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chattius

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Posts posted by chattius

  1. A nice and very good to play (at least on the PC) seraphim is celestial/techno babe. Archangel's wrath is a special weapon attack so Regeneration per Hit is working on it. It is a ranged attack, but noone demands that you use it ranged. If you modify it for two shots and explosion and it will have a devasting effect at melee range. Now add a two handed polearm or two-handed sword with x% life leech. At boss fights each wrath does a double hit with x% life leech.

     

    You can use pillar and hypnosis to collect groups and then fire a wrath into the group and recharge the wrath and the pillar with RpH. Or use a combination of a nova and a wrath for recharging. My 12 year old daughter plays such a seraphim with great fun.

     

    I am currently a bit to busy to look up english names and I hope I remember the build right:

    celestial lore, armour, celestial focus, sword/polearm, technic lore, concentration, combat focus, technic focus, energy shield lore and one of constitution/toughness/ancient magic

     

    You modify the light aura first to slow attacks, undeads and frequency. And use it to level at places with undeads. Next to modify is archangels wrath. Then battle aura buff as second buff to get better hit chance for the wrath and some reflect, ....

     

    A character like this will take good use our of RpH-jewelry. So best to have a bargainer ready.

  2. Dryad is a good start. Use full Detheya-Set for x%-Life leech against bosses. Your base damage has to come from strength and 'damage x-x rings'. You probably need a good bargainer for this. So for the people who play on PC and in the Add-On using alchemy to unlock bargaining might be a good idea. You can get attack speed and hit chance from trophies versus tough enemies. Also your mentor potions will last for minutes because of alchemy so less sockets needed to socket experience rate.

    My post in the links in the post before was done before the AddOn I think. Now I would add RpH (regeneration per hit). Weaponless combat is really quick, and if your chance to hit is good enough you can go for really high weapon combat arts. And since weapon Combat Art's seem to have a buildin hit chance which is better than normal attacks, having high Combat Art's is not only dmaage but better hit chance too.

     

    What would be really needed:

     

    if you have no bargainer:

    alchemy->bargaining

     

    to modify the melee attacks:

    hunter focus and tactics

     

    some protection:

    reflexes->armour

     

    protection buff and healing Combat Art:

    nature focus

     

    for 2 buffs:

    concentration

     

    hitpoints:

    constitution

     

    last not least:

    ancient magic (my personal taste) or nature lore (what probably everyone else will do)

     

     

    My old multiaspect Dryad, the one I used to do some KungFu-testing, had dust devil modified for damage. It was her first modified Combat Art: collecting some mobs and then let a dust devil do its work. There was a cartoon with a Tasmanian Devil called Taz some years ago. Taz moves quickly and his lower body looks like a whirlwind if he is in a hurry: Taz in action

     

    So my KungFu Dryad will have dust devil modified and used. It will do nice damage and gives some defense when you fight inside the devil. And in the beginning when fighting with no weapon is really hard we will have at least the dust devil.

     

    So a possible new KungFu-Dryad would look like:

     

    02 hunter focus

    03 alchemy

    05 tactics

    08 bargaining

    12 reflexes

    18 armour lore

    25 concentration

    35 nature focus

    50 constitution

    65 ancient magic

     

    First bargaining would be for defensive gear to stay alive in the dust devil we use to kill the mobs. Playing will be easier as soon we have a full detheya because of its life leech.

     

    There are probably some other ways to play it, but a Kungfu will need optimized gear and its better to do the bargaining with the character who will need it. I hate the look of the detheya so I use it only against bosses.

     

    Use this post just as a skeleton for your character. You have to add the flesh and the muscles on your own.

  3. Yes, only times I was using iron ores was in PvP duels. Trollteeth on the other hand I am using all the time. I have them on the T-fastkey. T for trollteeth or treffen (german for to hit). If I see misses I press t automatically. Funny that I do this even if a character has no alchemy ;)

     

    Another trophy I use quite often is the one which block's rooting. RpH builds do hard in recharging their spells if they are rooted.

     

    About the amount of trophies you find: I seem to find a lot of trollteeth in the famous orc cave. I think it is because champions have a better chance to drop trophies.

    I planed some more tests in winter breaks, but I am in volunteer fire fighters and we spend half of the winter breaks with fighting fires and cleaning up. Some idiots seem to consider it funny to burn hay and stray in field barns outside villages, or set horses and cows free, ....

