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Hooyaah

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Everything posted by Hooyaah

  1. AC/DC -> Highway to hell AC/DC - For Those About To Rock
  2. The Fray - How to Save a Life Rascal Flatts - Life Is a Highway
  3. Sugar Usually Gets Arthur Revving S T O K E
  4. I think that the point is not that the armor sets become more rare, but they drop less often. Here's why: For example the High Elf had eight Armor sets in Vanilla Sacred 2 (excluding the Merry Christmas set). That's a total of 37 pieces. With the additional Community Patch Sets, there were an additional seven sets and an additional fifty pieces. Now, at the same drop rate the chance to receive a specific set piece decreases to well under half. Add to that the fact that there are now other competing items that may drop, what with the additional shields, weapons, and jewelry. Now it has become quite difficult to remain patient and wait to collect a complete set of armor or get that certain other "vanilla" weapon or shield that one desires.
  5. Daniel Bedingfield -> Never gonna leave your side The Fray - Never Say Never
  6. I can do another set of runs, although I will need to do a fresh reinstall and add the CM Patch 160 (latest version) just to make sure that my version matches. I was waiting for the latest update which was to be released this month. With my schedule lately I have much less free time. Nonetheless, I haven't noticed any "all class" armor drops as I have been playing with the value set to: IsUsableByHero = 1000. I do, however, find armor for the Seraphim vended at about one in fifty items when shopping at a merchant.
  7. I certainly hope that all is back to normal for you and the residents of your town and I imagine the job of getting rid of all the ash has been an odious chore. I would wager that it found its way into the smallest and tightest of places and cleaning it inside homes and businesses such as your restaurant has been a real nightmare. Best wishes, Theuns!
  8. I think that your assessment is likely correct, Androdion and I agree that members should voice their opinions in this matter. For me the resolution should be straightforward and simple. The added quests and cosmetic changes as well as the fixes that address the appearance of bosses (like those on Christmas Island) to what had been originally intended should remain as it is now with CM 160. The only real issue that I would like to see "fixed" is the overabundance of armor, weapons, and jewelry (perhaps a few shields as well). In the vanilla game it was not a problem to find a complete set of original armor sets and some sturdy unique weapons, jewelry, and shields to aid ones character as it leveled up. Although I like so much of the additional new items they seem to drop so randomly (and rarely) that it is difficult to accumulate a complete set of anything, especially at the same levels. The mutation sets are especially coveted and it would be good to keep them and allow them to drop more consistently or piecemeal as a reward for the completion of specific quests. Perhaps some of the other sets of armor, shields, weapons, jewelry, and relics could drop in this manner as some few do now. Another option would be to add them on as a modification but also allow them to appear in the game without a modification if they were placed in a downloaded chest file. For now, that's my two cents and I may later have a bit more "change to throw in" as it were.
  9. "P" does pause everything. Your computer is easily sufficient to play the game. What version are you playing? If Sacred 2 Gold is it from GOG or Steam?
  10. Indeed, Portuguese as spoken in Portugal differs from the way it is in Brazil. Some compromise would have to be made, but in the end it would be a vast improvement over the only closest alternative, Spanish. I also concur that many of the skins of creatures, banners/flags of regions, and other visual fixes from the original game files that were never introduced properly in the vanilla Sacred 2 should stay as a part of a "lite version." Also, so should the trimmed enhanced textures. After that, I believe that the opinions of the community would begin to diverge much. Some topics of contention would likely be the vast array of additional armor sets and weapons, nerfed skills, and such. The removal of "Block Chance" as a block all modifier was removed from the original game. So now, where does this sort of palliating all end? Who decides and about which things? In the end how many players would be using a same exact given version combined with the same modifications after an advent of so many possible combinations and variables? Would what might possibly bring us together also possibly serve to separate us to some degree? Perhaps a less is more approach combined with an eye focused on what was originally envisioned by the original developers would be best. Although I have an idea, I am still a wee bit uncertain as to what precisely my preferences are and would be in the end.
  11. Welcome to the Darkmatters fora, Vuilgoed, you may find this thread instructive: Balance.txt
  12. My first RPG, Sacred 2, must be superior to Sacred. For, there is pizza in Sacred 2! Check here: Funny/Interesting Sacred 2 Screenshots
  13. Pizza is zealot's zen, always!
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