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NathyielNathyiel

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Posts posted by NathyielNathyiel

  1. I just crash. Another Connexion lost error. but my conexion have been fixed and I didn't have any internet problem at this time.

    I was able to see "game saved" on the screen, when speaking to a PNJ at the end of a small quest. More likely another bug, unrelated to drop.

     

    edit: crash again on the quest. screen of the error. I will try to save winEvent.

    edit 2 : Event report of the 2 crash. I don't know how to get something useful from it.
    https://drive.google.com/file/d/1CjYbXNA8Pz9dfE-z57WnBakQj2bJWCWn/view?usp=sharing

    edit3 : Finally, I get a random quest reward.

     

    crash_sacred2.png

  2. @Flix

    I looked at Drop and Blueprint. I didn't found anything that look wrong (like unclosed block).
    I have seen that you have removed completely Droplist 1495. So I have tested to add it again .... so far, no crash. I will make a new comment if I add a crash.

    it's the 2nd block at the debut of the file

    mgr.createDroplist(1495,{ -- Droplist_all_normal_ARMOR_ONLY

    but there's something else as I don't have anymore loot from quest. I only get specific reward (rune) but no random drop, nor gold or "circle of life" ring (I know you nerf it ... ). only XP.

     

     

     

  3. Got a CTD with "Missing Patrol" when speaking to the guard to finish the quest.
    HE level 5, in bronze.
    (Started in Silver but switched back to Bronze as it will be quicker to test everything.)

     

    edit: reload. I was able to give the quest and take the follow u without problem)

    edit2: add a "connexion lost" error when handing another quest. I have a bad internet sadly but Holy Hannah!.

    • Thanks! 1
  4. I was thinking the PNJ was in the "car showroom" dungeon. It could have been super cool. Keep searching ...*

     

    OK, found the dragon mount vendor. Totally amazing. Not easy to access but cool location.

     

    Need to found how to obtain the armored wind serpent and the hyppocampus.

  5. Hello all brave warriors and talented mages.

    The French translation is finally over. I put the link of the French forum.

    You can test it and give me feedback. I could easily correct for the next version.

    A big thank you to Flix for his patience and kindness. ;)

    http://www.jeuxvideo.com/forums/42-13796-39802799-1-0-1-0-pc-mod-diablo-en-francais.htm

    Good. Is there's a way to integrate it into the mod or should it make it too big :)

    • Like! 1
  6. No one for Glacial Thorns ?
    It's just totally insane. But it's power is in the fact that it can be use on single-target boss killer as well as Area of Effect for killing all Kobold around.

    But Yeah, I don't think in pure damage it's the number one.

     

    On Raging Nimbus, between the fact that it block view under it (thx Flix for the more transparent texture) and its targetting weiderness, it's a little deceiving spell to use.

    • Like! 1
  7. Just a short question.

    According to the CM-Patch notes the regional level caps have been removed. But when I started in Bronze difficulty I recognized that the creatures in the early region were outleveled fast by me. For example, the Kobolds were level 2 when I was level 5.

    Aren't they supposed to level up with me until level 60, which is the difficulty level cap for Bronze? Or did I misunderstand anything?

    The starting zone is an exception. Mob there will always be easier.

  8. there's different things in one question:

    1) spell casting animation.

    Contrary to D3, all spell have a casting delay that can be reduced with Casting speed stat on item. I think that Flix reduce it for teleport in the D2F mod, to make it smoother to use.

     

    2) graphics engine.

    Diablo3 use a light engine with fast loading texture and limited area. At contrario, Sacred 2 use a lot of texture and effect in an open world.

     

    3) Camera setting.

    in a game with a fixed camera that only show fround, there's no need for perspective, sky, etc. It help a lot.

     

    With good and recent hardware, technicale limitation shouldn't be that importante.

    But the cast time will still be here but it's part of the gameplay : nothing is instant.

    • Like! 1
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