активирован ли какой-нибудь другой бафф. Более того, когда используются (даже одновременно) Familiar и Runes of Protection, такой ошибки не наблюдается. В обычном облике таких проблем так же не наблюдается.

     

    In English (google translate): Found out a mistake, playing for Dragon Mage in the guise of Dragon Berserk. The game takes off to the desktop when the Protector is activated. It does not matter if any other buff is activated. Moreover, when using (even simultaneously) Familiar and Runes of Protection, such an error is not observed. In the usual form of such problems are also not observed.

     

    version: Sacred 2 Gold 2.65.2 + Community Patch 0160

     

    Theanks!

  9. Please forgive me for writing in Russian, I have very bad English!

     

    Обнаружил ошибку, играя за Dragon Mage в облике Dragon Berserk. Игра вылетает на рабочий стол, когда активирован Protector. При этом не имеет значения активирован ли какой-нибудь другой бафф. Более того, когда используются (даже одновременно) Draconic Ally и Runes of Protection, такой ошибки не наблюдается. В обычном облике таких проблем так же не наблюдается.

     

    In English (google translate): Found out a mistake, playing for Dragon Mage in the guise of Dragon Berserk. The game takes off to the desktop when the Protector is activated. It does not matter if any other buff is activated. Moreover, when using (even simultaneously) Draconic Ally and Runes of Protection, such an error is not observed. In the usual form of such problems are also not observed.

     

    version: Sacred 2 Gold 2.65.2 + Community Patch 0160 + Enhanced Edition 2.0 (Enhanced Spells + Challenge Mode)

    Without Challenge Mode: without changes

     

    Sorry, this bug is also observed without Enhanced Edition 2.0

     

    Theanks!

×
×
  • Create New...
Please Sign In or Sign Up