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Bondbug

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Everything posted by Bondbug

  1. Just testing GoGo's instructions. Yeah! Wow! Dumplings. "Oh ain't her suet dumplings fine? By Jove I mean to try 'em..." (from old English folksong) As you said it's addictive. I've sat up half the night trying to get this thing sized right. Good job the wife is away!
  2. Yeah. The French are having a holiday today too. I thought it was for Ascension. I bet your National Day is a lot more fun than Ascension. Have a great time.
  3. Well, er... I am available this week. I might drink more of the wine than I give you, but I won't crease your newspaper. Oh, just one question madam. Do you have a separate staff toilet in the house, though I suppose down the garden would do, as long as the toilet paper is torn from a good quality newspaper.
  4. Sorry about that. Smell of burning from the kitchen. Never think you have time to go back to the PC for a couple of secs. Anyway burnt tatties and beans are quite nice. Reminds me a bit of the tatties we put in the bonfire on Guy Fawkes night in the days when we were not all nerded (that should be 'herded', but then again..) off to the communal bonfire where all we are allowed to do is stand back and keep our hands clean. Er..where was I. Quebec. Ah, yes. I got to go there next year. So is it a safe sort of place for a fragile old man, a bit ga-ga, with no money, and no drink problem? Tell me about it Gogo, pal. Favourite bars, good places to eat, cheap hotels, good places to eat, parks and gardens, good places to eat. These French people seem to think you are something to do with them. But they also say you like them even less than the English cos they let you down somewhere about the time those ungrateful American colonies were revolting.
  5. I thought it was some wild place out in Alaska, full of bears and gogo dancers, and a bit weird-like. Well, no. Seriously - is serious allowed in here? Seems you guys are having a birthday next year. 400 years. I thought the world was older than that. But do they speak say, er..French or..er English or something, or is it just communication by grunts? Cos I have to go there, and I need to know if the natives are friendly, and all that.
  6. Hi. Anybody in here ever heard of Quebec?
  7. For yummy dumpling pix, Delia again: http://www.deliaonline.com/search/?qx=dumplings and if they turn out heavy, advice on this link: http://www.deliaonline.com/messageboard/7/31774/thread.html And I couldn't even be bothered with egg and chips - found some cold pork, chutney, half a tomatoo; ice cream and coffee (not together) Even forgot the plonk Why do I look at all these mouth-watering pictures. Gotta lose weight while the wife is away. Gotta.
  8. Double posting! But for mouth watering steam pudding pix try this link http://www.deliaonline.com/recipes/selecti...ad,1497,RS.html You will notice that her Spotted Dick' is the swiss-roll variety which is perhaps the correct one. Make the dough, roll it out, sprinkle on the dried fruit, roll it up. Mine looks like the treacle pud without the treacle (golden syrup, why do we still call it 'treacle' when 'treacle' is different) but with the fruit stirred into the dough and therefore spotted like a dalmation dog. I have to emphasize that the vocabulary here is English english. American terms are not necessarily the same. Jelly' for instance which Caroline used, I think in the breakfast thread, is 'jam' here, our 'jelly' is, I believe 'Jello' in US, Turnip in N.England, is Swede in S England (and vice-versa) and Rutabaga in US and oddly enough in France. Odd that 'jelly' is used for jam in parts of Scotland. There's a Glasgow folksong 'yu cannie flings pieces oot o' twenty story flats', which refers to the effect of throwing out a 'jilly piece' (jam/jelly sandwich) to the child playing twenty stories below. At one stage it is intercepted and enjoyed by the pilot of a low flying plane. The term 'cookies' is another American-Scotland link I think. Time to go and try to find some dinner/lunch. No shops here and I omitted to put something out to de-freeze, and I hate the microwave. Egg and chips again perhaps; Surely I could boil some tatties and carrots and find a chop......at least there is plenty of plonk, but plonk with egg and chips....hmmm........
  9. I would have thought they would like blancmange, and that would be no problem for them to make - milk, a little cornflower, a little sugar, flavour to taste...like making a thick custard, putting it in a mould and leaving it to set. Is blancmange still around or has it disappeared like so many of the old standards. Do you remember barley kernel pudding? It was a regular when I (and perhaps your gran) were kids. One of the 'boring' old milk puddings that so many do not like because they were a part of their school dinners. A lot disappeared shortly after the Hitler war, a bit like turnips (or perhaps swedes to you, rutabaga to the US) did in France because some French ate nearly nothing else for some years after 1940.