     

    It really sucks if you spend x-mas fighting fires some idiots did.

  4. Storm elf:

    I was thinking about staff AND ranged myself, since weapon damage from tactics is less important than the hit chance for RpH. So it would be a staff and shield both with + Area of Effect radius for mobs and a life leech shuriken with a high defense shield against bosses.

     

    Your Hunter only:

    My personal taste would be to add ancient magic as one of the 2 free skills and modify dust devil for damage.

  5. I read Nokka's guide about a pure mentalist dragon mage. I have played a pure arcane elf to niob on my own, but have it no longer because it was before my eye surgery. I was thinking about a homework for my daughters to play a pure storm elf to get another computer part they want. So I was wondering if anyone has a collection of single aspect characters who reached niob. Would help to create better challenges since the remaining holes in the list are probably the hardest to play ;)

     

    Dragon Mage:

    Mentalist:

    Nokka's guild about the Pure Mentalist

     

    Inquisitor:

     

    Shadow Warrior:

    Astral Lord:

    Numerii's Shadow Hand build

     

    Temple Guardian:

    Devout Guardian:

    Dobri's Utility Build

     

    High Elf:

    Storm:

    Possible build:

    Skills:

    storm lore, armour, storm focus, bargaining, shield, tactics, ranged, alchemy, constitution, speed lore

    Edit: staff instead of tactics to use staff which boost Area of Effect radius against mobs. Weapon damage is way less important than hit chance with certain weapons.

    Attributes:

    All in Vitality

    Playstyle: Trying to play as a sniper with a bow in open area. Modifying frost flare for Area of Effect damage and use it at long range. Use a bow with RpH at the slowed enemies to recharge the spell. At close enemies or in caves use a life leech shuriken and a shield and stray in some snow storms. Boss hunts would be done with x% life leech on shuriken and frostflares, boosting the hit chance with alchemy if needed

     

    Dryad:

    Nature:

    From Woody

    - Nature Lore/Focus

    - Spell Resist/Armor Lore/Constitution/Shield

    - Ancient Magic/Combat Discipline

    - 2 Free skills

     

    Hunter:

    From Woody: RpH build - Detheya Full-set for x% LL

    - Tactic Lore / Ranged Weps

    - Hunter Focus

    - Spell Resist/Armor Lore/Constitution/Combat reflexes

    - Combat discipline

    - 2 Free skills

    Mod combat arts for Area of Effect :

    Ravaged impact : envenom * breach * blast

    [s2wiki]Darting Assault">Darting Assault">[s2wiki]Darting Assault : reload * wounding * rotate

    Edit: My taste: add ancient magic and modify dust devil for damage

     

    Seraphim:

    Exalted Warrior:

    Antithrust's Queen of Blades build

    Technology:

    Possible Build: BFG with archange's wrath

     

    Would be nice if you could help me to fill the holex in this collection.

  6. Alchemy in berserk form is a bit weird: You don't have alchemy after you transformed but the trophies are still unlocked. So you can activate them and they behave like alchemy 1 trophies: duration just 20 seconds and such.

     

    RpH in the berserk form would be from a demonteeth trophy to recharge the berserk combat arts. But since the trophy is only unlocked and not boosted the amount of RpH depends on difficulty level alone.

     

    You have to use the trophy after you transformed. Because all active Combat Art's and trophy effects are deleted at transformation.

     

    Another problem: I don't think that it is possible to find a demontooth every 20 seconds. Trollteeth trophies are easy to get in the orc cave, but demonteeth, I know of no good place to collect them quickly.

  7. Nice writing. I did only one pure single tree character into niob yet and it was an arcane elf. Mentalist tree offers a nice collection of protecting spells already, adding alchemy to fill some holes is nice.

     

    About your tactics variant:

    Depending on how you want to play a mentalist with a weapon, tactics may not be needed. If you decide to play with a polearm you can choose the skill without taking tactics. Polearms can have x% life leech so they are a great help at bosses. Mind Strike should be modified for Area of Effect. The weapon variant is in close combat normally so Area of Effect affects a group and kills it faster. Mind strike will have a higher level because of RpH and 2-3 mindtsrikes to kill a group is quicker than a single one on each member.

