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xcessive

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Posts posted by xcessive

  1. This is my CM Patch 0160 SW. This build is perfect as a first char, that can help every char that follows. I always wanted to make a guide, but I have been too lazy so far :)

    I think you will know which boni these are, even though its all in German. Beeing a ghost certainly helps (armor lore is my only defensive skill). I also did Ancaria Airlines 60 times. I always do it in the background, when I read the forum or watch mavies/series.

    EP gives another 70% Chance to find valuables. I´m currently at 16 runs without legendary.

    big_0007.jpg

    • Like! 1
  2. 48 minutes ago, Androdion said:

    Get a snapshot of the boni if you have Sword Mastery! :wow:

    I dont play any chars with sword lore (or any weapon lore) atm, I´m a big fan of hybrid CAs ;)

    And I think 2-handed weapons are weak in general (well this one might be an exception, but I´m not sure). 2-handed weapons only have the advantage of high damage, but at the cost of slower attack animations and less slots. With a single handed weapon + shield (I like to farm the shield of mirrors in SP), I can get even better damage when I forge 3x Jotuns Maw into the shield. But I dont have to. So I am more flexible and might have a better use for the sockets. Then there is a good bonus to Stamina and XP per kill, the armor from the shield and the faster attack animations. Different shields can add flexibility and utility to the char as well (glacial defender for damage mitigation or block chance CC (esp. with shield lore)).

    I cant think of a scenario, where 2-handed weapons would be better.

    Whoever created The Redeemer for the CM Patch did a really good job giving it as many boni as it has, so it stands a chance compared to a 1h-weapon + shield.

     

    1 hour ago, gogoblender said:

    wow...thats a sick drop... so lucky...I I just pulled up the stats on it in the Wiki..its so much cooler than my dumb widow drop first time hahahah

    I got the widowmaker as well. It dropped from one of these tree-champions on the dryad island. I had heard (read) a lot of rumors, that these champoins should be able to drop legendaries, but I never found a source confirming it. So I was really glad, that I could finally solve that mistery.

    Hmmm now that I think about it.... Farming the dryad island could be a nice way to get legendaries when you use the "Super Spawn" mod of the Enhanced Edition.

  3. Works much better with the jumps of the Shadow Warrior and the Seraphim. They have no cooldown and a longer range. With 0.2 sec regtime, you can go everywhere really fast ;) In fact, the camera stops "moving" when it tries to follow the char, the game just "reloads" the graphics on your new position.

     

    Maybe you could add "Assailing Somersault" (SW), "Belligerent Vault" (Seraphim) and "Forest Flight" (Dryad) to the description for this thread as well.

    "Propelled Levitation" (TG) should work as well, but I never tested it. The same goes for the DM, who could get down from his mount, transform into the dragon and then jump.

  4. When you press "ctrl" and leftclick your char will attack, whether there is an enemy or not. With a ranged weapon the char will fire at the cursor position. Sorry that I didnt meantion this. Its so naturally for me, that I totally forgot, that new players wouldnt know about this.

    And yes, there is lot of unique and set junk out there. I sell 95% of that.

  5. Edit: I am a sucker for lists and statistics, so I always noted the succes of my boss runs. Here are some numbers for you:

    • Guardian runs (4 Guadians + Egg): 255
      • Guardian 1: 19 Sets, 22 Uniques, 1 Legendary, 1 Mutation Set
      • Guardian 2: 65 Sets, 55 Uniques, 1 Legendary
      • Guardian 3: 56 Sets, 50 Uniques, 4 Legendaries, 1 Mutation Set
      • Guardian 4: 38 Sets, 48 Uniques
      • Egg: 45 Sets, 60 Uniques, 1 Legendary, 1 Mutation Set

    This was all in CM Patch 0150, the chance for legendaries might have increased in CM 0160 (Patchnotes: "Added several missing Legendaries (Tier 15 items) to the proper drop lists.")

  6. I can only recommend to take Enhanced Perception on every char and put a lot of "Chance to find valuables" in the armor. When you reach a certain point, you will mostly find yellow and blue items, only a few white ones and no grey ones anymore. It almost doesnt matter where you go. And a lot of sets/uniques. You will make a lot of gold (just look at the price difference from grey/white -> blue -> yellow).

