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j89bravo

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Everything posted by j89bravo

  1. No, the seraphim has a seperate skill called whirling hit, it does however act like the dark elfs multi hit with the knockback stun effect, but the animation for whirling hit is much longer, almost 4 seconds of spinning at the spot that u activate it at. She does have a multi hit skill too, but in comparison to a glad with a two hander, or the dark elf multi hit, the seraphim multi hit is rather underpowered the range and radius sucks. Hell the wood elf multi hit with sword and board or two handed sword is better than the seraphim's hit. From what I've seen each class has a skill they are "known" for, the seraphim - attack, glads are a bit different since it depends on the weapon they use but, his attack (when dual wielding), multihit, stomping jump, and fist of the gods are all good moves, dark elf has multi hit and mongoose, the dwarf is better known for his vehemence skill which is pretty much the same as fist of the gods, wood elf has eye for an eye (attack) and multi hit that are pretty good melee, I never really played vamp much so I can't comment on that one. But for the most part all of the classes have a skill or skills that they are particularly good using. Its figuring out how to use the weaker less commonly used skills that is the real challenge
  2. Ok, so I've tinkered around with this idea alil bit and have come to the conclusion that this is a support skill only. Damn near impossible to be a main attack skill. Hard to get it to hit a single target multiple times, unless you're standing by the wall you throw the mob into. So I decided to go a different route, using the pure melee/bfg seraphim idea. (Only using right side CAs). So far, this has worked for my seraphim. Granted she's only level 60 currently and about to go to gold. In the begining it was a bit of a pain mainly resulting in auto attacking a lot with my spear. She has her default skills, magic lore, weapon lore. But the remaining skills I chose in this order, concentration, long handled weapons, armor, agility, constitution, and trading. Having leveled wisely, I skimped on skill points here and there so that I could max trading as soon as I got it at level 50 saw a dramatic increase in my ability to take a hit and dish out damage. She only needs two CAs, BFG and whirling hit. Although I did put a few into multi hit (which sux btw on a seraphim wit a spear) and also put a few points into hunter seeker (didn't like it, too much of a pain to make it useful) and of course one into combat jump to move around. I keep BFG pumped up to be under regen time and the remaining CAs go into whirling hit. The idea is not so much regen time but power. I made one 1x whirling hit combo and a 4x whirling hit combo. The idea is simple run around with the boomstick shooting everything. Once you start to get swarmed or overwhelmed use whirling hit to drive them back or kill them outright. I'm not at my laptop so I can't give actual numbers but a pumped up whirling hit can kill a lot of trash mobs with one hit. Some enemies I've noticed don't mve when hit with it so far I've yet to throw back a dragon or the sakkara demons, may be different for other people but hasn't happened for me yet. That's where the 4x combo comes in. I can't tell you how many dcay runs I've done but I was lucky enough to get the full orlas and almost the full dream netting set from doing it. Keep in mind I play single player only so set hunting is a bit of a chore, no friends to help and no mules. After reaching level 40 I was finally able to stand toe to toe with dcay and I must say whirling hit is a faster killer than bfg for me when it comes to her. I run up to her not even bothering with the undead now days, use whirling hit, then use the 4x combo normally by the second or third rotation she is dead. Doing this negates RBOL as a much needed staple in the seraphim builds mainly cuz if u start to get overwhelmed simply whirl to knock them away and shoot em with BFG. Been havin a lot of fun with it so far, and now that I have trading I can't wait for the next armor/weapon stat level increase (from what I understand is pretty much 5, 15, 25, 35, 45, 55, 65, and so on) so I can build a super set with trading. Right now tho she is a tank, almost unhittable if that's even a word. I use all of my slots currently for blacksmith runes that give x% defense, whirling hit seems to not depend on atk rating cuz mine is roughly 150ish whereas my defense is over 2k. I have some life leech roughly about 15% (need more I know) but I built her for the sole purpose of perpetually spinning around before being forced the bfg route after havin no success with whirling hit as a main attack. Seems to work fine so far. The only hiccups I had along the way was gettin to level 10, spendin a lot time auto atkin wit a spear....zzzzz boring... after 12 tho its been smooth sailing ever since. I will keep you guys posted
