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Posts posted by MetaL
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13 hours ago, Lindor said:
How else did you think I would've been able to get them unskilled?
In multiplayer party. Super fast with Veteran Mod. I did it multiple times with my clan.
13 hours ago, Lindor said:That doesn't mean that I didn't play them to max level and farmed most of the stuff myself
And also doesn't mean you did.
13 hours ago, Lindor said:From the beginning on I was completely transparent on what I modded and what I did ingame
I am not see in downloads notification that your characters are cheated or made with SHE.
Why just don't add to downloads SHE itself?13 hours ago, Lindor said:I was trying to defend your mod from Flix's comment
First words of your answer to Flix ↓↓↓↓↓
On 11/27/2020 at 9:39 PM, Lindor said:That's true.
So weird understanding of "defend".
Especially so defending was phrase "in a stupid way" that you deleted after Flix warning!
13 hours ago, Lindor said:helpful comment for people who didn't find in your mod what they're searching for
You already told that you an inexperienced in ReBorn. So why even give "helpful" incorrect comments about things you don't know?
Your problem is you trying to give an experienced opinion about things you don't know and don't understand. And it is the only problem there.
13 hours ago, Lindor said:and you just don't stop attacking not only me: You attack all people who prefer exploring, the Diablo 3, Torchlight etc.
Stop lie.
If you don't understand game mechanics and I told you about that it does not mean that I'm attacking everyone who prefer exploring.It is not about all casual players, it's only about you.
13 hours ago, Lindor said:Think about that: in the end you're hurting yourself by scaring other people from this thread.
I show the lie of one casual cheater who poses as an experienced player. It is good if such players would be scared to write lie in this thread.
And also you lying that I'm attack all people who prefer exploring, but truth is you have nothing to answer to me.13 hours ago, Lindor said:You don't even want to understand what I say
Don't project yourself onto me.
13 hours ago, Lindor said:Take a step back and realise what you're saying.
EASY
Already did a lot of explanations that you are don't know game mechanics and cheater, so you are just casual player. So...
ONCE AGAIN ↓↓↓↓↓↓On 11/27/2020 at 9:39 PM, Lindor said:I've played Sacred 1 both ways, but for me personally the first one
On 11/28/2020 at 3:43 AM, MetaL said:I totally don't understand why casual player who prefer exploring over mechanics write such a big post in the theme of the biggest balance mod
I'm not like lemons. I don't eat lemons. I'm not go to lemon's house and don't tell to lemon and it's family my opinion about them. I don't spread oranges so that people no longer eat lemons (especially if they like lemons).
13 hours ago, Lindor said:I'll stop here, I'll not answer you from that point on
Finally it ended. I am so bored with your lies and your crying over the fact that I proved that you do not understand game mechanics.
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On 11/30/2020 at 12:45 PM, Dax said:
Get Lindors character pack with maxed heros here in the download section. Pick Wood Elf for example. Now, start multiplayer, PVP session, and try to kill an unarmed Dark Elf, no gear allowed, but PAK 1 and 2, level 255, active. Let me know how it went.
PvP is not an indicator for balance. At first, Sacred have awful net code with a lot of desync and bugs. At second, Sacred already has not the best balance at all and even worse in PvP. I think Sacred was never created with PvP in mind, it just for fun option.
Btw, Lindor's characters are cheated. The proof is 99,98% map explored (impossible to get such explore % in a fair way). Probably maded with "Sacred Hero Editor" (SHE) program from Sacredvault.org.
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On 11/29/2020 at 1:53 AM, Lindor said:
That would be great if it was true, but you wrote:
On 11/29/2020 at 1:53 AM, Lindor said:You clearly stated that for you a "casual player" is someone who doesn't have a good understanding of game mechanics and play the game only once. If you consider that "casual", then it is badly connotated because the the very meaning of "noob" comes from "somebody who is new to it". But then you say:
On 11/29/2020 at 1:53 AM, Lindor said:So for you everybody who prefers exploring is a casual. That is the line you draw, and that is what I don't like.
So much crying from you because I'm call you who you are.
Not me created terms "Casual players" and "hardcore players". For example, all gamedesigners knows difference and draw the line between it.
I already wrote that there is no anything bad in term "Casual player".On 11/29/2020 at 1:53 AM, Lindor said:in Vanilla, physical damage also becomes less and less significant over time
No. In vanilla players may not care about enemy resistances 99% of the time. For most fighters best damage is physical, because it's easier to get than other damage types. Exception is only Dark Elf and in some cases Daemon.
