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MetaL

Sacred Game Modder
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Posts posted by MetaL

  1. 13 hours ago, Lindor said:

    How else did you think I would've been able to get them unskilled?

    In multiplayer party. Super fast with Veteran Mod. I did it multiple times with my clan.

    13 hours ago, Lindor said:

    That doesn't mean that I didn't play them to max level and farmed most of the stuff myself

    And also doesn't mean you did.

    13 hours ago, Lindor said:

    From the beginning on I was completely transparent on what I modded and what I did ingame

    I am not see in downloads notification that your characters are cheated or made with SHE.
    Why just don't add to downloads SHE itself?

     

     

    13 hours ago, Lindor said:

    I was trying to defend your mod from Flix's comment

    First words of your answer to Flix ↓↓↓↓↓     

    On 11/27/2020 at 9:39 PM, Lindor said:

    That's true.

    So weird understanding of "defend". :lol::lol::lol: 

    Especially so defending was phrase "in a stupid way" that you deleted after Flix warning! :lol::lol::lol:

     

    13 hours ago, Lindor said:

    helpful comment for people who didn't find in your mod what they're searching for

    You already told that you an inexperienced in ReBorn. So why even give "helpful" incorrect comments about things you don't know?

    Your problem is you trying to give an experienced opinion about things you don't know and don't understand. And it is the only problem there.

     

     

    13 hours ago, Lindor said:

    and you just don't stop attacking not only me: You attack all people who prefer exploring, the Diablo 3, Torchlight etc.

    Stop lie.
    If you don't understand game mechanics and I told you about that it does not mean that I'm attacking everyone who prefer exploring.

    It is not about all casual players, it's only about you.

    13 hours ago, Lindor said:

    Think about that: in the end you're hurting yourself by scaring other people from this thread.

    I show the lie of one casual cheater who poses as an experienced player. It is good if such players would be scared to write lie in this thread.
    And also you lying that I'm attack all people who prefer exploring, but truth is you have nothing to answer to me.

     

     

    13 hours ago, Lindor said:

    You don't even want to understand what I say

    Don't project yourself onto me.

     

     

    13 hours ago, Lindor said:

    Take a step back and realise what you're saying.

    EASY :lol::lol::lol:

    Already did a lot of explanations that you are don't know game mechanics and cheater, so you are just casual player. So...
    ONCE AGAIN ↓↓↓↓↓↓

    On 11/27/2020 at 9:39 PM, Lindor said:

    I've played Sacred 1 both ways, but for me personally the first one

    On 11/28/2020 at 3:43 AM, MetaL said:

    I totally don't understand why casual player who prefer exploring over mechanics write such a big post in the theme of the biggest balance mod :crazy:

    I'm not like lemons. I don't eat lemons. I'm not go to lemon's house and don't tell to lemon and it's family my opinion about them. I don't spread oranges so that people no longer eat lemons (especially if they like lemons).

     

     

    13 hours ago, Lindor said:

    I'll stop here, I'll not answer you from that point on

    Finally it ended. I am so bored with your lies and your crying over the fact that I proved that you do not understand game mechanics.

  2. On 11/30/2020 at 12:45 PM, Dax said:

    Get Lindors character pack with maxed heros here in the download section. Pick Wood Elf for example. Now, start multiplayer, PVP session, and try to kill an unarmed Dark Elf, no gear allowed, but PAK 1 and 2, level 255, active. Let me know how it went.

    PvP is not an indicator for balance. At first, Sacred have awful net code with a lot of desync and bugs. At second, Sacred already has not the best balance at all and even worse in PvP. I think Sacred was never created with PvP in mind, it just for fun option.

     

    Btw, Lindor's characters are cheated. The proof is 99,98% map explored (impossible to get such explore % in a fair way). Probably maded with "Sacred Hero Editor" (SHE) program from Sacredvault.org.

    shot0459.thumb.jpg.a9c50ed8e1ad7875c36e76e00bfa7e72.jpg

  3. On 11/29/2020 at 1:53 AM, Lindor said:

    That would be great if it was true, but you wrote:

    On 11/29/2020 at 1:53 AM, Lindor said:

    You clearly stated that for you a "casual player" is someone who doesn't have a good understanding of game mechanics and play the game only once. If you consider that "casual", then it is badly connotated because the the very meaning of "noob" comes from "somebody who is new to it". But then you say:

    On 11/29/2020 at 1:53 AM, Lindor said:

    So for you everybody who prefers exploring is a casual. That is the line you draw, and that is what I don't like.