  3. Holy Hannah! it did it again, every place there is a smiley is meant to be a question mark
  4. Lol I have no idea why all my :) In that post turned into smileys
  5. Ok I know it sounds a bit off, but, I was lookin at the dark elf sets on the pevils place website and I noticed a DE set that gives a huge bonus to ranged combat, (72 points) it sounded like a cool idea to try so I went hunting, went to the sacred wiki to see when the DE can pick the ranged weapon lore and to my surprise its not listed as a skill that the DE can pick! Now I know that having an item or set items that give bonuses to a skill u don't have do absolutely nothing, (ie, u can't fortify a skill if u don't have it) so my question is pretty much what the hell:) Why have a set that boosts ranged combat if it can't be picked as a skill. The idea of makin a DE ranged sounded kinda cool when u think about the DE PAK skills and soul catcher, basically a permanent ranged life leecher whether it be from deflection or his own bow. But without the ability to take a ranged lore why have a set that not only boosts it up but boosts it ridiculously high:) Am I missing something here? Or is the wiki out of date and the DE can pick the ranged skill now or something:)
  6. Well starting lvls will be a pain, and slow but once she hits 50 and can take trading things will start to pick up, I am gonna on purposely skim on points here and there as I level to be able to max trading within a couple lvls of getting it, with items powered by trading, ie; massive amounts of RSM, WIDD, + to all skills (my fav mod have a level 45 GOW BM with 90 trading), and items with % damage of a certain type, % dex to atk, def, damage she will quickly become a powerhouse and allow more freedom to invest CAs to really pump damage up. I feel with SOF and LS permanently on (easier to tell when LS runs out vs SOF) that will increase my atk and def vs ranged enough to not get hurt too much along wit bonuses from agility being super high thanks to the + to all skills. I am going to aim for 40% life leech for more security
  7. Just a quick example of what I was thinking of doin, points all into phys regen, skills weapon lore, magic lore (defaults), concentration, long handled weapons, armor, agility, heaven magic, trading. Main CAs used, attack, whirling hit, strength of faith, light shield, (put those two in a combo with same duration, cuz I'm lazy to recast two buffs) with one slot left for say a 4x whirling hit combo, I don't like using more than 5 skills in a build, cuz I'm not good with F hotkeys (F1 F2 etc) was thinking of taking BFG as backup against dragons or hard hitting stuff etc, but I know as I progress I would play more BFG because of its power vs going with the original idea of the build, equipment would be Orlas or Golden netting or rares/uniques similar to that, want to be pure melee without magical atk power as support (RBoL) but that's what I was thinking so far
  8. Yea I know how to make the regen shorter but I'm wanting to know if there's anyway to make it hit a single target multiple times like for example does the knockback stun get shorter as lvls get higher to allow the mob to come back to you to get hit again, or are some mobs not thrown back by it? Or is it possible to make it powerful enough to one hit kill trash mobs regardless of level difficulty (ie bronze-niobium) thus making it be comparable in power to say celestial light, for example my cl seraphim runs around the map gatherin as many enemies that will keep up and drop my light on top of me while leeching life back. And if it is possible to do that is whirling hit affected by atk speed or is the animation set, possibly causing more difficulty keeping regen under animation while still dealing considerable damage. I know the seraphim was designed mainly as a magic user/hybrid but u can't deny the power of playing her melee in the upper lvls, (I've seen seras do 17k damage perhit of an atk combo) I've never really played with the skill other than trying it at CA level 5 (that's usually when most CAs start to get better) on the goblin lawn in silver creek and I remember thinkin this skill sucks, thought the same bout the GOW BM and its now my fav toon. Any input on regen times at X- lvls and damage ratio would be helpful, I kno gogo likes seras so I was hopin to hear from him if he had ever tried this potentially amusing kind of build, (kinda like a dual wield dark elf multi hittin stuff, pure amusement).