On 11/29/2020 at 1:53 AM, Lindor said:LOL
Do you know you can swap forms? If you think that exist separate builds for each form then you don't understand anything about builds.
And even more big BUT thing for you: You can swap weapon slots and make one weapon slot for each damage type.
On 11/29/2020 at 1:53 AM, Lindor said:That are the only two instances where I was talking about ReBorn.
Then why you write in the ReBorn thread?
On 11/29/2020 at 1:53 AM, Lindor said:but I am experienced in Vanilla.
I don't think so.
On 11/29/2020 at 1:53 AM, Lindor said:Secondly you constantly wrote I wouldn't know how the special damage sets work. How do you know that I didn't know?
Because you wrote it is must have for ReBorn against immunity of the bosses to some damage types. It was clear you meant it allows to penetrate resistances. Or you meant that damage multiplying helps against immunity?
On 11/27/2020 at 9:39 PM, Lindor said:In ReBorn it's sometimes even worse because bosses become immune to some damage types, so if you do above build which is a purely magic damage build, then you simply won't be able to do anything against some bosses without the special-damage sets, no matter how good you are.
On 11/29/2020 at 1:53 AM, Lindor said:And how do you know that nobody else ever knew this before you? Maybe somebody knew and just didn't tell anybody?
Or no one knew before me. The fact is, I'm the first to say about that, so I'm the first who notice that.
On 11/29/2020 at 1:53 AM, Lindor said:Or maybe the multiplacation isn't based on difficulty but on average enemy resistances and if you do the maths it turns out that it works exactly like it should?
ONCE AGAIN ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
On 11/28/2020 at 11:04 PM, MetaL said:I even saw code of this, because in ReBorn we fixed this crazy damage multiplier to values that presented in description.
On 11/29/2020 at 1:53 AM, Lindor said:Because there is an important different between somebody says something wrong but just doesn't know better and somebody who is lying. Just so you know.
It amuses me how you twist the words, BUT I did not write that you are lying on purpose. But you made false assertions and it is called a lie. There is an important difference, just so you know.
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17 hours ago, Lindor said:
My point is, please don't draw that line between casual and core players.
This line made not by me. It always existed. Yes, players may like both ways, but one of the ways always preferred more. Players have various preferences. It's okay.
I don't tell that casual players are unterplayers. I don't mean that "casual" is a bad word (for bad meaning I would prefer "noob" word). Everyone plays as they want. For ReBorn we spent lot of time to make friendly experience for casual players at low difficulties.
17 hours ago, Lindor said:First your comment made me feel like I need to prove my game knowledge, and I don't want anybody to feel the same way, ever.
I don't need any proves of your game knowledge. I just really don't like when someone publicly wrote things about ReBorn that not true, especially if it positioned as experienced opinion. Other people read it and think it's true while it's not.
You wrote incorrect things about Seraphim for ReBorn. You wrote incorrect things about especial damage types from sets. And all this in a key of bad balance in ReBorn.
I don't care if you don't know something or don't know how it works. But I'm not going to ignore lie about my mod.Especial damage types not exist, these final set bonuses just multiply all your damage (up to 2,34 times for niobium). And 10-12% of your total damage showed as separate number of "especial" damage type. So it's just a damage multiplier and other color for part of your damage. I even saw code of this, because in ReBorn we fixed this crazy damage multiplier to values that presented in description.
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7 hours ago, Lindor said:
RBoL+ Lightnig Bolt
7 hours ago, Lindor said:In ReBorn it's sometimes even worse because bosses become immune to some damage types, so if you do above build which is a purely magic damage build
PURE. MAGIC. DAMAGE. BUILD.
Why people like to talk about things they don't know and/or don't understand?7 hours ago, Lindor said:then you simply won't be able to do anything against some bosses without the special-damage sets, no matter how good you are
You completely don't know how special-damage set bonus works. But that's okay, because no one before me understood how it works.
7 hours ago, Lindor said:I would say that I'm pretty experienced with Vanilla Sacred 1
Maybe you know the game world, but I'm already see that your level of understanding game mechanics is a little bit higher than beginner (casual).
7 hours ago, Lindor said:They can test, they can see, they can enjoy, they can understand and they can finally go back to the first way of playing the game
The core players in Hach'n'Slash arpg is hardcore players.
