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Nihilith

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Everything posted by Nihilith

  1. Hi there I'm currently writing a guide about sacred... yes another guide... but this one will be... specific. So, one of the chapter is dedicated to the presentation of the different classes of characters. In introduction, before diving into the normal process of writing, I try to lay down a fun dialog between a player (named player x) and one of the char. This dialog is always turning in favor of the char, most of the time hurting or slaying Player x in the blink of an eye, showing the power of the class. I need help for some of the chars, so unleash your imagination, develop your sense of humor to his final limit and write down some fun dials Here's what I've got so far ! Seraphim Player x : Hey hey, look at this lil top model we got here Seraphim : ! Player x : Nice shiny little thing you're wearing just here... Seraphim : ! Player x : Shiny Baby ! Shine Shine ! Come, I'd like to take a closer look at all of this Seraphim : Is it close enough ? Need a spoon to gather all of this ? There's some hanging right over there ! (Don't simulate headaches ladies, Rbol is the solution !) Battle Mage Player x : Hi mate Battle Mage : Hello Young and fellow adventurer ! Would you mind giving me a hand to give this stuff to one of my friends ? Player x : Huh, Don't hurt yourself Grandpa. Beware, they said today will be windy. Try not to fly away. Ha ha ha ! Battle Mage : ICE SHARDS ! Player x : ! Battle Mage : Nice, ice cubes for my Whisky ! Gladiator Player x : Hi there, fellow gladiator Gladiator : Hi ! #Hand Shake# Player x : Hey mate ! Gladiator : Yup ! Player x : Could you give me my arm back ? Wood Elf Dark Elf Vampiress Daemon Player x : Oh ! God ! You're sexy girl... but what the hell are these... feet ? Daemon : Talked about hell ? Player x : No, talked about your feet Daemon : Want to have a closer look ? Player x : Wow, you can fly ! Daemon : Still wanting to have a closer look ? Player x : No sorry Daemon : No ! Soaring ! Dwarf Player x : Huh, Frodo is in da house. #laughs# Dwarf : Pool ! (the unfamous Recoil – Cannon Blast combo) Thanks
  2. not fadalmar DALMAR as in the set dalmars masterfull Ok wait, going to the local shop and buy myself new eyes ! Thanks EDIT : As I see on Wolfe's Lair Item pages, the mod is CHance to gain gold by hitting an opponent. This drops gold to the floor on hit, not in the wallet directly... Or maybe I'm misunderstanding the way it works. But as far as I've played with this mod with my CotA Wood Elf (this mod makes wonder on tough foes like Dragons), I always had to pick it up As I play with the french version of the game, maybe there are two different mods leading to getting gold on hit and I don't recognize them in english? Thanks
  3. Thanks for adding Claire My thread isn't really well laid out, but html is fine. If any update in the html version, I'll reply in the original thread.
  4. Hi @Prom : You said. Glad + Fad = gold direct in the wallet without having to pick it up ? I'd like to be sure about it, maybe I'm misunderstanding Question : Does it work with fad's axe and any character or is it a glitch with the glad. Anyone has noticed this with a DS+Fad's Glad ? Mine is level 39 but still looking for fad's lol so... Thanks
  5. Sure Csaszar I don't play as a dwarf often. I gave it a try and I must admit that he's a good char, really good char. His biggest advantage, when playing him the "greedy techno" way (FT, CB or MG), is that War Cry is NOT on the same timer as Greed and Dmg techs, so you can pump up War Cry to Duration = Regen Time. It's more difficult to play him as a greedy melee char, you must share War Cry timer with Vehemence or any other Melee CA. Less def boost means less greed boost to keep a good def. But my formula works to calculate WarCry regen time if melee, and greed regen time if techno dwarf. However this is not a dwarf topic. Back to our original topic, I just wanted to add : For multi buff chars like BM who play with GM and Flame skin always on. The formula is like : The longest duration is for example GM with 120 seconds Flame Skin is 60 seconds I use Fireball as main dmg spell Fireball is 1 sec regen time During 1 GM, I'll have to fire 2 up Flame Skin first I start calculating FS needed regen time After calculation I use 30 fireball during 1 FS My FS regen time must be 60 seconds - 30 fireballs * 1 second - a lil margin (3 seconds) = 27 seconds so GM regen time is : 120 seconds - 2 FS * 27 seconds - 60 fireballs * 1 sec - the margin (say 3 sec) = 13 seconds Now a time line analysis : Time to walk and shop then buff and go kill some monsters ! need some :) First cast GM and FS 13 seconds later (time lost by casting GM according to the regen time for GM calculted with the previous formula) time = 0 : casting GM time = 13 : Casting FS time to battle : 30 fireballs time = 73 : FS runs out ; Cast it again (60 seconds - 30 FB * 1 second = 30 > 27 seconds of regen); GM has been regenerated