  9. Ok most people that play this game know of course that a build is usually centered around one or two offensive skills and maybe a couple support skills, I was just wondering if it was possible or if has been done to build a seraphim with whirling hit as a main offensive skill. The regen time seems ridiculously long, but the animation takes a few seconds as well. However my thing is the effect of whirling hit is similar to gust of wind or the dark elfs multi hit in that when the target is hit it is pushed back and stunned, so how to make this skill hit multiple times to get full effect of whirling? Or make it so strong its literally a 1 hit kill for most trash mobs so only minis are left? If so how to keep regen times low so its usuable multiple times? The regen is literally astronomical, but say make a build with hard hit or attack as boss killer and whirling hit for crowd killing, would it be possible? Or is this another one of those cool looking but ultimately useless skills:)
  10. One of these days I guess ill have to get around to posting my seraphim build since people seem to think the class is underrated/underpowered vs other classes. (Topic from another thread) but my seraphim is the only toon I have 216, never died (playin in single player), has every seraphim set in the game, and can kill the region bosses, dragons, and anducar in about 2 to 3 sec
  11. I haven't tried the fad axe/e bolts but in theory it would not work since the ebolts takes the place of you're weapons just like BFG does. If u want to do the fad axe/ wit the seraphim and have a constant trigger make a mage seraphim boost the hell out of RBoL/ dual wield the axes/ and get urself a level 1 or level 2 celestial light. Pop RBOL to get your leech machine goin and put little pillars of light all around you, at low level the duration is 30sec or close to it so you want your regen to be like 3 sec or less, keep placing those everywhere then gather your enemies as they run or walk thru them they will get hit for micro amounts of damage constantly and if someone actually makes it to you, your RBOL will eat them
  12. I tend to be a bit cruel to my toons tho, since I can't play online or multiplayer, I can't play hardcore mode. So whenever I'm playing the game in single player, if my toon dies, I delete him/her. :-)
  13. I've basically been playing pong with myself, blow everyone to one side, quickly run over, blow them back. Or I work in a half ass circle, grouping as many mobs together, run around turn and cast, run turn and cast. I've been importing exporting and running around the silver creek porto vallum areas to level up mostly, not many archers there and poison resist isn't a big deal.
  14. Ok, I know I've made fun of it before, but I wanted to see what the hype was about so I finally made a GOW BM, and the reason I've made fun of it is cuz of its major handicap against the undead. With that being said I'm only level 18 at the moment the only two CA I'm using are ghost meadow and GOW, (besides fireball, but that's you're starter spell) given I know its weakness I am trying to compensate for it, I on purposely saved skill points so I could max trading at level 12, (the other two skills I've picked was air magic and agility) and I got my little trader up and running, started hunting rings and ammys with + to all skills and poison spell X % along with looking for slots and spell regen. He's in decent gear now, and I believe I may have over compensated a little bit lol, I just killed dcay using only GOW along with all her little minions and my GOW was doing close to 110 damage per little tick of GOW, and anyone that knows the spell knows that is a lot of damage due to how many times it hits when you fire from point blank range. So, um yeah, dcay went down easy, I'm playing in silver like I always do, (the way I see it, if u can't survive silver from the start you may need to rethink how to play and build your toon, it only gets harder from there.) Well level 20 is coming up soon and I am trying to decide my next three skills, and any additional CAs I know to get phase shift for jumpin rivers and I want to get whirlwind to disarm some of the bosses to see what I can get (tree rage). But other than that I can't think of any other spells to support the build. Any tips? Or ideas? I was kind of thinkin goin with earth magic, for stoneskin and meteor storm, I just don't like the cast delay of that skill. And I know pure air builds are hard to play in higher difficulties due to major poison resists on some types of mobs. Any input would be appreciated
  15. And what about for the rest of us? Those that don't play multiplayer and mule over items? One thing I've found that works best early on is maxing SB this can be done wit any character, go to the wood elf/dark elf campaign starting point with any toon with some type of ranged weapon in your hand (guns, bows, xbows) try to kill as little as possible gettin there ie. Avoid the wolves in front of the cliff... go thru the cave to come out on top of the cliff pull out your ranged weapon and move till you see the circle beneath your feet. Leave your toon there, come back in about 8 to 10 hours and you will have almost maxed SB. Thus allowing you to get much better drops, low level item sets, etc at an earlier level