     

    So I would take away combat discipline in this case and go for polearms. Ancient magic can be done a lot later since life leech is a good way to break immunities.

     

    mentalism lore - 1st to mastery

    armour

    mentalism focus -2nd

    concentration- 1 point for unmodified companion

    polearms -3rd (beginning with level 12 you should be able to get rings with RpH)

    enhanced perception

    constitution -4th

    alchemy -(probably there is some +allSkills at level 35 already to have better use from Trophies and mentors with just 1 point in it)

    toughness

    ancient magic -5th (because of life leech in polearm not really needed before platinum, but than it has big effect)

  8. The problem is: is the formula in the wiki correct?

     

    Somewhere in the demigod thread below are damage numbers with always the same beast doing an attack on always the same player level. The only difference is the used armour. By changing the armour values we got a formula which showed how armour affects damage. And having no armour in niob tribled the damage. That is the reason why an artamark is so useful: if you forget to change your relicts you have still some base armour against every damage type.

     

    The 'How to become a demigod thread'

     

    Sorry I never had english at school, so I lack the mathematical english therms. I learned from american kids from an nearby US garnison when I grew up and we never spoke about maths :)

  9. Before doing any calculations it is always good to varify that the used formula's are correct. Where did you get them?

     

    Your formula would mean that having no armour and receiving a very big hit the damage would never be higher than shown in last kill. But our tests showed that in niob you get 3 times bigger damage if hit with no armour. So I think your formula is not the used one.

     

    We were working on armour calculations in the demigod thread. Mitigation has a bug and it is directly added. So you can get 100% mitigation. The armour formula is open ended.

     

    So if you have 98% mitigation already and add a 2% from an amulet you are invulnerable against most attacks.

    A single artamark can prevent the damage to be tripled in niob.

     

    I consider damage mitigation as a sort of virtual hitpoints. 50% mitigation and you can receive double the damage before dying. 80% and it's 5 times the damage, 90% and it's 10 times, 95% and it is 20 times 99% and it is 100 times,....and at 100% no damage is geing through - life leech and other direct damage ignored.

     

    Armour is reducing this received damaged. So best is a mix if you can't go for mitigation way beyond 70+%.

  10. DZM-1 'Dampfläufer' --- Dampfbetriebenes Zerstörer Modell 1

    steam powered destroyer modell 1 'Steamrunner'

     

    Since my wife had 12pm-8pm shift at hospital this week I did the same shift at volunteer fire fighters in hope that x-mas are what they should be: peaceful. So we did some playing while waiting for a phone ring. A collegue has 2 boys playing sacred 2 too, so we did some Sacred 2 in LAN. We started with new characters to have some fun in finding stuff again. My job was it to create the party smith. I didn't want a overpowered character to kill every mob before the kids were able to do something on their own. The character should be roleplayed a bit, so I had to do a background for my character.

     

    It was found by some archaelogists in very deep layers below more recent Temple Guardian modells. It has no battery and no energy shield because it is steam driven, using high energy dwarven coal. It's steam rotary engine has spear like valves which open very wide to lower steam pressure. It is able to unload it's burning coal from time to time. Some rust which moved into the engine is now doing some disonance which drives people crazy every few seconds. The air is pressed together blocking light bullets if it happens.....

     

    From all this I did following, in brackets the skill points at current level 65:

    tactics (65)

    devout guardian focus (65)

    swords (65)

    armour (5)

    speed lore (1)

    blacksmith (1)

    source warden focus (31)

    concentration (11)

    constitution (1)

    toughness (1)

     

    All points are in dexterity, weapon is a knife for very quick left hand attack to recharge deathly spears with regeneration per hit (RpH).

     

    Used combat arts, the only ones with runes in:

    deathy spears, combat alert, fierry ember, untouchable force

     

    I play without battery: I want RpH, I don't like it when I move my mouse on the next group of enemies and I start to shoot instead run to the next group. Currently I am at 3 spears per activation and I can have 5 up.

     

    If I find a nice story I can perhaps add an energy shield.

  11. Now I am curious. Patch 2.64 german version, 1 level in magic coup which is modified for damage, life leech and stray damage.

    Listed damage for normal attack is 630 and for magic coup it is 1340. Normal hits did no life leech so I did pictures and looked which targets had lines and which not. The normal hits were around 550 and the magic coup ones around 1250. Target was an orc with only physical. Bow was this unique dragon bow, socketed with lava.

