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Dax

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Posts posted by Dax

  1. On 2/14/2024 at 5:16 PM, Khorath said:

    ...

    I see three projects right now, but it does not look good.

    Thoriums Life Leech project is possibly maybe the most promising candidate, but it fell silent after 2022. Not so sure if it can be recandled. I hope so personally, since Thorium is a big fan of Sacred and knows its mechanics very well. He is also well known to the devs and his LAN-trick made it into the Reborn Mod. Yup. He's a somebody.

    Ankledots Sacred remake can be found on Youtube. It looks very nice and Ankledot seems to be an ambitious and competent man, but he has no team. So it is unfortunately doomed I'd say. Even with a team of 20 people, it is still a sh!tload of work.

    Last but not least, there is a guy (Dracir) in the DE forum I talked to one, two times. He is using the Skyrim editor to rebuild the world of Sacred 1 in his own way. As above, I like his fire heart, but there is no light at the end of the tunnel imo. However. He is determined to get it done, primary for himself so far, so I gave him a thumbs up, but also a friendly, but brief warning, that the chance for quitting the whole thing is very high.

     

    PS:
    I think I have found the right song for your avatar-pic. Blast it loud!

     

  2. Yeah, let it rest for a while. I am also barely dragging myself forward in terms of modding. It is really a burden and the only reason that I do not flush everything down the toilet is, that I put far too much work in. I am sick of setting countless of cr!p right, being caught in an infinite trial and error loop. Tbh, I gave the documentation-guy here a like, because he did his job well and professional, but as for the cheering and talkative executives... do they only roughly know, how bugged, unbalanced and unplayable both games were and how many hours, years of work modders put in to make them palatable at all? I guess not.  
    So I let them go. Won't stop their confetti-throwing upper echelon parade.

  3. Here. I took the picturs from Pevils place as reference: http://pctalk.info/Games/Sacred2/PevilsPlace/sacred/sets.php

    Vampyr:
    Annouk's Grace: VLADY_ARMOR_1
    Arhles Tgaw's Net: VLADY_SA2
    Dalmar' Grandness: VLADY_ARMOR_2
    Esal's Vicissitude: VLADY_SA1
    Recundis Defiance: ARMPANZERFINAL_004 + BRUSTPANZERFINAL_006 + HELMKRAUSE_002 + PANZERUNGBEINEFINAL_005
    Starion's Echo: VAM_NIGHT_HELM + VAM_NIGHT_TORSO + VAM_NIGHT_ARME + VAM_NIGHT_BEINE
    Thorwyns Relics: VAMPIRRUESTUNG_HELM + VAMPIRRUESTUNG_TORSO + VAMPIRRUESTUNG_ARME + VAMPIRRUESTUNG_BEINE

    (Just did a quick run. Will sort it later)
    Dwarf:
    Goilomn's Haste:
    Kablelrinte's Banishment:
    Rideg's Vision:
    Thar Eross' Blessing:
    Thodran's Rage:

    LEATHERARMOR
    DWARF_PLATEARMOR
    BLACKARMOR
    CURIOUSARMOR(?)
    METALARMOR(?)
    DWARF_BODY_KROTENHAUT + DWARF_NL_BELT_KROTENHAUT + DWARF_NL_GLOVES_KHAUT
    DWARF_BODY_KURZHEMD
    +
    LEATHERCANON
    PLATECANNON
    CANON
    DWARF_CANNON
    DWARF_NL_HELM_L1

  4. Here. I took the picturs from Pevils place as reference: http://pctalk.info/Games/Sacred2/PevilsPlace/sacred/sets.php

    Vampyr:
    Annouk's Grace: VLADY_ARMOR_1
    Arhles Tgaw's Net: VLADY_SA2
    Dalmar' Grandness: VLADY_ARMOR_2
    Esal's Vicissitude: VLADY_SA1
    Recundis Defiance: ARMPANZERFINAL_004 + BRUSTPANZERFINAL_006 + HELMKRAUSE_002 + PANZERUNGBEINEFINAL_005
    Starion's Echo: VAM_NIGHT_HELM + VAM_NIGHT_TORSO + VAM_NIGHT_ARME + VAM_NIGHT_BEINE
    Thorwyns Relics: VAMPIRRUESTUNG_HELM + VAMPIRRUESTUNG_TORSO + VAMPIRRUESTUNG_ARME + VAMPIRRUESTUNG_BEINE

    (Just did a quick run. Will sort it later)
    Dwarf:
    Goilomn's Haste:
    Kablelrinte's Banishment:
    Rideg's Vision:
    Thar Eross' Blessing:
    Thodran's Rage:

    LEATHERARMOR
    DWARF_PLATEARMOR
    BLACKARMOR
    CURIOUSARMOR(?)
    METALARMOR(?)
    DWARF_BODY_KROTENHAUT + DWARF_NL_BELT_KROTENHAUT + DWARF_NL_GLOVES_KHAUT
    DWARF_BODY_KURZHEMD
    +
    LEATHERCANON
    PLATECANNON
    CANON
    DWARF_CANNON
    DWARF_NL_HELM_L1

  5. 21 hours ago, Lindor said:

    ..

