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DaveO

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Posts posted by DaveO

  1. I still play under CM patch 1.30 for Sacred 2. My time zone is Arizona, which would be two hours ahead compared to your EST. I have Sacred 2 installed under Windows XP, but I'll admit that I've never tried tunngle. I suspect that your Sacred 2 configuration would have to match mine for any attempt to connect to work. The biggest challenges I see would be in regards to the technical and time differences.

  2. I'm guessing that you're playing a Seraphim. The main problem with the Spider Queen is that she is a spell caster. I've built my share of Seraphim's and did a tweak on the "Ultimate Dual Wield Invincible Seraphim build". A LOT of Seras go for the Divine Protection/Energy Shield route, but I have seen how good Spell Resistance is when mastered. In my opinion, if you want a no-holds-barred hard-to-kill seraphim then Toughness, Spell Resistance and developing the Celestial Magic Focus and Lore works wonders. You can have an instant casting heal spell(Hallowed Restoration) that will replenish thousands of hit points of damage AND mitigate damage over time. You could also try a triple aspect seraphim, although you'd have to only go with CM Lore due to other skill requirements.

  3. The only way I got a fairly stable Sacred 2 was to install it on Windows XP. I had too many randow crashes from both the downloadable and retail editions. I tried all possible stability fixes, but decided to stick with dual boot. I still need XP for other games, so having a dual boot setup is pretty important for me.

  4. From what the wiki says, Ancient Magic only effects resistance and not mitigation. With a narrow stream from GoW and having it modified with the Poison Mist mod(I'd choose the last one), you have two damage types instead of one hitting a target multiple times. Both of those damage types are going to be resisted less with Ancient Magic. That was my reasoning.

  5.  

     

    VII.) Questions

     

    1.) How exactly does the BeeEffGee affect other weapons? - No effect

    2.) Do Pole Arms or other melee weapons benefit from the buff as much as Ranged Weapons (because I read somewhere that it increases your Ranged Weapon Skill for example)? - No

    3.) Do Javelins and Halberds have a higher base damage than Energy Weapons and Long Bows?

    4.) How much lower is the damage of Short Bows, Energy Pistols, Throwing Daggers and Throwing Stars, compared to the weapons mentioned above?

    5.) If I use the BeeEffGee as buff, do Ranged Weapons or Pole Arms do more damage (considering as well, that I will probably spend my attribute points differently as well (Dexterity/Strength)? - Only your attack speed is affected by BFG

    6.) What is the maximum level of Endijian's Javelin and how much worse is it compared to other Pole Arms? Does it deal less damage than good one-handed ranged weapons?

    7.) Does the level cap of the BeeEffGee make other weapons, with higher levels, more effective than the BeeEffGee itself, considering that those benefit from its buff as well, or does the BeeEffGee still outclass other weapons with both Enhancement Modifications? BFG does a HUGE amount of damaage in comparison to melee weapons

    8.) Do the Enhancement Modification and the Gold Modifications of the BeeEffGee affect other weapons as well? No

    9.) Is Shield Lore considerably better than other Defensive Skills, if you intend to use a Shield anyway, or is it kind of equal to them, but forces you to use a Shield to utilize it?

    10.) Are common shields considerably worse than unique and legendary ones and does that I intend to use one make the Shield Lore Skill less useful?

     

    Thank you in advance and please excuse my bad English.

     

    Marijan

  6. If you use more than a few Combat Arts, then Combat Discipline will help the damage of all of them. If you rarely use more than a handful of Combat Arts then I'd avoid Combat Discipline. I do believe that Concentration is a good pick. You may want to think about Source Warden Focus or Lore along with Lost Fusion Focus/Lore. The only reason to choose all three depends on whether you want all of the trees available rather than two. Warding Energy Lore bumps up the shield points much more than only Willpower.

     

    You'll definitely want your shield to have a lot of power since you are not choosing Constitution as a skill.

    • Like! 1
  7. I downloaded and played the free trial. Maybe I'm missing something, but the game just seemed boring and not worth the current price. It might be worth between $10-20 for me to try it again.

     

    I did try a few different characters and got one character close to level 10 in case you think I just tried the game without giving it a chance.

  8. When I went all the way thru Bronze, I remember that the character reached close to level 40. When I switched to my new system of Bronze to level 12 and then switching to Silver, the character will reach close to level 75. I have a Seraphim in Gold that I parked at level 89 finishing the Swamps. I might hit level 100 at the end of Gold(fortunately, I modified the Balance.txt file to prevent the level penalty after 100).

     

    Even with a mastered Enhanced Perception, the good finds are pretty rare. From my experience, EP seems to help more for finding rare or unique rings and amulets that it does for finding those lottery sets(WoW set is the easy example).

  9. With the Shadow Warrior getting the best Willpower bonuses, AND the NIF lightsaber adding a percentage bonus I thought I'd put my thoughts down in regards to a build.

     

    There are plenty of points to get lightsabers as drops before the NIF lightsaber comes into play.

     

    In terms of equipment or sets, it really seems pretty wide open. Armantin seems to be the natural choice with the double hit as part of the set bonus. I could see Pandamonium or Denderan being options as well.

     

    For skills, it seems like the below would be required:

     

    2. Tactics Lore

    3. Armor Lore

    5. Dual Wield

    8. Death Warrior Focus

    12. Concentration

    18. Malevolent Champion Focus

    25. Constitution

     

     

    If investing all points into Willpower, I'm not certain if Spell Resistance would be needed.

    Damage Lore would seem like a good pick to put in additional damage on top of the Willpower increase.

     

  10. In my opinion, any type of melee Inquisitor is better picking Nefarious Netherworld for a focus. Gruesome Inquisition relies too much on the Inquisitor taking damage in order to increase damage output. With the Soul Reaver buff, your Inquisitor will have tons of attack and defense as well as some healing if you mod it correctly.

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