    So much crying from you because I'm call you who you are. :lol:

    Not me created terms "Casual players" and "hardcore players". For example, all gamedesigners knows difference and draw the line between it.
    I already wrote that there is no anything bad in term "Casual player". 

    On 11/29/2020 at 1:53 AM, Lindor said:

    in Vanilla, physical damage also becomes less and less significant over time

    No. In vanilla players may not care about enemy resistances 99% of the time. For most fighters best damage is physical, because it's easier to get than other damage types. Exception is only Dark Elf and in some cases Daemon.

     

    On 11/29/2020 at 1:53 AM, Lindor said:

    BUT, and that's a very big BUT, that does not defeat the argument that there are single damage type builds, and these buids are examples for builds that are not viable in Lategame:

    MAndiUU.jpeg

    Irguunu.jpg

    (ReBorn Screenshots)

    LOL :lol::lol::lol::lol::lol::lol::lol::lol::lol:

    Do you know you can swap forms? :lol: If you think that exist separate builds for each form then you don't understand anything about builds.

    And even more big BUT thing for you: You can swap weapon slots and make one weapon slot for each damage type.

     

    On 11/29/2020 at 1:53 AM, Lindor said:

    That are the only two instances where I was talking about ReBorn.

    Then why you write in the ReBorn thread? :lol::lol::lol:

    On 11/29/2020 at 1:53 AM, Lindor said:

    but I am experienced in Vanilla.

    I don't think so.

     

    On 11/29/2020 at 1:53 AM, Lindor said:

    Secondly you constantly wrote I wouldn't know how the special damage sets work. How do you know that I didn't know?

    Because you wrote it is must have for ReBorn against immunity of the bosses to some damage types. It was clear you meant it allows to penetrate resistances. Or you meant that damage multiplying helps against immunity? :lol::lol::lol:

    On 11/27/2020 at 9:39 PM, Lindor said:

    In ReBorn it's sometimes even worse because bosses become immune to some damage types, so if you do above build which is a purely magic damage build, then you simply won't be able to do anything against some bosses without the special-damage sets, no matter how good you are.

     

     

    On 11/29/2020 at 1:53 AM, Lindor said:

    And how do you know that nobody else ever knew this before you? Maybe somebody knew and just didn't tell anybody?

    Or no one knew before me. The fact is, I'm the first to say about that, so I'm the first who notice that.

    On 11/29/2020 at 1:53 AM, Lindor said:

    Or maybe the multiplacation isn't based on difficulty but on average enemy resistances and if you do the maths it turns out that it works exactly like it should?

    ONCE AGAIN ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

    On 11/28/2020 at 11:04 PM, MetaL said:

    I even saw code of this, because in ReBorn we fixed this crazy damage multiplier to values that presented in description.

     

     

    On 11/29/2020 at 1:53 AM, Lindor said:

    Because there is an important different between somebody says something wrong but just doesn't know better and somebody who is lying. Just so you know.

    It amuses me how you twist the words, BUT I did not write that you are lying on purpose. But you made false assertions and it is called a lie. There is an important difference, just so you know.

  4. 17 hours ago, Lindor said:

    My point is, please don't draw that line between casual and core players.

    This line made not by me. It always existed. Yes, players may like both ways, but one of the ways always preferred more. Players have various preferences. It's okay. 

    I don't tell that casual players are unterplayers. I don't mean that "casual" is a bad word (for bad meaning I would prefer "noob" word). Everyone plays as they want. For ReBorn we spent lot of time to make friendly experience for casual players at low difficulties. 

    17 hours ago, Lindor said:

    First your comment made me feel like I need to prove my game knowledge, and I don't want anybody to feel the same way, ever.

    I don't need any proves of your game knowledge. I just really don't like when someone publicly wrote things about ReBorn that not true, especially if it positioned as experienced opinion. Other people read it and think it's true while it's not.

    You wrote incorrect things about Seraphim for ReBorn. You wrote incorrect things about especial damage types from sets. And all this in a key of bad balance in ReBorn.
    I don't care if you don't know something or don't know how it works. But I'm not going to ignore lie about my mod.

    Especial damage types not exist, these final set bonuses just multiply all your damage (up to 2,34 times for niobium). And 10-12% of your total damage showed as separate number of "especial" damage type. So it's just a damage multiplier and other color for part of your damage. I even saw code of this, because in ReBorn we fixed this crazy damage multiplier to values that presented in description.