    Stop it, all of you!
    We lie to ourselfs and close our eyes in front of the reality! Here:

    No. One. Cares.
    Live with it!

    I am sorry. I did not want to say. But all those mentioned community related failures, we all experienced more or less over the years, should have teached us some lessons. Yet, we refuse to see. Maybe because we love Sacred to the point of insanity. Listen. Stop that social media cr^p! It's just a sh*!tload of work, with no positive outcome. There are not enough people here to constantly hold up the flag for years in the social media channels. Also, check the remaining forums. Zombs, all of them! Wasted time, wasted energy.
    Instead I'd suggest: Gentle cryo sleep mode and slow buildup of mods. For both games. We can discuss what can be done, got a nice and practicable idea already, work together a bit, but without pressure. If we got enough stuff for a year or so together, let's see how we pass it on to the community so that we got a constant flow of mods over a certain time. Lets monitor the outcome, then we shall decide if and how to continue. For me, it is the most reasonable aproach. I tell you: I do not want to loose any more modders. Not one. Including you!

  6. Don´t get fooled by some angry guys, who wrote :eek:-reviews about Reborn. I assume, they simply tried to hammer-smash their way through obstacles, which where
    max immune to their current damage type. After their technique did not work out, they lost nerves, sat frustrated and confused in front of their PC. (Solution: Pick
    other damage type instead) Reborn mod plays joyfully with monster-resistances, but leaves the player always a way out, never acting against him.
    The team put a lot of efforts not only into the mod, but also into the documentation. It is worth a read. After all, it is a big, fat modification, inviting to try
    it out, giving the game a new life. Don´t be shy. It is not difficult. And if you are really stuck, just ask. There are many ppl with vast insight here.

    Speaking of Sacred 2, what keeps me miles away, is that Sacred 2 is not beginner-friendly. You might survive the easy difficulties with a poor build, but not the higher ones.
    So, the chance that you scr!w up as a noob is very real. And putting two months of work into a character, only to find out that you skilled him wrong and have to
    start it all over again? No.
    As for the remaining Sacred 2 players here: They are top elite, playing the game for a very long time already. So handling the latest mods like D2, or the Patch Addendum,
    is a piece of cake for them. Before you begin, get yourself a guide to prevent a rough and painful belly-landing.

    Back to S1 again, the Vampire is a pure summoner class if you want it. She is also one of the more flexible characters due to her shapeshifting ability. You can
    easily build ranged melee (day <-> night), devastating spellcaster and, as mentioned above, summoner. It all raises and falls with the gear you can access and
    the style of play you prefer. There are no doubt, things to consider. I´d recommend to visit the wiki, or just ask right away.
    Look. I think I got a Vampire starter, well stuffed with gear, laying around somewhere in my digital lumberroom. Nothing is cheated. Everything is farmed and bought
    nicely together. You can give it a run, then decide if it is something for you. Sounds good?

    • Appreciation 1
  7. On 8/2/2023 at 1:11 PM, Dathor said:

    Hi there, as a new wiki-worker ^^ I appreciate this helpful guide and would like to make it a bit more accessible (easier to read) for newbies, polishing the structure a bit, without changing any content. If there is no objection I will do this tomorrow.

    Are there new players at all? I mean, new to the franchise? The youtube videos I have watched, well, there are dozens of gamers, who love Sacred to bits, but are obviously not aware of any mods or even fan sites.

  8. I got the gog version. It never caused trouble for years. So I believe it has something to do with the updates, while Sacred itself is most likely innocent. I am not playig much anymore, but having a functional Sacred is important to check the stuff I work on ingame. Since there are many obstacles and pit fall traps, a running game is crucial for QA reasons.

     

    EDIT:

    Found it!
    For some reason my graphic card was deactivated after the win11 update, and Sacred refused to start as a result. Just put the driver back online to solve the issue.

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