    The quick test character had tactics, armour, ranged, arcane lore + focus, speed lore, constitution. Buff was unmodified GI. All attributes in dexterity. If I will continue the character then it will get no concentration and no more GI as soon I get a skin. Rest of family says too that bows do more damage with MC than with normal attacks. Is it because we have still 2.64 at our local LAN?

  12. 4 girls, our 2 year old twins are mixed.

     

    Beside that I use Sacred2 for teaching, I guess the most education my daughters got when helping to build their own rooms and bath, good times to teach electric, static and more.

     

    When we bought our house, a railworker house at a no longer used railway line mid in forest, we had a long discussion if we really should do it, but 15000 german marks, 7000 US$ then for a house, barn and surrounding with 100 fruit trees sounded cheap. No one was living in it for 3 decades, next village (120 people) 800 metres away, 3 bus' a day, no longer a train, no cinema, no cable TV .... and no internet.

     

    So we are permanently repairing the house, changing the barn into kid rooms and such. It's funny that we bought our first friesian horse not only for our daughter but for house repair. Wooden patchwork frame from oak, then the space is filled with braided willow twigs and covered with a biological, heat containing, breathing and cheap mix:

     

    fine cut hay, stray, horse apples

    add clay and water

    smear it on the willow twigs

     

    The bacteria in the horse apples will rot the hay and stray away, leaving tiny 'worm holes'. So the wall can breathe, no sweat water inside, while still a very good isolation.

     

    So by helping with the repairs they learned a lot and it didn't had the taste of forced teaching. When we did the lighting for the kid room I asked which cable she would choose, 3, 5 or 7 wires to have 2 switches for the light at different places. So when she was 9 she knew about OR and AND switches already. It was mainly that I was able to spend a lot of spare time with my kids and there was no hurry, we knew that we would need nearly a decade work to have our house finished.

     

    And for the shotguns:

    We preferred big dogs. Our recently diseased Tarzan was a Saint Bernhard/ traditional german shepherd mix. Traditional german shepherds are the long fur variant from the storm blowing mountain ranges. Now we have 3 Leonberger dogs ,each way over 120 pounds in weight. They are trained to rescue people out of water. There are several small lakes to breed fish close to our house, so it gives less head aches if we know that the dogs will guard and can rescue in emergency.

     

    One bad thing at living in the countryside and having daughters who like animals:

     

    23 hedgehogs which were too light for winter sleep, 71 young snakes rescued from the horse apple heap, a tame mouse weasel (mother was caught by a fox), 5 little owls in the barn who need hunting training to be set free in spring, 300+ bats (we kinda stole their barn, they were there when we bought it)

    Add

    3 dogs, 4 cats, 3 horses, 13 geese, around 50 hen

     

    It was a hard time to teach them which birds feed their nestlings only at the nest and which does on the ground too, if they were fallen from the nest. Some years we had young falcons, buzzards, owls, ... And only the falcon nestlings would have needed care

     

    So now my oldest wants to become an animal doctor specialised on artificial limbs. (Love for animals and engineering combined in one job). My second is a hunter, she can spend days to watch out an animal, prepare the cameras for one perfect shot.

     

    I can see this even in Sacred2. The characters of my oldest are always to test out a lot of stuff quickly, while the few characters of my second are designed to have have fun in late game.

  13. My second is playing "Krieger des Lichts" from the german group "Silbermond" in an endless loop when she plays her Seraphim. Krieger des Lichts translates to warriors of the light.

     

    English translation of the song

     

    So when I hear the music I know she is playing her seraphim :(

     

    When my daughter was 3 I wanted to buy some computer books. We entered the store and the first thing my daughter was seeing was this 4 feet linux penguin. A lot of whining and crying, finally the clerk phoned his boss, got a key, unlocked the chain on the penguin and was selling it too me, leaving an empty spot in the kids corner.

     

    Half a year later I was phoning the store for some books and the clerk said that he got a very big green dragon from another software now and I would better leave my daughters, all of them, at home when I would come for the books ;)

  14. Have to test it myself again when I am home. But Magic Coup used to do less damage with ranged weapons than with melee weapons as long as I can think. Stray damage on ranged looked like one third of all shots at 2.34 and not like the one in ten if it would be criticals. One thing that prevented many people to play a ranged elf was this way less damage in magic coup. In Pre-2.43 a strength bonus on weapons had a way bigger effect than a dexterity one. Got fixed I think.