by : 73 seconds - 30 FB * 1 second - 1 FS * 27 seconds = 16 seconds of regeneration time to battle till GM is off, that's 47 seconds and 22 fireballs time = 120 : GM runs out : it has been regenerated by : 16 seconds (at time = 73) + 47 seconds of battle - 22 FB * 1 Second = 41 seconds ! Here comes the real battle, where all the values come into account. time to battle : for 13 seconds (before FS runs out) : that's 8 FB time = 133 : FS Runs out : cast it again : GM has been regenerated by : 13 seconds of battle - 8 FB * 1 second - 1 * FS * 27 seconds = 0 time to battle : 60 seconds = 30 fireballs time = 193 : FS runs out (once again) : cast it again : GM has been regenerated by : 60 seconds of battle - 30 FB * 1 seconds - 1 FS * 27 = 3 seconds time to battle : 47 seconds = 22 fireballs time = 240 : GM runs out, it has been regenerated by : 3 seconds (got it at time = 193) + 47 seconds of battle - 22 FB * 1 seconds = 28 seconds and 28 seconds of regen, apart from having very, very good stuff, that's a weak GM. Just imagine a Glad using Heroic courage and Dagger Stare, not much defense boost As we can see, between the formula and the time line analysis, we find 15 seconds of difference for GM Regen time. It's due to the fact that there is a delay between the casting of GM and FS. The formula is well under the reality, but everything in this explanation is theorical. Nothing is better than pratice, but in case of a "one-buff" char, it is worth calculating it. For "multi-buff" chars, a good way to go against this problem is "comboing" the two buffs, using the normal CA tofire up the shortest when it runs out. This way, we can a solution like this GM Duration = 120 seconds, and regen = whatever you want FS Duration = 60 seconds, and regen = 90 seconds (approx.) cause it has twice its own duration to regenerate. Works even better if the 2 buffs have the same duration. Just 1 combo for all you need ! Conclusion of this mini guide : This prove that : RSM is VERY IMPORTANT as well as Skills that shorten regen time Instead of eating runes, look for bonus, on items or by socketing Instead of pumping up a spell or CA, try to improve your dmg by bonus (+xx% to <element> dmg and so on) If you needed a level 20 fireball, regenerated in 1 second and fired 30 times to kill the mobs, maybe you only need a level 15 fireball with +80% to fire dmg and launch only 25 of them for the same results. That is, you may have save 0.3 seconds of regen by fireballs and if we make a short calculation 30*1 = 30 seconds lost on the regen of your buffs 25 * 0.7 = 17.5 seconds only.... better GM, better FS, and FS is boosted by your bonus to fire dmg, and as GM is better, FB is shorter to regen, so you earn some seconds, so your GM is better, so ........... ad lib That was a long one, but I got it Hope it helps EDIT ------ HTML VERSION OF THIS GUIDE HERE
  6. I just want to add a comment : This explanation is right for CAs on the same timer. No need to calculate for a dwarf who uses WarCry (green) and Flame Thrower (Blue), but useful for Flame Thrower and Greed (both blue). Anyway can a dwarf play without greed on ?
  7. Hi there Here's just my 2 cents about a sentence we see in every guide : "Keep regen time just below duration". This sentence is right for CAs that last in time. But how low must we keep regen below duration... Here is a simple but nice formula to get it right Take the duration of the CA. Example 120 seconds for Heroic Courage. Now take a chronometer, and play your toon (here, a glad) for 2 minutes (the duration of HC, I'm sure everybody got it) in the gob valley (silver creek), trying to fight as much as possible. During these 2 minutes, count how many times you use each "instant" CAs, like Attack, HH, or even FotG, even if it winds up. In fact, I call "instant" CAs, every CA or spell with a regen time below 2-3 seconds, bread and butter CAs, that is. Ok you manages to count these up without getting smashed to death by a minotaur as you were looking at the clock ? Nice. Say you've used FotG 10 times and Attack 30 times. now here is the formula : Fotg regen Time = 1 second Attack regen time = 0.5 seconds Fotg Regen Time * 10 + Attack Regen Time * 30 = 1 * 10 + 0.5 * 30 = 10 + 15 = 25 seconds of your time where HC regen stops (in fact, its timer drop of 1 seconds in the case of FotG for a duration of 1 sec (time to regen Fotg), so it's like it stopped for 1 second) So your regen time for HC must be some seconds (I usually take 5) below 95 seconds (120 - 25), that is 90 sec of regen. This way, you're sure you'll never run out of courage, lol. This works for every boosting spell like GM for BM, RBOL for the seraphim, or CotA for WE if you use it with Thorn Bush for example. Hope this will help some of us, maybe the beginners, as the others one already know that. PS : English is not my language. sorry if misunderstood
  8. "Do not feed after midnight" is from "gremlins" movie. Blue fairy... not from AI movie ? Sorry I don't have any one you don't know. Cya
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