Casual players like you just finish the game and forgot it. Maybe such players will return once later to refresh memories and complete the game on silver once again, but they are not core players.Torchlight 3, Pagan Online, Wolcen, Warhammer: Chaosbane — all these games got negative or mixed reviews because nothing interesting for hardcore players. And Diablo 2, PoE and Grim Dawn are kings of the genre because hardcore players like it. And why Diablo 3 is deader than Diablo 2? Maybe because of garbage endgame for hardcore players?
Did you even think a lot of players likes to play second way? Did you even think about social aspect? Players like to try different builds and looking for the best one (even if best is not exist). They like to show how good their build is and discuss various mechanics. They don't want to play the first way.
7 hours ago, Lindor said:I've played Sacred 1 both ways, but for me personally the first one
I totally don't understand why casual player who prefer exploring over mechanics write such a big post in the theme of the biggest balance mod
I'm not like lemons. I don't eat lemons. I'm not go to lemon's house and don't tell to lemon and it's family my opinion about them. I don't spread oranges so that people no longer eat lemons (especially if they like lemons).
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11 hours ago, Dax said:to roam the dryad forest in randomly bought white gear. Usually a place where the player has to move more carefully. I survived and it was a lot of fun.
It is an example of one location. But what about Valley of Tears, Hell's Ridge or Embalmed Forest?
I am trying to look globally:
- Is it OP against most dangerous challenges? No.
- Is it OP against all enemies? No.
- Is it useful in any location? No.
I think if we will make these buffs weaker then it became unattractive to level up during leveling. You can comfortably kill regular enemies with other ways. Archers mostly dangerous on initial levels. And not much enemies at all that uses spells.
Maybe good solution for both opinions is change % chance of deflection. Just for example, fixed 50% (or 33% +0,1% per level). But it's not about easy values changing, need to rewrite code of deflection value progression.
11 hours ago, Dax said:233% regen, caused in this case by Ethan Rys Blade, leads to an incredible drop of 200 seconds regeneration time.
You forget that buffs may be used on allies. Sacred allows to play not only solo, but also in party up to 16 players. With your example you still have 85 sec cooldown at level 255 (not high cooldown reduction, but also no bonuses to these Combat Arts from items). With 85 sec cooldown it will be enough only for one ally and yourself. But most importantly is you need a good timing for buffing. If with such cooldown you want constantly use these buffs on yourself and on your ally, then you need to use it every 90 sec. If you made small delay, for example 20 sec, then for about 20 sec you got time window of not having these buffs on you and on your ally. Such hard timing is difficult and uncomfortable.
For real character cooldowns would be lower, but player also may want to use it not only for one ally, right? And also player can't support hardtiming of buffs during all game session, so need some reserve of time. So, even with 25 sec cooldown (about 1k cooldown reduction) you could comfortably support these buffs only for 4 or maybe 5 players. Also don't forget that casting buffs every 25 sec on different targets would become annoying pretty fast.
Our balance concept assumes the use of buffs on allies. If our concept assumed that you need choose to use buff either on yourself or on an ally, then we would made cooldowns a lot higher.
11 hours ago, Dax said:Speaking of feedback, I do not see much of it, at least not in latin letters using parts of the
internet. Sad.We also get feedback in private format and a lot of russian feedback. If you don't see it this does not means it not exist or it small.
9 hours ago, Flix said:You're not the only one who noticed a huge gap between regular mob fights and boss battles. I went round and round in circles last time I tried to give that feedback though. I was told it was 100% intended.
And again this song.
A lot changes already made since you tried Dwarf 2-hander: reduced bosses health, buffed some enemies of Ancaria, implemented possibilities to get proper damage types.
I think currently playing Ancaria campaign on silver is extra comfortable and almost no difficulties for experienced player like me. So for usual player Ancaria campaign on silver should be interesting to play or at least comfortable.I promise you that once I will made an stream sessions with Dwarf 2-hander completing both campaigns in solo mode . But all my commentaries during stream will be in russian.
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21 hours ago, Dax said:
The nearly invicible I talked about were the two pak techniques.
Yes, I understand you talk about deflections. Still want to see how these deflections allows Dark Elf to:
- stay afk and not dying in any boss cave.
- stay afk and not dying in overspawned golems' cave.
- running through Anducar's thorns and not dying .
- stay afk and not dying against dragon.
- stay afk and dying in Sakkara's field.
It works well mostly against regular enemies of Ancaria which dying well even without it. Maybe it looks OP, but it's OP only in limited situations.
21 hours ago, Dax said:You can see the massive cooldown caused by Ethan Rys Blade +233% regen in the first screenshot and the full Cordell set with no bonus to regeneration special move in the second screenshot.