     

    I got more damage with magic coup then with left clicks IF I didn't take ranged lore and modified for damage. A magic coup at level 1 modified for sure hit is not much more damage than a left click with 5 points in tactics to unlock ranged. Tactics give nothing for magic coup and the (20% in damage ?) of a level 1 magic coup modified for sure hits is comparable in damage with a left click if tactics is taken. (low levels and arcane lore not very high yet)

     

    Have to check it myself if something changed in 265, or ask my wife: she plays an elven archer as her only character for a year now- level 93 or so.

     

    So all I can guess at the moment: You have a low level magic coup and with a modification to sure hits it shouldn't do more than 20% more than a left click and about the same if you took tactics to unlock ranged. 4 times the listed damage should be a display bug. But magic coup should give damage to ranged ones.

     

    I will ask my daughters to do some tests. School breaks start today so they should have time.

  15. Enough water so each pasta piece can freely move

    some salt (or herbs)

    some 'female' oil

    let the pasta slowly fall into the pot with boiling water so each gets a thin layer of 'female' oil

     

    If the sauce contains 'male' oil then it will get attracted by the female oil and get glued to the pasta

     

    Too bad that we moved before I learned from the italian girl in my 3rd class what a male and what a female oil is.

     

    If you use herbs and no salt you can use the water in the pot as base for a soup. I learned this from a navy cook at my army time.

  16. Potato-pancake

     

    If you ask any older person in my area about Pfannkuchen (pancake) all of them will think about potato-pancakes. Corn (I learned that corn is always the mainly used corn in a region: wheat, barley, maize, rye,... ,dependant on where you are the farmers name their main local corn plant always corn) was not really getting ripe in our mid mountain range and so potatoes were way more common in the times before the railroads or cars came to the hills. And instead of doing the normal pancakes with flourm potatoes were used.

     

    So one of our family favourites are potato-pancakes with Sauerkraut, which we invented accidently. We planed to do normal potato-pancakes at a saturday, when we noticed that both of our older daughters invited some friends for dinner not knowing that the other did so too. Since we are a big family with 5 kids we have normally more than enough for dinner. But doubling the number of persons forced us to improvise:

     

    We took the normal potatos, bear garlic and other saisonary herbs, eggs, onions, spice and added: Sauerkraut (we make it ourself, so we had 5 50 litres barrels of it in the cellar)

     

    Somehow everyone said that it tasted way better this way. The long fibres of the Sauerkraut allowed the oil to drop out from the pan cakes. So now we always do it the new way.

     

    We smear Apfelkraut on the hot pancakes. Apfelkraut is close to apple-butter. We make it on our own too, every apple, pear, quincy which was not picked from a tree but fall down is made to Apfelkraut.

     

    There is only one problem with potato pancake and 5 kids: I have an old coal hoven and a really big full iron pan (50 centimetres in diametre): but I can never do more than 8 pancakes at a moment. So the kids always come to see if I am finished and get one of the already made. By the time I am finished with the last pancake, all the kids are satiated already and I find myself alone at the dinner desk. Stupid pancakes, even they are really tasty, they are not made for 5 kids who are still quickly grewing and always hungry.

     

    So I prefer Dulges. Another local traditional food, but if I am done with baking it, everyone eats the same time at the desk. I like it when I see that our 10 person desk is full. You take the same as for potato-pancake but add some cut Blutwurst (blood sausage? or black pudding is similiar if you take meat as a filler) and cut Mettwurst. And instead doing single cakes you put all together in the pan. You mix from time to time so all gets crispy.

     

    We do everything to make the german food more feared than the english one.

  17. Reading this how to fight DoT -----

     

    is any of you using green potions?

     

    Yes I know that they are only 25% of your hitpoints in niob without alchemy. But I think it can't be that our family smith is the only shadow warrior with alchemy. It can't be , or? My melee elves, my sohei all use alchemy. So I think I will post a quick note about how our smith included alchemy in his playstyle.