  5. 7 hours ago, Lindor said:

    RBoL+  Lightnig Bolt

    7 hours ago, Lindor said:

    In ReBorn it's sometimes even worse because bosses become immune to some damage types, so if you do above build which is a purely magic damage build

    PURE. MAGIC. DAMAGE. BUILD.
    Why people like to talk about things they don't know and/or don't understand?

    shot0426.jpg.3914b2276cd880e43d8f4f3105d46075.jpg

    shot0427.jpg.7b4c22f1f41cf113c7f7d0e234f7d7fa.jpg

    7 hours ago, Lindor said:

    then you simply won't be able to do anything against some bosses without the special-damage sets, no matter how good you are

    You completely don't know how special-damage set bonus works. But that's okay, because no one before me understood how it works.

    7 hours ago, Lindor said:

    I would say that I'm pretty experienced with Vanilla Sacred 1

    Maybe you know the game world, but I'm already see that your level of understanding game mechanics is a little bit higher than beginner (casual).

    7 hours ago, Lindor said:

    They can test, they can see, they can enjoy, they can understand and they can finally go back to the first way of playing the game

    The core players in Hach'n'Slash arpg is hardcore players.
    Casual players like you just finish the game and forgot it. Maybe such players will return once later to refresh memories and complete the game on silver once again, but they are not core players.

    Torchlight 3, Pagan Online, Wolcen, Warhammer: Chaosbane — all these games got negative or mixed reviews because nothing interesting for hardcore players. And Diablo 2, PoE and Grim Dawn are kings of the genre because hardcore players like it. And why Diablo 3 is deader than Diablo 2? Maybe because of garbage endgame for hardcore players?

    Did you even think a lot of players likes to play second way? Did you even think about social aspect? Players like to try different builds and looking for the best one (even if best is not exist). They like to show how good their build is and discuss various mechanics. They don't want to play the first way.

    7 hours ago, Lindor said:

    I've played Sacred 1 both ways, but for me personally the first one

    I totally don't understand why casual player who prefer exploring over mechanics write such a big post in the theme of the biggest balance mod :crazy:

    I'm not like lemons. I don't eat lemons. I'm not go to lemon's house and don't tell to lemon and it's family my opinion about them. I don't spread oranges so that people no longer eat lemons (especially if they like lemons).

    • Like! 1
  6. 21 hours ago, Dax said:

    The nearly invicible I talked about were the two pak techniques.

    Yes, I understand you talk about deflections. Still want to see how these deflections allows Dark Elf to: 

    1. stay afk and not dying in any boss cave.
    2. stay afk and not dying in overspawned golems' cave.
    3. running through Anducar's thorns and not dying .
    4. stay afk and not dying against dragon.
    5. stay afk and dying in Sakkara's field.

    It works well mostly against regular enemies of Ancaria which dying well even without it. Maybe it looks OP, but it's OP only in limited situations.

    21 hours ago, Dax said:

    You can see the massive cooldown caused by Ethan Rys Blade +233% regen in the first screenshot and the full Cordell set with no bonus to regeneration special move in the second screenshot.

    And what do you mean by that?

    21 hours ago, Dax said:

    I think players become aware of gaps very quickly. As soon as there is a way to take advantage, they will do so.To detect all gaps on your own takes a while.

    No need testers for it. We looking at players' feedback about bugs and balance for actual ReBorn version and make changes if we think it's needed. We can release new version in any time if needed significant fixes and/or changes.

    13 hours ago, Dax said:

    I made it a while ago along with another person. We had... different opinions, maybe.

    Solution is to make 2 versions. One version for each opinion, like "Dax edition" and "Ysendra edition". Or one version, but with variable elements for which you have different opinions. Or you could make common foundation and then continue each in your own way. More work, but every developer get what they want and users get more content.

    Screenshots are all that users got, so current result is about zero.

  7. 12 hours ago, Dax said:

    While I was fooling around a bit with various characters, I noticed that some are incredible strong.
    Example: Dark Elf. I can pick white random gear, whatever just crosses my path, and am nearly invincible.
    No sockets needed.

    This example tells nothing. What level, what difficulty, against what enemies?
    Show how Dark Elf staying afk and not dying in Boss Caves, or staying afk and not dying in overspawned golem's cave, or running through Anducar's thorns and not dying. Then we could talk about "nearly invincible".

    12 hours ago, Dax said:

    Missile- and Magic Deflection are always active, even on highest level, no combo needed. Soul Catcher
    restores gigantic amounts of hitpoints, so I do not even have care about life leech or health potions.

    Why you think that for comfortable using of buffs must be required combos?

    Missile- and Magic Deflection may be used on allies, it's not self-buff only. So cooldown allows to use it not only for itself, but on allies too. Also not all builds needs in Concentration skill, so not all builds may have a low cooldown on these buffs. Even more, we don't want to force players to focus on cooldown reduction bonuses  in order to use buffs.

