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DaveO

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Posts posted by DaveO

  1. The lore and focus skills are good early investments for modification points and 10-20 points around character level 50. Beyond level 50 and into Platinum and Niobium difficulties I've found thru experience that mastering armor and spell resistance first is a good way to go. Focus skills should stay at 10-20 points until you can put in enough points for mastery. If the Focus skill helps in hitpoint regeneration or spell resistance, then I get it to mastery ASAP.

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  2. I found this on the GoG forums with a different procedure than before. Perhaps this one will work better than the other one.
    Hi,
    today I have tested to install the game again. Now it works. The game does not crash during installation.

    My Weapons:
    Debian Jessie
    Kernel 4.4 from Backports
    fglrx-driver 15.12 from Backports
    Play On Linux 4.2.5
    I use follwing wineversion in Play On Linux:
    Wine 1.9.7
    I use follwing extensions (dll) in Play On Linux:
    - gdiplus
    - d3dx9
    - vcrun2008
    - vcrun2010
    - corefonts (Microsoft Core Fonts)
    - tahoma
    I installed PhysX from Nvidia from the installer during game installation. I did not use physx from Play On Linux.

     

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  3. I believe Alchemy is worth the skill choice due to the boost to potions. I've had a SP character go beyond level 100, and I never saw strong health potions to offer better healing. I am currently replaying characters with CP 1.50, and I have yet to rebuild any character past level 60 but I still believe that healing options for characters that don't have access to healing combat arts is a good plan.

  4. I've read in the development and testing of Windows 10, that the preview version has a way to disable the entire OS by the designers. I can guarantee that this will secretly stay in Windows 10 actual release and once the OS is deemed "no longer supported" the designers turn on the "disable OS" and force you to get the newest version of their software.

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  5. The Celestial Magic skills do offer good healing benefit from Hallowed Restoration, but with an energy shield the benefit is not realized as much. Since you seem to want to go down the spell caster route, Ancient Magic adds in damage along with resistance reduction once mastered.

  6. If your intent is to keep Warding Energy having a high impact, you need to add Revered Technology Focus to the build in my opinion. You get the most out of either energy shield, and you have two offensive options for monster groups(Archangel's Wrath and Flaring Nova). That leaves only two skills, so I'd pick Constitution and Ancient Magic.

  7. It is possible to have all three buffs as an Inquisitor. The question is whether you want or need to. Soul Reaver when properly modified gives a pretty good bonus to health regeneration which negates the use of Purifying Chastisement. Nefarious Netherworld and Astute Supremacy tend to be my areas of development. Both aspects have at least one combat art suited for mob attacks. The Inquisitor has a good Dexterity value, so short swords like Ancrid's Blade and Kuan's Pride may be a better avenue than hafted weapons or regular swords.

  8. Personally, I don't see the Speed Lore skill as a wasted skill pick. Take the Inquisitor as probably the one character who would get the best benefit. Added attack/defense bonus, plus the multiplication by Soul Reaver, plus a ring like the Bar'Tenders ring and I don't see how you can't have an attack rating in the tens of thousands. Granted that would not be a permanent bonus.

     

    I just checked the Sacred Wiki, and the Inquisitor can also choose Alchemy as a secondary skill thus providing another boost to the attack rating.

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