And what do you mean by that?
21 hours ago, Dax said:I think players become aware of gaps very quickly. As soon as there is a way to take advantage, they will do so.To detect all gaps on your own takes a while.
No need testers for it. We looking at players' feedback about bugs and balance for actual ReBorn version and make changes if we think it's needed. We can release new version in any time if needed significant fixes and/or changes.
13 hours ago, Dax said:I made it a while ago along with another person. We had... different opinions, maybe.
Solution is to make 2 versions. One version for each opinion, like "Dax edition" and "Ysendra edition". Or one version, but with variable elements for which you have different opinions. Or you could make common foundation and then continue each in your own way. More work, but every developer get what they want and users get more content.
Screenshots are all that users got, so current result is about zero.
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12 hours ago, Dax said:
While I was fooling around a bit with various characters, I noticed that some are incredible strong.
Example: Dark Elf. I can pick white random gear, whatever just crosses my path, and am nearly invincible.
No sockets needed.This example tells nothing. What level, what difficulty, against what enemies?
Show how Dark Elf staying afk and not dying in Boss Caves, or staying afk and not dying in overspawned golem's cave, or running through Anducar's thorns and not dying. Then we could talk about "nearly invincible".12 hours ago, Dax said:Missile- and Magic Deflection are always active, even on highest level, no combo needed. Soul Catcher
restores gigantic amounts of hitpoints, so I do not even have care about life leech or health potions.Why you think that for comfortable using of buffs must be required combos?
Missile- and Magic Deflection may be used on allies, it's not self-buff only. So cooldown allows to use it not only for itself, but on allies too. Also not all builds needs in Concentration skill, so not all builds may have a low cooldown on these buffs. Even more, we don't want to force players to focus on cooldown reduction bonuses in order to use buffs.
I don't think Soul Catcher is strong buff. It don't help against bosses. Soul harvesting is slow, so it don't help a lot if you can die in 1-2 sec.
12 hours ago, Dax said:Just in case that you have playtesters, can it be that they approach the matter not in a neutral way
and try to make their favorite class as strong as possible?We have no testers at all. All tests we do by ourselves.
12 hours ago, Dax said:However. Instead of balancing CAs/spells forward and backward all the time, what about turning
unique enemies, all those who got names, like "Sebastian", "Bandit Fighting Instructor", or "Robin the
Hooded Man", including the bounty hunts into formidable opponents, similiar to the two Vampire Wolfes that
accompany the Master Vampiress in the tavern cellar? (I survived the encounter, but it was close.)
Fights would become far more spicy and ressource intensive. To satisfy the player, grant massive XP
bonus and Dragon-like money drops.Easy to tell, but hard to do.
We can imagine a lot of cool stuff (up to new location, characters etc). But it is just a fantasies which stays only fantasies. The key things is time required and difficulty of changes.12 hours ago, Dax said:Limited hitpoints for the Vampire Wolf / only one wolf at a time allowed / can be summoned only during the night
The vampire wolf is currently nearly impossible to defeat for the game. I would suggest 50.000 hitpoints at
level 256 and 100.000 hitpoints at level 512. The summoned wolf will do its duty, but not forever. Also, IŽd
increase the basic regeneration time to 300 seconds, so that constant summoning is not possible. Damage is
well balanced. No second look is needed.
If it would be possible to summon them only during the night, combat during daylight would become more challenging.It's impossible to directly set up health for creatures. You can't just set up 50k health, 100k health etc. Creatures' health based on strength + phys regen + health multipliers per difficulty (same multipliers as for enemies) + constitution skill (which have different level for different difficulties). In the same time all creatures' damage from hits is highly dependent on strength, so increasing creature's damage always increases health.
At low levels bosses kills summoned creatures pretty fast, so players who put everything into summons may got raped with 300 sec cooldown. Players would be just stand and wait about 5 minutes until cooldown ends for summoning new creatures and it will repeat multiple times.
Also summoning only in night time would be annoying, because Vampiress is main summoner character and her summons will be not available for half of the game time. In multiplayer you can set up ingame time. So everyone would be refresh ingame time to 9:00pm. For singleplayer you can't do so, but someone just make trainer with ingame time configuration.