  16. Yea she will stand with the staff and shake her hips lol, speaking of funny stuff, through my hours of trading last night to find pieces of look a like meg enid gear I found a couple pieces of armor I haven't been able to find anywhere else, they don't look like the sets, in general they just looked funny on the wood elf, one was a chest piece that had spikes coming off her shoulders and spikes comin out her tits!! And the other one looked like an ancient samurai helmet. Never seen anything that looked like that before for a wood elf
  17. ****edit I forgot to mention that I am playing sacred underworld, single player, and as such I can't transfer riches and runes from other toons so this toon started at level 1 ground zero with no help at all and is still doing just fine
  18. Ok, here I am again tinkering with my favorite toon, the wood elf. I saw a post that was asking if a wood elf melee build would be viable and whether best to go dagger sword saber or staff. I'm here to say none of the above :-P I've literally been up all night, its 5am here lol but I just couldn't leave this toon alone. She's only 25 right now but is ridiculously powerful, been playing silver since level 3, (realized I wasn't in silver at that point lol) so without further ado, here's my take on the melee wood elf Skills Agility--- so far I've only put 11 actual points in it Weapon lore---only 1 point so far Concentration---maxed Trading---maxed Sword lore--- 1 point so far Armor---1 point so far I know what your thinkin, sounds lame, crappy damage output blah blah, but one thing u got to realize quick about this toon is that it is a trader and I am wearing armor rings weapons with almost nothing but + to all skills in it so when I put my armor back on my stats look like this Agility---27 Weapon lore---17 Concentration---43 Trading---38 Sword lore---17 Armor---17 Not bad for a lowbie level 25 eh? :-P oh and btw I also have 400% RSM from all my armor put together, I shopped for what seemed like hours for the meg enid's set, the blizzard one, although its not the real set it looks like it and that's what I wanted :-P Attributes All points to phys regen Gear, as stated earlier I've been looking for gear with the following: RSM Life leech + to all skills Combat arts Hard hit--- keep regen at 1sec or less, this is you're mage/archer killer Multi hit---good for when surrounded by a mob, used it a lot around lvls 6-12 but not so much anymore Eye for an eye (attack)--- this is my main kill skill, with a sword its a 5 hit or 4 hit combo not quite sure since the animation is so fast, and speaking of fast all combat arts for the wood elf execute at the same speed no matter what weapon u have equipped, I've tried it with sword dagger twohand sword axe staff etc. You must keep the regen of this as close to 1sec or 1.5 sec as possible because the combo will be done by then General gameplay so far, early on this game did not want me to play melee, if I had a dollar for everytime a rare or unique bow dropped I would be rich, and melee wood elf is hard starting off due to low damage output and crappy defense, so a solution for that is to get a stick, and I literally mean stick, not a halberd, spear, polearm, whatever u want to call them. You want the staff mainly because of the %dexterity to defense, this and a quick hand at the space bar will keep you alive the first few levels, and it is possible to start this type of elf on silver and not have to level in bronze first, afterall, I'm doin it right now. After you get you're trading up, (I solely put points into trading after I got it to catch it up to my level quickly) find you a good sword and board, I prefer the wood elf specific hooked cleaver lookin like thing, dunno what else to call it lol. Run around like that killing everything in sight until you get comfortable with it. Then take away the shield, that's right, I said it, give that little girl a big two handed claymore! She may swing it slow auto attacking but don't let that fool you! She swings that thing just as fast using her combat arts as if it were any other kind of melee weapon, and this is where your killing power comes from. My attack CA is level 7 currently with a 1.6sec regen time and I still get done with it slightly before I can use it again! And I'm doin 561-810 damage per swing of that CA, factor in crit chance and its beast. My hard hit is just as fast at level 14 with a regen time of 1.2 sec dishing out 2142-3096 damage! Yes she is very capable of handling herself, I stood toe to toe with D'Cay the desert dragon at level 15 and killed her no problem and don't even get me started on runes, I get so many rune drops its crazy. I'm very proud of this elf so far and as I continue to level up I will keep concentration and trading maxed putting left over points into the other skills, I plan on taking parry and constitution for my next to skill choices to round out the build, and switch to sword and board if I start to get hurt too much. Its a work in progress, even tho it was a painful slow start she's become very powerful. Let me know what you guys think and I will continue to post updates as I level up. As for now I should probably try to get some sleep...zzzzz
  19. I found a way to increase SB passively in single player, if you have ever played wood elf, she starts on a ledge wit a cave entrance, there are 3 wolves at the bottom of the ledge, give any toon a bow, crossbow or gun and they can stand on that ledge all night, all day, I did this wit my wood elf, at level 1, left her standing there (turned the game sound off of course) all night and most of the day until I got back from my classes. She went from 0% to 98% SB in that time frame. Nothing beats havin a SB that high at the beginning, other than maybe my new fav skill trading ;-)