     

    We planed a smith character for our whole family for ages, but none of us wanted to play one of the classes which have smithing. So we finally agreed on a shadow warrior and that everyone should play it for a while. Since it was a shared character everyone was allowed to choose some skills and combat arts. Our second daughter wanted to play with skeleton fortification, our oldest wanted to test the shadow warrior mainly as a possible opponent in PvP tournaments she does with class-mates at the local youth club, my wife wanted him to shoot and I said : Do what you want, but I want alchemy.

     

    So the character looked like

     

    02 tactics

    03 armour

    05 astral lord lore

    08 concentration

    12 astral lord focus

    18 blacksmith

    25 male volent champion focus

    35 alchemy

    50 constitution

    65 ancient magic

     

    Shadow veil is not taken as a buff (yet?) and only modified till silver. Playing is mainly done with spectral hand and (after buying the AddOn with RpH recharged) fortifications. The weapon is mainly a mean big two handed sword with x% life leech. Since spectral hand gets it attack speed from the astral lord lore a weapon skill was not really needed. Against bosses trollteeth boost the attack value.

    It was a character everyone did some ideas in, so it was a surprise that the resulted mix played nicely. Killing spree got more damage from ancient magic even it wasn't planed with this in mind. 3 Buffs and a temporary shadow veil were enough to replace one or 2 defensive skills.

     

    So a shadow warrior with blacksmithing is perhaps a good way to try out some alchemy on it. Our character is probably not the best one, but it can be played in several ways without getting boring. And thats what we wanted for our smith: reaching high levels and still discovering a new way to play it from time to time.

  18. Your boy is left-handed?

    Me and my second daughter are left-handed too. I bet that is the reason my oldest daughter uses an assymetric trackball. To keep us away from her computer. Personally I prefer a ring mouse. Since all my characters are played close and personal and no need for long range targetting that is okay for me. But buying rings is a pain;)

    Our six year old daughter hates computer games. She prefers board games and likes to look at our faces when she wins.

  19. Alchemy is still very useful in the 'RpH-Age' of Sacred2.

    I really miss alchemy on my PvP-Temple Guardian which I have to play at PvP tournaments with friends at firefighters. I lost in the lottery and I am forced to play a Temple Guardian to niob 140 without dying and then use the same character in PVP tournament. The chance to block root effects, boost physical armour, get RpH , attack value, attack speed just with trophies without sacrificing sockets is very useful in PvP.

    I haven't taken warding energy lore (yet- I am just level 61) on my Temple Guardian so I wouldn't place this skill in my top 3. Same for toughness: toughness is useful if you get 70+ damage mitigation from items or spells.

    Bargaining is very very useful. Even a character doesn't have it, it will probably have access to items bought by a shopper. I would place armour lore before toughness.

     

    I agree with the most useless skills. I never used Divine Devotion, pacifism or spell resistance.

     

    Alchemy builds have to be build around alchemy. It's not a choose between two skills like toughness or constitution, shield lore or reflexes, combat discipline or ancient magic. You can't choose between alchemy and another skill. That is the reason that I wouldn't place alchemy in my top 3 skills. But all my new characters which allow alchemy have it. Mainly because I am so used to my trophy shortcuts that I do them automatically without thinking.

     

    And 4.0 second RpH at my Temple Guardian and then getting rooted. I really miss my trophies at these situations.

  20. Fastest hits - blowpipe

    Highest damage: x% life leech shuriken versus bosses, and only against other high hitpoint enemies

     

    To reach similiar damage with other ranged weapons against bosses you would need a full detheya set as a dryad. The set will give x% life leech.

    I would use blowpipes because of their instant hit. You play console so blowpipes work very nice with 'regeneration per hit (RpH)' items. RpH is in effect as soon as the game client registers the hit. Bows would have flight time. So the damage output with blowpipes which reduce their regeneration time with RpH might be best in normal combat.

     

    Caution BUG: For PC 2.64+

    The highest damage with the biggest Area of Effect will be dryads with acute mind who took the staff lore skill. The all around attack (not sure of the english name at the moment) will hit every enemy on the screen, even if hidden behind walls or trees. Given that it seem to be guaranteed hits in a very very big surrounding you can use RpH to drive acute mind and the attack to very high levels and have it recharged instantly. Its so unbalancing that some people take riding to reach places with not dead enemies faster.

     

    I am against bug abusing, but if you see every enemy around you dropping you should at least know what is happening.

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