12 hours ago, Dax said:Only four bats allowed at a time / can be summoned only during the night
Bats desperately need some taming. The game has already trouble to kill a single bat. Twelve bats turn the
player into an insurmountable force. Due to their intense speed and lots of hitpoints they stay alive for a
long time. I would suggest 15.000 hitpoints at level 256, 30.000 hitpoints at level 512. Now, the bats either die after
catching a spell, or a few blows.
If it would be possible to summon them only during the night, combat during daylight would become more challenging.Same as for wolf.
12 hours ago, Dax said:Dramatically increased cooldown for "Blood Kiss"
Blood Kiss is very strong now and a real killer during the night. Is a cooldown of two minutes to prevent spamming
acceptable?Don't think this Combat Art too strong, but maybe can increase cooldown.
Combat Arts have no minimal cooldown limit. But in general it's possible to do some code changes that allows it. Even so minimal cooldown of 2 minutes is too much.
12 hours ago, Dax said:Time Control could use a second look
TC is too strong in the unmodified game, but too weak in Reborn. Can you increase range a bit?And then you will write that it's too strong?
Problem of Time Control and Mongoose is it have only "range" parameter. And effective range is limited by your screen. In original Sacred there is no sense to level up these Combat Arts. In ReBorn it has, but bonuses are small.
Need to global rework of these Combat Arts. It requires time.
12 hours ago, Dax said:In the end the suggested changes would grant only a temporary power bonus. The player has still to fight for himself
most of the time, and has to take care of his build. Currently, summoning allies is enough to get through the whole
game easily. There are some tight spots, but not many. I guess the build itself was and is the most interesting thing
for players.For me it's easy to get through the whole game with any character.
Some people wrote that it was too hard, especially with bosses.
12 hours ago, Dax said:As always, nice work! I greatly enjoyed the new Dark Elves. Keep it up!
Thanks. We appreciate it a lot.
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I made a video with fast "Ancaria" campaign walkthrough (less than a hour for all campaign). I think it may be useful for someone as guide (admins may put it on wiki if they want). Also for someone it may be just interesting to watch.
I switch language of the game (English, German and Russian) on dialogues and some important items. Ingame language switching and HD provided by NL mod. NL not include balance changes. NL provides some cheat options, but I disable all of them.
You could Download NL mod here. How to set up NL mod you could find in this guide.UPD: Added video with "Underworld" campaign fast walkthrough.
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On 6/20/2020 at 3:11 PM, aurielmp said:
I'm dealing like 70k from Cannon Blast against low resistance enemies where fireballs are causing up to 500k once crit get landed.
Need more info:
- ReBorn version
- Hero level
- Difficulty
- Is there "Wounds increase damage dealt" bonus?
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On 6/9/2020 at 7:06 PM, domiziano said:bro look at viedo he have 506 wepon lore on display I ask someone can say me what mod is it?
You told about this? It is amount of bonuses from items, not level of "Weapon Lore" Skill.
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For Combat Arts max level is 510. 255 from runes and 255 from item bonuses.
For getting 510 level you need 255 + 255. If you get more than 255 from bonuses then bonus that gives surplus will be fully not icluded. For exmaple if I have 250 and 10 from bonuses then it will be only 250, because summ will be more than 255 and 10 bonus will not be included.____
For Skills max level is probably 471. 216 from skillpoints (because you can't level up it higher than hero's level) and 255 from items. You may have more that 255 from bonuses, but only 255 would be work.
Displayig in hero's panel is incorrect and shows max 255. But you may see difference in bonuses from Skills.____
255 cap is because only 1 byte given for calculation. 1 byte = 256 values starting from 0, so total amount of values is 256 and max value is 255.
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On 6/10/2020 at 6:01 PM, zerisius said:Thanks for the quote
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There are new russian mod appeared. It also include HD and have no any rebalance: https://vk.com/sacred_nl
All info in russian.
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5 hours ago, Flix said:
It's more like learning to play a small drum being useless at teaching you to play a bigger drum. Piano would be like a completely different game.
No. It's all music instruments. Small drum in this case is dragons in original Sacred. Bigger drum is modded dragons. Piano is like other creature type.
6 hours ago, Flix said:The balance for Reborn has changed since the very beginning, as needed, based on player feedback. It could always change again, if you saw fit. I'm afraid my chiming in with other players has soured my own feedback for you as some kind of attack on the mod.
When someone told us about problems we check it out. If we can't disprove it and problem really exist then we do something. It may takes time but it's reliable way.
More often we just playing our mod and change things that we think should be changed.I'm ok with your feedback . I speak with you and even made video for you .