  10. Well, I came down the stairs this morning, and the butler served me (I opted out of the porridge and kipper today) bacon , egg, sausage, black pudding and kidneys and fried bread, off the 'hostess' on the sideboard. No fried tomatoes this time or baked beans - I am a bit off them just now. I dithered about a pastis, but eventually settled for a cuppa. But before I could eat it I woke up. Corn flakes as always.
  11. No photos till someone tell me how it is done. But herewith Spotted Dick and Dumplings, two suetty favourites. Spotted Dick To me it is a basic steamed pudding with dried fruits in (currants and/or sultanas) – I.e. ‘spotted’. So my recipe: for 4-6, uses a 1.5-2 pint pudding basin with a good rim. 6 oz self-raising flour 1 level tsp baking powder 3 oz fresh white breadcrumbs 4 oz shredded beef suet 4 oz sugar 1 egg milk to mix a very little salt (to taste) 3 oz dried fruit (currants and/or sultanas) Sift flour, baking powder, salt into miing bowl, add breadcrumbs, suet, sugar, dried fruit and mix well Lightly beat the egg and stir into mix with sufficient milk, to make what my book calls a ‘soft dropping consistency’. Make sure it is smooth, then mix in the dried fruit. Butter the pudding basin. Spoon in mixture till 2/3rds full. Cover with double thickness of buttered greaseproof paper, pleated across the middle of the basin to allow for expansion, and secure with string under the outer lip of the basin. If you have a double pan with a steamer upper half, use that – lower half ½ full of boiling water. Otherwise place the basin on an upturned saucer in a saucepan and fill with boiling water up to 2/3rds way up the outside of the basin. Cook 2 to 2hr30m. If the pan needs topping up, use boiling water. A pressure cooker is much more to the point. Cooking time depends on the weight that closes the top vent. If you have a pressure cooker book you may find guidance. Perhaps instructions for a ‘fruit sponge pudding’ that is much the same without the suet. If you have ever made steamed puddings like treacle pudding, jam pudding, this is the same basic mix and technique, but mixing-in dried fruit instead of putting a jam, marmalade or golden syrup ‘sauce’ in the bottom of the basin. Plenty of not-too-thick custard, is. But any suitable sweet sauce (white sauce with a dash of rum?) would do. Suet Dumplings. No meat stew is complete without them and they are the simplest of all recipes, originating in Norfolk apparently. No need for quantities. Mix flour and suet, 2 of flour to 1 of suet, salt and pepper to taste. Mix with water into a soft firm dough. Roll into balls about the size of golf balls or walnuts. Drop gently into the stew about 20 minutes before the end of its cooking time. Dead easy. You can add some baking powder to the mix (the container will tell you how much per total combined weight of flour and suet) OR you can add some breadcrumbs, as in the suet pudding recipe. This is a traditional way of lightening the mix. You can also add a pinch or two of parsley, chives, sage, or your own favourite herb, if you like - de-li-ca-te-ly. BUT TAKE CARE. As with pastry, dumplings need a light hand. Mix the dough with a knife blade or spatula. Handle gently. Hot hands, or too much vigour may slightly melt the suet and you may get cannon balls. I have a picture entitled "parsley dumplings set off a cider-flavoured beef stew from Devon", if someone can tell me how to post it in here. Not very good with photos but I can learn. It is a scanned image of a photo in .jpg format, but that can no doubt be changed
  12. OK. Spotted Dick and dumplings. I'll dig, but unfortunately my treasured wife is off to GB tomorrow for a week and she is the authority. Will come back to you soon as poss
  13. Well; yes...er...but me I haven't made one for about 50 years. I eat them any time I can get wifey to stop saying she doesn't know what they are and actually make one. I'll wait and see if we get any response from the expert chefs. Then I may even try my hand next week when she-who-must-be-obeyed is away in GB. You only get photos of things that look good enough to eat. For a change from custard try a white sauce with rum in it. But mind it don't curdle.
  14. Seeing Erialc's Yorkshire puds, which are nearly as good as those my beloved wife (who as usual is looking over my shoulder) makes with the roast beef, may I ask for her advice, beautiful pictures etc. on the subject of Spotted Dick. On this subject I am free to talk without worrying about the Missus. This was one of the standard steam puds of my youth, but wife's mother never made them so she knaas nowt about it. To me it is a basic steamed pudding with dried fruit stirred in rather than treacle, marmalade or whatever in the bottom of the basin. But with suet, self-raising and breadcrumbs for the mix. Not in a clout in water, but steamed, covered, in a steamer or pan, or these days in a pressure cooker. I've just sent a recipe to Grey Eagle, but I am not sure if my idea is right. Can erialc or any other help? Does anybody still eat steam puddings? Plenty of custard. I used to think it was a north of England thing, but last time I saw it on offer was in a workies caff in Portsmouth, with faggots as the main course.