    Each guardian always drops at least two yellow items (plus potions, gold, runes, books). If you can farm them fast enough, I would always do that. 

  7. Guardians have a chance for legendaries, orcs do not. Since sets and unqiues become really common when you reach higher levels, only legendaries need to be farmed.

    If you only want to level fast and dont care about legendaries, you should go through the cursed forest. That chain quest gives lots of XP.

     

    EDIT: Do you mean this one?

    Btw: I did 90 guardian runs with CM 0160 and got 3 Legendaries. I had ~150% chance to find valuables equipped and I always max Enhanced Perception.

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  8. The doors are always open in the free game. This might change, when you start the main campaign on a free server, but I´m not sure (and why would anybody do that? xD) The single player (and multiplayer) campaign advancements dont have any influence on that. You should always be able to get to the guardians. You can use the monolith or just the portal in the dungeon on the multiplayer island (this way you can ALWAYS go there fast).

  9. I have never seen a build that works with so many defensive skills. I think that its too much and that you will get problems with dmg on plat and niob. I would have swapped combat reflexes for combat discipline and maybe spell resistance for damage lore.

    But I´m really courios how it will work out, so keep it updated :)

    Edit: Can you post a picture of your bonus list as well? I´d like to see what kind of boni you use in your armor

  10. I dont think its a big issue. u can get one shield of mirrors in every difficulty level and the rest doesnt really matter. that shield might not even be the best choice for u, because u can make use of the blockchance close combat modifier when u have shield lore.

     

    I like to to repeat this quest in singleplayer http://www.sacredwiki.org/index.php/Sacred_2:The_Arena_Above_the_Clouds

    And I like the option to be able to play the campaign with other players, if there are any.

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  11. I´d recommend u to ditch spell resistance instead of shield lore, if u are going for bargaining. The Expulse Magic spell is your protection from spells, when you are fighting dangerous enemies. http://www.sacredwiki.org/index.php/Sacred_2:The_most_powerful_protective_CA_in_Sacred_2._How_"Expulse_magic"_works

    Spell resistance can only reduce spell dmg by 30% and help u against Damage over Time effects, but if u are going for a lot of Damage Mitigation (u should) and u learn to use Expulse Magic correctly, u wont need Spell Resistance.

     

    Dont underestimate the power of "Combat Discipline" (especially when mastered) together with "Chance to half regeneration times" (should be at 100% as mentioned before). Both boni stack additively AFTER all other regeneration time boni are applied. So together they will improve your regtimes by 70% (the mastery of CD will effectively improve your regtimes by 40% compared to no CD with 100% Chance to half regtimes). 

    Regarding Attribute points, u should fokus on Vitality and Intelligence. I dont think u will need Stamina, when u use Chance to half regeneration times, Combat Discipline, Pyro Focus (this should be maxed all times), concentration, grand invigoration, expert touch and BUFF SUITS http://www.sacredwiki.org/index.php/Sacred_2:HolosBrothers_Guide_to_Buff_Suits,_How_to_achieve_max_buff_benefits_without_the_regen_penalty

     

    I recommend to start every char in multiplayer, even if you are not planning to play multiplayer. This way u can repeat single-player-only-quests like the blind guardian quest over and over, which gives u one of the best shields, the Shield of Mirrors http://www.sacredwiki.org/index.php/Sacred_2:Shield_of_Mirrors . This way u can farm for a new one, every time u upgrade your equipment. U can also farm Silithars Finger Hoop for an early increase of Casting Speed and a better chance to hit, when u arent strong enough to kill everything just with your spells yet. http://www.sacredwiki.org/index.php/Sacred_2:Silithar's_Finger_Hoop

    Be careful in the cursed forest though. U should be able to do it when u are between levels 15 and 20. Bring a lot of potions :)

     

     

     

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  12. It would be a nice feature. The problem with different runes up- or downgrading only appears when u change the difficulty AND u want to forge runes into your weapons/armor. So its really REALLY circumstantial. And u could always upgrade runes anyway at the rune guy. Ofc it would cost some gold, but gold isnt really a recource that matters in sacred. The only time it matters, is when u create a new char and need a mount.

    I also dont think, that many people forge runes, most will just increase the CA directly. And higher tier runes give the same +1 to the CA as lower runes do. So there should really be no problem.

    The change would reduce micromanagement and save time.

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