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DaveO

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Posts posted by DaveO

  1. A LONG time ago, there was an old SSI game I used to play called Eternal Dagger. My mention of the spear was a reference to a spear you could purchase in the game that had ice damage along with the chance to paralyze. Such an item, even if given "Chance to stun" would probably be too powerful for Sacred 2. The game also had a +7 greatsword, which was the best possible weapon you get if you knew where to look. In the game, +6 items were the best that could be had thru enchantment. And in the previous game, you had the Wizard's Crown. It was an item that let you cast lightning, improved the spell casting, and had high defensive bonuses.

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  2. There is the Divinity: Original Sin game coming out from Larian if I'm not mistaken. I've not seen news of anything else that really interests me.

    Personally, it's fine if I don't find another RPG any time soon. It gives more time to go thru and complete the Gold Box and Wizardry games among others I have waiting.

  3. This seems like they are taking the idea of the "Demon" weapons from Silverfall - Earth Awakening. In that game, you could level the "Demons" in your weapons. I never really bothered since that was buggy.

  4. The loot system is significantly different in the newest patch, and they made encounters harder. Items with single or two stats have been forced aside by rare items that are better and have a lower level requirement. I had multiple characters that I wanted to advance due to needing to use all items waiting for them. Most of them have pretty good rare items now, and I'm talking about only after a few levels of play.

  5. Turn off Physix. It's seriously unoptimized for any system. It may work decently with the Greatest System Ever Built, but you'll eventually run into lag with Physix enables.

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  6. After thinking over this build and the intent, I do agree that Mentalism Focus should be taken and not Lore. You could argue that Spell Resistance could be replaced by choosing Kybele to heal if needed. Shield Lore could possibly be added back or Damage Lore. Damage Lore seems to be a better choice due to it impacting multiple combat arts of the Dragon Mage as well as damage inflicted from the ranged attack.

  7. One idea for a Javelin legendary could be similar to a weapon in a very old RPG I once played. It would have Ice damage along with a chance to stun(could be a specific value or scale very slowly). You could also come up with something attached to history like the Spear of Destiny.

    As far as shields go, the only thing I can think of would be something with either damage(shield bash) or would reflect damage(think of a mirrored shield).

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