- Increased perception range for all monsters to put pressure on the player
Increased perception range exits already. Head to the Diablo village, wait until the giant spiders summon the
tiny spiders. There you go: The tiny spiders detect you from a large distance.
- Hostile protective spells have several-effects & protect all creatures in radius of x meters
Imagine several creatures in a certain radius getting protected by fireshield and stoneskin at once...
- Camera mod
Faithful has a modified camera, the zooms out a bit more at max distance. I know you aren´t friends,
but the concept is good. Malus: For ranged characters life gets even easier.
(EDIT: Faithful has no camera mod. My fault.)
- Potion mod
Antidotes increase poison resistance by +3000 for 30 seconds or so.
Blue Potions give +250% XP, the player can decide if he wants to level up quickly, or if he takes the long way
Black Potions grant 10 to 30% Str to attack / remove undead to death 100% chance
- Statue mod
Statues grant more extra damage, increase criticals, or cast a certain protective spell.
Duration: 180-300 seconds.
I also encountered some strange monster abilities at the Diablo village that might be worth a look:
- Zombie-Villagers can melee-attack from a large distance
- Zombie-Villagers can come back to life, like skeletons, if killed by a high level spell. It was an older
version of reborn. I used a spellcaster build and the bloodkiss-spell to kill them. It was quite
surprising, though.
Why don´t you make contact with steam/gog? I bet they are interested in a mod like reborn. Every new user/player/visitor is at least a possible
customer. Besides, Reborn would reach far more people. A win for both sides.
Monster adjustment
- Large monsters aren´t dangerous at all. Giants, ogres and giant spiders & cave fish deal only tiny damage compared to their size. More resistance
would increase their potential
- More speed for ghosts & lifeleechers (250+) + good resistance vs all damage types like glorbs/bronce glorbs, to put pressure on ranged characters
Is unresistable damage possible?
- Scorpions, snakes, harpies, wyvern and zombies and Ghouls deal lots of poison damage. More accuracy is needed & finally, the player has
to collect antidotes
- Additional, good and strong fire damage for flying lizards. (They are dragons after all)
- Powerful damage-resistance (like bronze-glorbs) for all gargoyles + increased physical damage
- A heavy damage resistance for Zombs would makes sense due to the Zombs slow movement rate.
- Extra-physical resistance and damage for bears so that they can go berserk. (:
- More speed for wolfes, plus skeleton-like attack rate. Increased physical resistance for armored wolfes
Suggestions:
- Underworld monsters are getting summoned by sakkara priests & mages instead of classic campaign monsters.
- Goblin-Wizards summon wolfes
- If possible one day: Skeleton-mages summon ghostly orcs and citizens
- If possible one day: Several creatures are getting summoned, like it´s known from the giant spider
Well, then I would say that the studio was lucky, that the community didn´t
abandon them.
I remember how I stumbled clueless across the gameworld for the first twenty
hours or so. Learning was painful, I dropped several heros after they ate
every rune they could find, skilled them forward and backward, tried to make it
to a big city, hoping for top-gear traders, only to get disappointed...
It was very frustrating.
Sakredwiki and some guides I´ve found, helped me out of that hole and made
me stay finally. But to be honest: I was about to leave.
If someone would ask: "Shall I buy S1?", then I´d encourage him to do so,
but I´d encourage him aswell, to get himself a guide and to spend some hours
at sacredwiki, before he wastes his characters. Because that is what will
definitely happen, if you start gaming without at least a rough understanding
of Sacreds game mechanics.
By the way:
Who onws the rights of the franchise now?
Strange, that a game company tries to prevent modding at all costs. Ok, it were other
times back then. Modders were rather regarded as Blackhats, that only come to destroy.
Damn you, stupid Ascaron!
I had the question with all the bugs in my sleeve, but you was a bit faster. Didn´t
they say, quite proudly, that they had a second studio, that takes care of the quality
assurance?
I don´t know what that studio did exactly, but they didn´t perform well. Maybe they
simply refused to open the box of pandora and had several cups of coffee instead.
However, I´m gladly looking toward a new version of Reborn and of course your project
is on the radar too. Thumbs up for both of you!
Ah, ok. I see. The best reward for a modder are dowload counts and feedback.
That´s true indeed!
PS:
Somehow I got the intention, that you and the RavenRock-guy won´t become
friends anymore in this life. I guess leaving the party was his best option.