  15. A Combo (and Rune) Guide Compiled by a beginner for beginners, with information from posts too numerous to mention individually, from personal experiments with all characters in SP at low levels (none above level 25), and with special thanks to FrostElfGuard for editing and correcting the draft, and for adding all the more advanced info. Thanks also to Caroline and Myles for encouragement and advice at critical times. Contents: Part 1 - Terminology used here A. Intro. B. Runes. Part 2 C. Combos. 1. Boosting Combat Arts with Runes. 2. Combo Structure 3. General Part 1 Terminology used here: COMBAT ARTS (CAs) are generally comprised of SPECIAL MOVES, which need physical regeneration, and COMBAT SPELLS which use mental regeneration. Physical characters use only Special Moves: • Glad • DE • Vamp Mentally oriented characters use only Combat Spells: • BM Hybrid characters use both: • seraphim • WE • Dwarf (why is the Dwarf here? Though all his CAs use PR, the Cannon-based Arts can be improved by "All Magic Spells +1" amulets.) • Daemon A. Intro. Combos are created when you visit a Combo Master (same guy who you trade runes with). The first Combo Master in SP is in Silver Creek, you must complete a quest for him before he can create combos for you. Don’t worry too much about getting there in a hurry except perhaps to trade runes. Make sure you have also completed the first Blacksmith quest. You will need the blacksmith for socketing runes for battle use, some time before you can usefully start thinking about combos. Combos are most useful further into the game, and it is convenient to have a blacksmith in the same town as the Combo Master (consult map). It will take you a fair time to collect a number of runes of the right type for combos. • You can have up to four combos. • Each combo can have up to four Combat Arts (Moves or Spells), of any level, which will be cast in sequence. • Combos cost 100 gold per level for each CA, totaled, then multiplied by the number of CAs in the combo. e.g. a combo with 4 CAs of 6, 4, 8, & 5 levels will cost (6+4+8+5) x 100 gold x 4 CAs = 9200 • Upgrades are priced as if they were completely new combos (sheer robbery!) • CAs can be upgraded in two ways: 1. by acquiring ‘gear’ which carries a CA upgrade; 2. by the use of Runes. • However, combos are just one of the options you have for using Runes to boost your combat performance. So first we need to look at the use of Runes. B. Runes. 1 You can use a rune in any one of three different ways: • right-click (‘eat’ it) and boost the level of the combat art in your fighting inventory or • socket it onto your equipment; • exchange it, with others, at the Combo-master. 2. Each rune you pick-up in the course of the game carries 2 bonuses: • a one point upgrade for a Special Move or Spell; • a ‘general’ bonus’ (the text is often, but not always, in gold/yellow) -- for instance: +10% on attack and defence; +3% on “leeching”; +2 on constitution; +10% on fire damage; etc.. This second, ‘general’ bonus is only effective if it is socketed to an item that you are wearing at any given time. It has no effect if the rune is ‘eaten’ or if a socket-boosted skill is used in a Combo. In other words: you are encouraged by the game to socket runes to get special advantages. Runes socketed will only boost levels of combat arts you have already trained in (right-clicked on, or started the game with). That is, unless a combat art is active, it cannot be boosted. Some characters (the Vampiress and Daemon) have combat arts that are only available when they have transformed. 3. For all Runes where the CA bonus is applicable to your character you can gain both bonuses only by socketing one such Rune to an item you will wear/carry in battle. 4. Otherwise: • For Runes for your own character type: if you do not need the ‘general’ bonus, then consider ‘eating’ the rune for the Skill/Spell bonus which will then be available at all times. • For Runes of other characters, a) if the Combat Art bonus is appropriate, you can socket as many as you wish on to items which you will wear/carry only when creating Combos. Do not, however, think you can fill only two of a total of three or four sockets for the time being and add more later - you will lose all but one of the currently socketed items if you try to add more runes. Also remember that you can only wear/carry one of each type of gear during Combo creation. Do not, for instance, split runes of the same type on to two different helmets or 2 different weapons. b) if the Combat Art bonus is not applicable to your character, you can still acquire the second bonus, by socketing for use in battle, particularly early in the game when this is the only way you can acquire (for instance) ‘leeching’ bonuses. Note again, as stated above, that if you wish to move socketed bonuses forward to better equipment as the opportunity arises, make sure only to socket one such rune onto each item so that it can be recovered later. 