But what I really don't like is that someone told stupid nonargumented things or nonsense arguments. Pretty fun that one of these people just watched unknown stream and now talk badly about ReBorn. And another one is russian whom noone knows in ru-community and whom think that original Sacred have excelent balance, but for some reason he interested in mod like ReBorn and decide talk badly about ReBorn (maybe he just offend that can't play with HD or maybe he just banned in ru-community and tries revenge).
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For everyone!
No one force you to play ReBorn. You pay nothing for ReBorn. You can immediately stop playing ReBorn if you don't like it.
If you just want some nostalgic walkthrough Ancaria and Underworld campaign and after that abandon Sacred again then you can do it with original Sacred. You don't need ReBorn for it.
If you can't beat ReBorn it does not mean that others can't. Balance mods always was for more expirienced players and you may be not one of them.
All expirienced players that I know likes ReBorn a lot and can't play Sacred anymore without it. And I know them all in Sacred-ru-community because overal Sacred-community is small.
We will never be listen to random beginners whom no one has seen before, who do not understand Sacred mechanics at all, but who are writing an unreasonable negative in spite of this. -
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1 hour ago, Flix said:I think what's striking is that regular mobs feel easier in Reborn (because many player CA's got buffed), while Dragons are more difficult. So the difference between the two types of battles is more dramatic. The player can feel "tricked" into thinking their character is good and strong because regular mobs are relatively easy. And then a Dragon fight comes along and instructs them that their hero is sorely lacking.
Player:
"Wow, I am easily kill all these goblins, bandits, undeads etc on silver difficulty for beginners (same as in original game). But wait, is it one of the nine BIG ANGRY DRAGONS!? Is it one of those legendary monsters that bigger than house and higher than castle walls which are only 9 of them in Ancaria? Maybe it will be a difficult fight and I need to better prepare? I don't think so, because I had no problem with all those goblins, bandits, undeads and orcs.
Oh, I got raped! Maybe my items not good enough? Maybe I need go to market of Braverock or Porto-Vallum? What is not enough? Damage? Chance to hit? Survivability? Nah, I think it's just unbalanced and imposible to kill.I mean it's extra-rare big angry boss. It should be difficult. And it gives a lot of experience. It's not unkillable and I proved it many times.
On video I kill dragon for less than 4 minutes. I think it's ok for boss.2 hours ago, Flix said:In very general terms, I believe that fighting normal/elite mobs should train the player for what they need to do to become strong, and then those skills and strategies can be transferred over into fights against stronger bosses. Corrections of flaws may be necessary of course, but I think weaknesses in a build should be exposed before a big boss fight stomps you down into the ground.
I even can't imagine how killing for example orks could train player strategies to the fight against dragons It's different enemies with different behavior!
Only fighting against dragons could train player's strategies against dragons. It's like playing the piano does not teaches to play the drums.____________
I remember one player in ru-community with his interesting strategy for ReBorn. He took Wood Elf magician build and leveled up only "Call of Ancestors" (CoA) spell. He spamed it via 4x CoA combo. And with that kombo he only farmed Dkay in multiplayer up to 216 hero level. But after that he noticed that it not works against some oher bosses and even against some mobs on Niobium. He even didn't have items because he didn't update it since silver difficulty (he didn't know that items have level too and have different difficulty quality). His strategies was ok against Dkay but became useless against everything else. And he started crying that ReBorn mod is senceless and unbalanced.
So, what was the problem? Mobs was not prepare him to bosses? Bosses was not prepare him to mobs?____________
I can reduce dragon's health for about 20-25%. But I think even 50% reducing changes nothing for some players who can't use right damage type and use tactis, but can write non argumented negative like ALK does.
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@Flix I made video for you (availabe by link). I'm going defend my ReBorn mod and I can do it not only with words It's not a something special against you. I made similar videos for few other people before (sometimes even with characters of those people).
It's not a axe, but it's 2-handed weapon (just buy first 2-handed melee weapon), so not a big difference. My character don't have sword lore or axe lore at all.
It's not a Recoil + Vehemence, but Attack + Hard-Hit will be weaker or the same for such playstyle. Anyway, playstyle the same.- 1
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On 5/10/2020 at 5:42 PM, belgarathmth said:I watched a guy streaming this mod yesterday. He was playing a seraphim on silver level, and had developed her Rotating Blades of Light. He also had developed the spell that replaced Lightning Bolt.