@ MetaL
Baer with me. As a bystander it´s easy to chime in. In my wildest dreams I see
new speechtables, learning speechtables even, enemies that use special attacks,
mage-specific summoning tables, new audio files and soundsets. Everything you
can imagine...
Colorful dreams. Where ever it goes, you guys did a splendig job with every release.
Each version was an experience, though I must confess, that I cursed you two times
for crushing my build. (:
But I got one question: Why don´t you ask the community for help? People seem to
be interested in your mod.
Everyone can rework items, make suggestions. And, to be honest, useless
uniques, there are many of them. It would lower the weight on your shoulders.
Overlookers would serve as some kind of qualitiy assurance. Like a floodgate.
It makes sense in my opinion.
Each player has a favorite character. He knows what is needed. Let´s give him
a job. What do you think?
Speaking of indy-games, yes, I really like them. I prefer to support small companies
and studios nowadays. While their ideas are fresher, big, fat studios repeat the
same old stuff (no swearwords!) over and over again, harvesting and stealing as much
money from the player as possible.
Accompanied by game magazines and the hardware-industry, a sweet, bright shining, glittering,
image is created infront of your eyes. A fraud, mostly.
If Lifeleech sees daylight, I´ll buy it.
My favorite recipe for kittens:
-------------------------------
- Get some crushed almonds, or walnuts
- Fill a handful in a bowl
- Add some Honey. (Acacia-honey works best)
- Mix it until almonds/walnuts are covered with honey
- Serve
Result:
Kittens start purring quickly, wife gets compliments from other kittens
and is pleased.
Cooking for boys is easy.
-------------------------
- Warm up some sausages.
- Cut big, fat slices of bread
- Open a box of chips/crackers
- Serve
- Put a box of icecold beer on the table.
- Turn on TV/Play Station
- Done.
Result:
Orc-guests belch, fart, grunt, litter and leave a total mess. When kitten returns
the next day, you´re deep in trouble.
I had to google Trip Hop first. Sorry. A long and strange musical journey lies behind me.
Harcore->Death Metal->Black Metal. Went on to Prodigy & Rammstein only to abandon them,
landed musically somewhere in the baroque-age. Nowadays I´m listening to calm piano- and
violin-concerts instead of brutal guitar riffs. Sometimes, I ask myself what comes next. (:
Well, I was rather disappointed, to be honest. But I believe that one day things might change. I´m still waiting
for zerisius´ toolset. Currently, I am stitching ambientspots together, that are sound-placeables.
Oh, boy. If I could bring new sounds into the game, I´d flood the worldmap with new audio-files. Until then, I´ll
continue sorting stuff. :Yawn!: Back to paperwork. (:
EDIT:
Did someone notice that Ascaron snatched one, two soundfiles?
I can hear birds from Gothic 1 and several sounds form Dungeon Siege.
Thanks for the insight MetaL.
It´s good that order has been restored. Toxics can ruin entire communities and turn everything into a s**thouse within weeks.
I got the intention, that such behavior becomes more and more common these days. Sad. And stupid.
Speaking of Lifeleech, yes. I got it on the radar. (:
A good day to you!
EDIT:
Am I wrong if I say that Sacred Reborn is done to possibly maybe 20% ?
Hi!
Yes, Blood Bite is devastating indeed. I used several Ozzy´s to boost it over 100
points, which lead quite often to one-hit-kills during the night with fully
charged claws. Ah, good memories. It must have been an early version of Reborn.
1.12 maybe?
By the way. Do you plan to team up with other mods? Until today I only was aware of
Thoriums mod, but there seem to be others. From Russia especially. "Ravenrock" and
"Faithful". Both look great!
Hey guys!
I´m sorting soundfiles currently, regard it as a foundation stone
for upcoming projects.
Bear with me, 6600 files are waiting to get lined up in a good order.
The files are numbered in a chaotical way, please watch closely before
replacing soundfiles.
>>>>>>>>>>Wolf Soundset>>>>>>>>>>
00150.wav -> Wolf snarls
00151.wav -> Wolf snarls
00152.wav -> Wolf snarls
00153.wav -> Wolf snarls
00154.wav -> Wolf snarls
00155.wav -> Wolf gets hit
00156.wav -> Wolf dies
00157.wav -> Wolf dies
00161.wav -> Wolf snarls
00162.wav -> Wolf attacks
00166.wav -> Wolf gets hit
00167.wav -> Wolf gets hit
00168.wav -> Wolf gets hit
00169.wav -> Wolf gets hit
00170.wav -> Wolf gets hit
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Hi,
Thanks for the insight. I know it´s hard to get the job done without proper tools. But I´m convinced that you´ll make it!