5. Be aware that there are a number of rune equivalences across the game. • For instance, Multi-hit occurs for most characters. The Vampires’s version of Multi-Hit also conveys 3% life leech, and so Vampiress Combat Move runes are often sought to boost regular melee attacks of most characters. If a character wants RSM, then the Gladiator version might be socketed. It all depends on taste. • Further: Daemon combat moves also map onto the big three (Multi-Hit, Hard-Hit and Attack -- though their artwork and names do not match up. Soaring Daemon==Hard Hit. Similarly, WE Attack is called "An Eye for an Eye". 6. The boost from equipping socketed equipment goes away when you switch equipment or unequip it. So, be warned! If you wish to recover a socketed item (rune, ring or amulet) -- you can only get back one item out of set socketed into something. So, make sure you choose to pull out the right one! (People often use the leftmost socket for the most prized socketable. That way a habit develops when resocketing.) 7. Because of #6, people often make a "combo suit". This is a set of armour (and weapon/shield) kept in the chest to use to boost CA level for the making of a combo. CA level once locked into a combo is no longer dependent on equipment worn. Thus, you can safely stash such equipment...often changing into RSM or RS (and life leech) based equipment for general adventuring. Part 2. C. Combos Combos serve two main functions: 1. To allow the use of certain boosted combat arts at levels well above those directly available in your ‘backpack’ (fighting inventory) 2. To allow you to initiate a series of up to four pre-programmed CAs--without having to wait a long time to regenerate the CAs. 1. Boosting Combat Arts with Runes This is done by socketing relevant CAs on to armour or weapons which you will • EITHER wear/carry only while you insert that skill into a Combo, • OR wear/carry in battle to gain the additional ‘general’ bonuses – see above under ‘Runes’ For Combos you may need to change equipment for each different boosted entry in the same combo. Once the combo is constructed the socketed armour/weapons can be removed and stored for any future combo changes (See Runes #6 & 7 above). The level of a Combat Art in a Combo is a snapshot of the total level of that art as boosted by bonuses attached to the clothing worn and weapons active when you made it, and will stay at that level regardless of subsequent clothing/weapon changes. There are in effect only 4 Combat Arts that can be boosted by the runes of other chars, all Skills, and all are ‘instant’ (see below): • Hard-hit, Multi-Hit and Attack, which occur under varying names for different characters • Combat kick; • There are 3 versions of Combat Jump – seraphim, Glad & Vamp – but they are not compatible Other Combat Arts can only be boosted by finding, and wearing, gear with the appropriate bonuses. However each character has 7 or 8 armour slots, and can carry a single-handed weapon and a shield, all of which may carry 2,3,or 4 sockets. In theory then you can boost the above 4 combat skills by 20-30 levels! • In higher levels of difficulty, the rings and amulets can carry more than plus one...so you can get significantly higher combo boost by shopping for better jewelry. • While the levels of combos will be low in bronze, the bonus of being able to rapidly execute up to four attacks at once --which can be regenerated by one yellow potion (concentration potion) is an amazing advantage. • If a drop boosts your chosen combat arts, save it, it may be useful for making a combo later. 2. Combo structure There are 3 main types of combo: 1. a combo consisting of one of a single CA, boosted by various means, and of a considerably higher level than the basic Combat Art in your backpack (which depends solely on how many have been 'eaten'). eg: for Gladiator: 1x HC; for BM: 1xSS; 1xGM; for seraphim 1xRBoL; for Vampiress: 1xTiV. 2. a combo which consists of one CA placed in all four slots to operate in sequence, the 4x combo, eg: for many classes: 4x HH; for BM: 4xIS; for Dwarf: 4xFT. 3. a combo consisting of a series of different CAs., eg: for seraphim: 1xRBoL, 1xL, 1xLS, 1xCL; for Daemon: 1xFD,1xIP,1xHS,1xBD; for Glad: 1xDS, 1xSJ, 2xAtt. The first type is no problem. Single CA combos are simply a means of providing one single combat art of a higher level than you could otherwise manage. It will normally be one of the 4 CAs that can be boosted with other characters’ runes, but gear-boosted CAs are possible. For the rest you will need to know which runes are ‘duration’ and which are ‘instant’. Fortunately this is one of the definitions which is clearly set out in the game. If you ‘hover’ the point of the cursor over any CA in the ‘techniques’ pocket of your ‘backpack’ you will see ‘duration’ noted where it is relevant. Any CA which does not have a ‘duration’ specified is by default ‘instant’. BUT it is not quite as simple as that. You also need to consider the character of the ‘duration’ CAs. You need to consider whether ‘duration’ applies to 1. an action which is cast then controlled by the hero over a period of time I.e. needs continuous involvement - “cast and control” (d-C&C), or 2. an effect which is instantly created but then carries on for a ‘duration’ without further action by the hero - “fire and forget” (d-F&F). Fortunately there are very few of the d-C&C type runes. Only two in fact which are completely so. They are the