But he never got to test the Lightning Bolt the dragons were impossible. Their resistances were inflated so high, he could barely scratch them, while their damage was inflated so high, they could one-shot kill him with a single claw swipe. He tried the two blue dragons in the ice elf area, and the green dragon in the southeastern swamps. All were impossible.
I would be very interested in hearing other impressions of the balance of this mod. Has anyone beaten a dragon, and how did you do it? Has anyone moved on to higher than silver difficulty? Are other people or classes besides seraphim having the issue of becoming overpowered against every regular enemy in the game (they drop instantly)?
Each dragon have one weak and one middle resistance. It's not problem of ReBorn mod if someone can't look at resistance icons in the end of enemy's healthbar . So problem is not in dealing damage to dragons. The problem could be in survability, but if use tactics instead of facetanking then it's possible to not taking damage at all even in melee (I even have video guide about tactics against dragons).
So, it's possible to kill a dragon if player be a little smart with damage type and it's possible to don't take damage at all if player use simple tactics. I don't understand how it could be impossible.
Problem with Seraphim that described is that it put everything in one spell and because of it kill weak enemies in Ancaria on bronze/silver, but got crushed against bosses. Also can you give a link stream? I can't find any streams on ReBorn with Seraphim.
If you don't like Seraphim-mage playslyle then pick other character. Rotating Blades always worked with the same way, but in original Sacred just dealed extra low damage and because of it never used as main source of damage. In ReBorn it just became valuable and Seraphim-mage partially similar to RF-builds in PoE.I know that Ishuto completed all game on ReBorn.
Also for last week one popular russian streamer Xandr played on ReBorn. He never played in Sacred seriously so he could not be called an expirienced player. ReBorn is hard for him but even so he is in Underworld now.
Also I was personaly level up Daemon form 1 to 216 with no bugusing, overspawn or any item preparations and compele Underworld campaign on Niobium with it. The biggest joke that one guy tried to repeat same but got ripped because he focused only on Blazing Disc . So it's a good example of what I'm talking about.18 hours ago, ALK said:They clearly don’t understand the balance sheet, and the original balance was excellent, why they messed it up I don’t understand. Yes there are a couple of things that can be slightly corrected so that they work, but they ruined the balance of everything.
At first, if someone told that original Sacred balance is excelent then this man don't understand Sacred balance at all.
In original Sacred bosses could be oneshotted or killed in few seconds with not ruined build. Players even don't care about damage types Noone even trying to seriously build characters in original Sacred. I mean even endgame players just put various unique rings in item sockets without thinking. Yes, "EXCELENT" balance (sacrcasm)
Evenmore, in Sacred exist some fundamental bugs and problems in mechanics like broken cooldown on Multi-Hit in ranged combat that makes ranged combat OP, or double damage on sets with especial damage types, or no any special settings for summons and allies, or no progression for enemy's spell damage, or Fadalmar (run to win), or Ettol, or Dark Elf killing owerspawn in white items with 3% lifeleech. So there is even no normal balance, not even close to "excelent".At second, I actually is the best player in Sacred for whole it's history (sounds arrogantly but it's true). I have all characters 216 level (multiple times), I found meta for Veteran mod (before me people could kill bosses on Veteran mod only with Wood Elf and Dark Elf). I was explain a lot of mechanics and bugs, made some crazy tests. And players in my clan also one the best (Starling was first who show that fast killing niobium dragon on Veteran Mod is possible with Battle Mage). Also we desassembling game code.
So, we understand Sacred balance and mechanics better than everyone.The problem is ReBorn not for casual playing.
16 hours ago, Flix said:Yeah, actually the reason I had to stop updating the Dwarf Tales is because the Dragons are so powerful I have no hope of defeating them with the Dwarf. I was able to knock out D'Cay only by outleveling her by about 10 levels.
I think I lucked out with the Daemon the first time around; they buffed her powers so much that she can use her spells to devastating effect. But I don't know how anyone could face the Dragons in Reborn in melee.
I played from 0 with Gladiator and not so long ago with Dwarf. With Gladiator it's was ok for me. With Dwarf it's was easy and I killed dargons for about 3-4 min on silver ( I could make some video if you want).
Knockback from Recoil works not depending form ability level, or hero level, or enemy level. Only knockback distance does. Problem may be in missing hits, so need to check attack value.
Looks like I need to make one more "from 0 to 216" stream series for melee character... So it will end any discussions.
16 hours ago, Flix said:it's a shame they felt the need for nightmare bosses.