  20. @masteff My glad, I named thumper, was a jumping glad wielding a giant axe, had fun with him for awhile but by the time I got to level 50 I was sooooo tired of jumping to kill everything, albeit, it was funny to watch, but so tiring, so I took dual wielding at 50 pumped it up to get my speed and atk rating up and now I dual wield two thains axe of flames, probably the most godly fire damage axes I've seen so far, he just finished andiell's set yesterday, and that % as blood damage more than makes up for mainly doing fire damage, now the only skills he uses is heroic courage and attack, don't need to use anything else yet lol
  21. Unfortunately no, I don't have any kind of program to record gameplay on my computer. Earlier today I switched my wood elf from ranged to melee just to try it, I gave her a two handed sword and ran around collecting as many orcs as possible, then I utterly demolished them with multi hit, is was funny. Never thought of making a melee wood elf until after doin that, and I must say her attack and multi hit animations with melee weapons is so pretty and fluid, almost like she is dancing. So now I'm tryin to think of a way to make a pure melee wood elf, maybe using QaaF as a speed booster but other than that no other spells. I'm gonna build it taking advantage of her early trading skill selection and her massive amounts of defense she can get from armor agility and parrying. Just trying to figure out how to deal with dragons right now. My character may specialize here and there between damage types and what not, but none of my charcters have any problem killing any type of enemy, dragons, demons, undead, whatever. And I prefer to keep it that way, vs other builds that have hiccups here and there based on enemy type that is fought *cough cough GOW BM vs undead cough cough***
  22. Edit**** As far as gear is concerned I'm wearing items I bought trading, wit max sockets, RSM bonuses and almost all of my sockets are filled with + to all skills rings and amulets, currently working on getting the full ettols bow set to smash phsy damage resistances and boost my power more
  23. First off let me say hi, I'm new here. I've been checking and looking for info on sacred underworld on this site for awhile now, and this community is pretty creative and awesome. My wood elf build is a bit different from others I have found so I figured I would post it. To start things off first let me say she is an archer, using strictly a bow and only a few skills. Agility---50 points, higher if u feel needed for more defense Weapon lore---max Concentration---max Trading---max Ranged combat---I put 20 points here tho you really only need 10 as a base Armor---I put only 30 points here u can put more if needed Constitution---put as many points as you feel is needed, I only have 10 actual points here the rest is just boosted up The rest is up to you She uses 3 skills, multi hit, multiple arrow, and penetrating arrow Starting off she is kind of slow on the killing power but after you hit 15-20 she really picks up in killing speed, for the first hours of this elf's life she spent it sitting on the ledge where you start, using the three wolves to increase her survival bonus. Starting the game with max survival bonus is retardedly fun, rares, sets, runes, and uniques drop like crazy, fueling this elf's trading machine even more. From lvls 1-12 I spent grinding the goblin lawn in between silver creek and porto vallun. Unlock the second merchant there and begin the trading, key things to look for +to all skills Max item slots RSM items Life leech This will significantly boost your power early on, and have you pumping out retarded amounts of damage. Read 18 runes for multiple shot to get the max arrow count and that's it Keep multi hit regen time down to 1 sec or as close as possible this is your main attack All extra runes pump into penetrating arrow, don't worry about regen time cuz this skill will be placed into a 4x combo for killing anything big, ie, dragons. General gameplay----- Run around with mutiple shot buff on and spam multi hit at anything you see, this dishes out a ridiculous amount of arrows, fanning out in a huge arc big enough to cover the screen. When u come across something you can't kill in one or two volleys of this massive onslaught use penetrating arrow combo. My wood elf is level 60 now and already done with gold difficulty bout to go to platinum soon, defense isn't much of an issue cuz almost everything is dead before it gets into melee range and even with the mere 10% life leech I have currently, my health never drops below 75%. She really is a beast of a charcter. Word of caution tho, I play single player sacred underworld, trying to play this build in multi player will result in two things, pissin everyone off because they don't get a chance to kill anything, and penetrating arrow will create massive lag. But I can tell you right now nothing is funnier than walkin up to any dragon, (I've killed all 9) firing one combo skill, and walking away lol. Any questions, comments, or any insights to issues I may have as I progress is appreciated
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