seraphim’s BFG and Energy Bolts. WE’s Multi-Shot is also C&C, but can be followed by arrow runes. • For the 4x combo use only ‘instant’ CAs. With ‘duration CAs only the last one will serve its full duration. Some combat arts are worth repeating immediately, so, you see the 4x Hard Hit example above (often used on Dragons. A target that will be around for 4 hits.) • For the multi CA combo you can build up your own series. If you want to include duration CAs, include only one of each type, and if you include a ‘d-C&C’ CA then place it last in the sequence. Example, using the Seraphim: Hunter Seeker + Combat Jump + Rotating Blades of Light + Energy Bolts will work (I don’t say it is a good mix, but it works and you have to remember at the end to direct your energy bolts). But if you place Energy Bolts earlier the subsequent CAs will not happen. • Some people run into a little trouble when they create combos. What they do is basically create a combo that doesn't work or all, or only works under very specific conditions. • Simply put: each combat art in your combo has specific requirements. Hard Hit requires a target in range. Stoneskin requires a target that is not currently marked as possessing Stoneskin. Fire Wall requires a Daemon character tranformed into Fire Form to cast. Summon Bats: Blood Swarm requires a Vampiress transformed into a Vampire. To create a successful combo, and to make a combo work in the field, the conditions required by the combo must exists at cast time. So, when in doubt, test out the combo you want to make by acting out each part in order. If it works, great. If you can't really test it because your timers won't let you... just make it and test it in reduced conditions. That is in SP, in an area of the game where the opponents are greyed out. These targets won't move around much, and it makes testing much much easier. While testing, keep in mind one concentration (yellow) potion is all you will need to completely regenerate your combo. So shop a bit and stock up on yellow pots. • For the seraphim, BFG and EB both are combat arts that should be placed last in a combo. They both have states where the next thing to do is pick targets. Anything else will halt the combo. So, if you use these combat arts, put them last in your combo. • You should change equipment as necessary for boosting before placing individual CAs in the combo, but be sure to collect what is needed from the storage crate before you start, and be sure the appropriate weapons are ‘active’. 3. General 1. If you're in the middle of casting Combat Arts in a 4x or multi-CA combo, and you do a weapon attack on someone, the combo execution will be stopped but you'll still have to wait for the full regeneration time. 2. Your combo may be interrupted by stun effects. That is, if you are stunned in the middle of execution of your combo, you are halted as if the combo fizzled due to invalid states. Which, when you think about is true: you can't do anything while stunned. 3. Concentration, Meditation, etc do not affect the regeneration times of Combos, so regen times of CAs in combos will be greater than for the same CA cast normally. 4. Only yellow potions can shorten combo regen times. Their effect is instant. 5. Combos cannot be initiated on horseback. However, if the CAs in the combo are permitted on horseback, you can initiate the combo while on the ground then mount the horse and the CAs will continue to operate. 6. It is not possible to tabulate all CAs for you. But you can check for yourselves. If in doubt, test it out in SP. Before making a combo, save the game, and check the following by using the CA: a) Is it a duration C&C type or not? This should be obvious when you use it. They are in any case listed above. b) Where do you need to right-click to set it off, I.e. on the hero or another target. Many combos will not work unless you ‘fire’ them by right-clicking in the place required by the first CA in the series. (In other words, meet all the state requirements for a combo before trying to use it.) 7. Given the above simple rules, you still need to think carefully about the suitability of some CAs and whether your sequences are logical. Some CAs can be cast at a distance from the target – no good including HH here. Make sure you have the appropriate weapons ‘active’ – No good casting a Multi-shot combo with a sword in your hand. (Again invalid state=fizzle). 8. The forum is full of suggestions for combos preferred by experience players, but it is fun to put your own together and try them out – even if at the end of the day you opt for one of the tried and tested groupings.
  16. Poor struggling peasant ! How did you guess? How long can I keep it just like that. Hardworking farmhand - that I remember, but never again. And I get the impression that the average age for Sacred is nearer 40 so there's hope yet for us oldies
  17. Quite right too. You never heard of second childhood. Sorry to bust in. Seems I am the newest and oldest member. I came in with the Jazz Singer and the Great Slump. If you come across a seraphim with a hip-replacement in Sacred it's probably me indulging in wishful thinking.
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