Bosses not a nightmare. Anyway, they may be hard and sometimes requires preparations. But it's not a problem at all. Challenges is what old players need and mods are for players who bored of original balance (especially if it super-casual like in Sacred). If there wasn’t Veteran that increases difficulty, then I would not play Sacred, there would be no OverLookers clan, which means that no one would manage the ru-community.
New challanges gives new life for Sacred. And in ReBorn it's balanced if compare with Veteran mod.And I even not talking about how difficult to made balance in Sacred with it's wry mechanics... Do you even know that in Sacred you can't directly change enemy's amount of health?
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On 3/7/2020 at 11:34 AM, rumalyn1 said:
Thanks guys. I was wondering if this mod will apply to my already saved games?
I think it's late, but yes, you can use all your saves and exported heroes for ReBorn.
But for saves exist nuance:
Saved creatures remember their stats that they had at the time of saving. So they would not be modified or will be modified partially. Some creatures (including some dragons) spawn in the moment when game starts. -
On 4/5/2020 at 6:33 PM, Dax said:
The upper GUI element has no lower border. If you watch closely, you will notice that the element is even too large which causes the dark grey area. If you move the upper element to the lower right screen, the player wont even notice that there is a border missing. And you got less work to do.
With default textures no something like a gray area. Also such decision would not work for default resolution.
On 3/28/2020 at 1:58 PM, Dax said:Bats are very fast and the game struggles hard to take them down. What about giving them a limited lifespan of 60 seconds +1 second per level? What do you think of the idea that a higher level is necessary to summon an additional bat? Summon two bats at level 80, three at 160 and four at level 240? The player would have a really good reason to collect runes and roam stores to get better gear. Also, making combos becomes an interesting option now.
Yes, we thinking about changing progression of bat's amount.
As always, need time. For bats only cooldown and stats could be changed easily. For everything else need to find and explore game code. -
Try to add "Sacred Reborn Gameserver.exe" to DEP exceptions. You can easily find in Google how to do it.
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I don't like Sacred Item Manager (SIM) because this program allows to make cheat items. Also after using it breaks a names of all white/blue/yellow items on character, inventory and stash.
I can show how it works with one sword as example:
1. Normal item name
2. Item name after updating chararcter's file via SIM
3. Item after editing via SIM (added slots and 140% strength to attack).
So, someone could made a cheat item but say that it's not cheated, just name got broken because of SIM. I know one real case of such deception.
One player from russian community made an ultra belt for Vampiress via SIM, but told that it was dropped form golems in Valley of Tears and belt's name just changed after saving it as SIM-file. This player was authoritative and everyone trust it, so belt got shared among players.But generated belts can have only 2 sockets. Also on generated item can not be more that one bonus to some Skill. On this belt we see 4 sockets and bonus to Armor and Weapon Lore skills at the same time,
Because of it when I see an item with broken name via SIM it became cheated by default for me.
There are some exeptions, for example generated jewelry break their names after unsocketing. But generated jewelry have not much variations of generating, so it's not hard to see cheated jewelry.- 1
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6 hours ago, desm said:
Just a quick wonder, sorry; I guess the HD mod is integrated to ReBorn mod isn't it? But isn't ReBorn mod only for english version of Sacred or what if I don't want to use ReBorn, do you plan to make the Widescreen mod available for vanilla game too?
HD is an option of ReBorn mod. If You don't want to use ReBorn then you can't use HD.
ReBorn have multiple languages, not only English.
We already thinked about making some kind of patch with only bugfixes and HD (without rebalance), but there are some problems with it:
- It will requre a lot of time for work and will slow down ReBorn developing. So even if we start such work (we not shure about it) it not be done quickly.
- Some bugs can't be fixed without rebalancing, such as game freezing because of amount of Orla's charges.
- After releasing such patch we will must be add new fixes for patch and for ReBorn in the same time. It's doube work and mistakes can be done easily.
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Sacred ReBorn HD — Biggest Balance Mod for Sacred - 4.0 Update Available!!
in Sacred Underworld Mods and Modding - The new future for Sacred Underworld!
Posted
Not me started it.
For example, I have a negative attitude towards the possibility to download all items and all characters of the maximum level.
I did not come to the topics about such stuff and did not leave comments about it. Even now I do not write why I have a negative attitude to this, just used it as an example.
Even so I give enough explanations and hints during this discussion:
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Since ReBorn 1.0 few people told me that because of my attitude ReBorn is doomed. But ReBorn is 4.0 and I did not see those people anymore. Same case here. And it is not only about ReBorn or me. Such people tell same words everywhere about everything.