    I don't think Soul Catcher is strong buff. It don't help against bosses. Soul harvesting is slow, so it don't help a lot if you can die in 1-2 sec.

    12 hours ago, Dax said:

    Just in case that you have playtesters, can it be that they approach the matter not in a neutral way
    and try to make their favorite class as strong as possible?

    We have no testers at all. All tests we do by ourselves.

    12 hours ago, Dax said:

    However. Instead of balancing CAs/spells forward and backward all the time, what about turning
    unique enemies, all those who got names, like "Sebastian", "Bandit Fighting Instructor", or "Robin the
    Hooded Man", including the bounty hunts into formidable opponents, similiar to the two Vampire Wolfes that
    accompany the Master Vampiress in the tavern cellar? (I survived the encounter, but it was close.)
    Fights would become far more spicy and ressource intensive. To satisfy the player, grant massive XP
    bonus and Dragon-like money drops.

    Easy to tell, but hard to do. 
    We can imagine a lot of cool stuff (up to new location, characters etc). But it is just a fantasies which stays only fantasies. The key things is time required and difficulty of changes.

    12 hours ago, Dax said:

    Limited hitpoints for the Vampire Wolf / only one wolf at a time allowed / can be summoned only during the night
    The vampire wolf is currently nearly impossible to defeat for the game. I would suggest 50.000 hitpoints at
    level 256 and 100.000 hitpoints at level 512. The summoned wolf will do its duty, but not forever. Also, IŽd
    increase the basic regeneration time to 300 seconds, so that constant summoning is not possible. Damage is
    well balanced. No second look is needed.
    If it would be possible to summon them only during the night, combat during daylight would become more challenging.

    It's impossible to directly set up health for creatures. You can't just set up 50k health, 100k health etc. Creatures' health based on strength + phys regen + health multipliers per difficulty (same multipliers as for enemies) + constitution skill (which have different level for different difficulties). In the same time all creatures' damage from hits is highly dependent on strength, so increasing creature's damage always increases health.

    At low levels bosses kills summoned creatures pretty fast, so players who put everything into summons may got raped with 300 sec cooldown. Players would be just stand and wait about 5 minutes until cooldown ends for summoning new creatures and it will repeat multiple times.

    Also summoning only in night time would be annoying, because Vampiress is main summoner character and her summons will be not available for half of the game time. In multiplayer you can set up ingame time. So everyone would be refresh ingame time to 9:00pm. For singleplayer you can't do so, but someone just make trainer with ingame time configuration.

    12 hours ago, Dax said:

    Only four bats allowed at a time / can be summoned only during the night
    Bats desperately need some taming. The game has already trouble to kill a single bat. Twelve bats turn the
    player into an insurmountable force. Due to their intense speed and lots of hitpoints they stay alive for a
    long time. I would suggest 15.000 hitpoints at level 256, 30.000 hitpoints at level 512. Now, the bats either die after
    catching a spell, or a few blows.
    If it would be possible to summon them only during the night, combat during daylight would become more challenging.

    Same as for wolf.

    12 hours ago, Dax said:

    Dramatically increased cooldown for "Blood Kiss"
    Blood Kiss is very strong now and a real killer during the night. Is a cooldown of two minutes to prevent spamming
    acceptable?

    Don't think this Combat Art too strong, but maybe can increase cooldown.

    Combat Arts have no minimal cooldown limit. But in general it's possible to do some code changes that allows it. Even so minimal cooldown of 2 minutes is too much.

    12 hours ago, Dax said:

    Time Control could use a second look
    TC is too strong in the unmodified game, but too weak in Reborn. Can you increase range a bit?

    And then you will write that it's too strong? :)

    Problem of Time Control and Mongoose is it have only "range" parameter. And effective range is limited by your screen. In original Sacred there is no sense to level up these Combat Arts. In ReBorn it has, but bonuses are small.

    Need to global rework of these Combat Arts. It requires time.

    12 hours ago, Dax said:

    In the end the suggested changes would grant only a temporary power bonus. The player has still to fight for himself
    most of the time, and has to take care of his build. Currently, summoning allies is enough to get through the whole
    game easily. There are some tight spots, but not many. I guess the build itself was and is the most interesting thing
    for players.

    For me it's easy to get through the whole game with any character.

    Some people wrote that it was too hard, especially with bosses.

    12 hours ago, Dax said:

    As always, nice work! I greatly enjoyed the new Dark Elves. Keep it up!

    Thanks. We appreciate it a lot. :)

    • Appreciation 1
  8. I made a video with fast "Ancaria" campaign walkthrough (less than a hour for all campaign). I think it may be useful for someone as guide (admins may put it on wiki if they want). Also for someone it may be just interesting to watch.

    I switch language of the game (English, German and Russian) on dialogues and some important items. Ingame language switching and HD provided by NL mod. NL not include balance changes. NL provides some cheat options, but I disable all of them.
    You could Download NL mod here. How to set up NL mod you could find in this guide.

    UPD: Added video with "Underworld" campaign fast walkthrough.

     

    • Respect! 1
  9. 5 hours ago, Flix said:

    It's more like learning to play a small drum being useless at teaching you to play a bigger drum.  Piano would be like a completely different game.

    No. It's all music instruments. Small drum in this case is dragons in original Sacred. Bigger drum is modded dragons. Piano is like other creature type.

    6 hours ago, Flix said:

    The balance for Reborn has changed since the very beginning, as needed, based on player feedback.  It could always change again, if you saw fit.  I'm afraid my chiming in with other players has soured my own feedback for you as some kind of attack on the mod.

    When someone told us about problems we check it out. If we can't disprove it and problem really exist then we do something. It may takes time but it's reliable way.
    More often we just playing our mod and change things that we think should be changed.

    I'm ok with your feedback :gogo:. I speak with you and even made video for you :).

    But what I really don't like is that someone told stupid nonargumented things or nonsense arguments. Pretty fun that one of these people just watched unknown stream and now talk badly about ReBorn. And another one is russian whom noone knows in ru-community and whom think that original Sacred have excelent balance, but for some reason he interested in mod like ReBorn and decide talk badly about ReBorn (maybe he just offend that can't play with HD or maybe he just banned in ru-community and tries revenge).

    • Like! 1
  10. For everyone! 

    No one force you to play ReBorn. You pay nothing for ReBorn. You can immediately stop playing ReBorn if you don't like it.

    If you just want some nostalgic walkthrough Ancaria and Underworld campaign and after that abandon Sacred again then you can do it with original Sacred. You don't need ReBorn for it.

    If you can't beat ReBorn it does not mean that others can't. Balance mods always was for more expirienced players and you may be not one of them.
    All expirienced players that I know likes ReBorn a lot and can't play Sacred anymore without it. And I know them all in Sacred-ru-community because overal Sacred-community is small.
    We will never be listen to random beginners whom no one has seen before, who do not understand Sacred mechanics at all, but who are writing an unreasonable negative in spite of this.

  11. On 3/7/2020 at 11:34 AM, rumalyn1 said:

    Thanks guys. I was wondering if this mod will apply to my already saved games?

    I think it's late, but yes, you can use all your saves and exported heroes for ReBorn.

    But for saves exist nuance:
    Saved creatures remember their stats that they had at the time of saving. So they would not be modified or will be modified partially. Some creatures (including some dragons) spawn in the moment when game starts.

  12. On 4/5/2020 at 6:33 PM, Dax said:

    The upper GUI element has no lower border. If you watch closely, you will notice that the element is even too large which causes the dark grey area. If you move the upper element to the lower right screen, the player wont even notice that there is a border missing. And you got less work to do.

    With default textures no something like a gray area. Also such decision would not work for default resolution.

    On 3/28/2020 at 1:58 PM, Dax said:

    Bats are very fast and the game struggles hard to take them down. What about giving them a limited lifespan of 60 seconds +1 second per level? What do you think of the idea that a higher level is necessary to summon an additional bat? Summon two bats at level 80, three at 160 and four at level 240? The player would have a really good reason to collect runes and roam stores to get better gear. Also, making combos becomes an interesting option now. 

    Yes, we thinking about changing progression of bat's amount.
    As always, need time. For bats only cooldown and stats could be changed easily. For everything else need to find and explore game code.

  13. 6 hours ago, desm said:

    Just a quick wonder, sorry; I guess the HD mod is integrated to ReBorn mod isn't it? But isn't ReBorn mod only for english version of Sacred or what if I don't want to use ReBorn, do you plan to make the Widescreen mod available for vanilla game too?

    HD is an option of ReBorn mod. If You don't want to use ReBorn then you can't use HD.

    ReBorn have multiple languages, not only English.

    We already thinked about making some kind of patch with only bugfixes and HD (without rebalance), but there are some problems with it:

    1. It will requre a lot of time for work and will slow down ReBorn developing. So even if we start such work (we not shure about it) it not be done quickly.
    2. Some bugs can't be fixed without rebalancing, such as game freezing because of amount of Orla's charges.
    3. After releasing such patch we will must be add new fixes for patch and for ReBorn in the same time. It's doube work and mistakes can be done easily.

     

    • Thanks! 1
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