Guys, thanks for the hard work, I´m your fan!
Mmh. SevPoots is from Philippines too. His youtube channel:
https://www.youtube.com/user/SevPOOTS
He might be interested in teaming up with you.
PS:
Welcome aboard!
I can only say:
Sacred Reborn rules. It is more challenging than the unmodified game, but
so many stuff was improved, enhanced, rebalanced... it´s a real charm. A shame
that no one gave feedback since months.
Speaking of modding, so I remember many ambitious projects, that went down the
drain, because certain capabilities were either missing, or people were not able
to work together. For various, mostly rediculous reasons.
Currently, Sacred Reborn has no visual upgrade, I think it comes in handy.
Give it a try.
Maybe, I´m hoping for it secretly, Sacred Reborn and Sacred Ravenrock will unite.
You can find the some images of Ravenrock here: http://allsacred.ru/
Just scroll down a bit.
I´m listing up some minor flaws I stumbled across.
Version is: GOG´s Sacred Gold, latest patch, SRB 2.4
Error report:
- Ring of Luck: (all classes, niob) Level- Attribute- and Attack-Bonus loss
- Dragon Ring: Bonus-XPs granted for all monsters not only for Dragons
- Horses die sooner or later, when a each-hit-lowers-own-health-build, like Dalmar,
is used. Drinking health potions has no effect.
- Some Set-Boni don´t seem to work correctly. Thorwyn: Drain Lifeforce, Recundis:
Critical Bonus.
- Spell Resistance doesn´t work against creature spells.
Misc:
- Spider Arrow could use some balancing. It´s extremely powerful.
- Creatures die on Sight is limited to level 100, maybe Creatures die on Sight 1% chance,
followed by a slow progression, like it is known from the Disarm-Skill, is more useful.
I´m checking the Vampiress´ spells currently, there seems to be damage-miscalculation, if a
certain level (115+) is reached.
Light Horses deal only small charge damage, while heavy Horses waste their
Charge-Points very fast. Since enemies have at least 150.000 health and more, it
doesn´t matter if they take 32 points of Charge-Damage, or 650 points.
Suggestion:
- The same, tiny Charge-Damage for all Horses
- Plus 5-15 Seconds increased Charge-Duration for Horses that require the Riding Skill.
- Stun-Duration increases by +1 second for Warhorses. (If possible)
- Speed of 180 for all Warhorses.
Braggis Bridle of Opportunity:
------------------------------
+ 200 to Attack
+ additional 150 points to Fire-Resistance
+ 35% Dex defense vs Ranged
+ 93 Farsight
- Remove "Trap Flying Opponents"
Eothrans Bridle:
----------------
+ 200 to Attack
+ additional 100 points to all resistances
+ Deflect Root 66%
- Remove "Spell Resistance"
Callous Bridle:
---------------
+ 200 to Attack
+ 140% to Attack
+ additional 150 points to Magical-Resistance
+ 62 Farsight
- Remove "Shock Opponent"
I greatly enjoyed your modification! Very appreciated! I´d like to
contribute, but unfortunately I´m not a coder. Maybe this way works
out too:
Beeing a Vamp-Player since a long time, I´d like to toss some ideas.
Choices were made in a reasonable way, to avoid overpowering. The items
from Wolfe´s Lair are my reference.
Suggestions:
------------
Fixed daylight-damage:
I suggest a nasty sunburn-damage during the day, let´s say 5000 points
if you´ve picked Niobium. It feels so odd to roam the world in Vamp-Form
during broad daylight.
The gameplay would become far more challenging for the Vampiress, if she´s
forced to stay in human form during the day.
Spallcasting:
-------------
Time Control:
TC became very limited with the new changes of S:RB. I suggest an
initial range of 5 meters and a bonus of 0,3 meters, coming in with each
rune
Master Bite:
Limited to 25 seconds duration, like Conversion
Mind Control:
Limited to 25 seconds, remove paralysis, add poison-like slowdown instead.
Blood Bite:
Damage is really low. For those who try to fill up the health-bar by
by sucking blood after catching some Poisoned Tendrils, this spell
is of no use anymore. Initial damage 2000 + 200 points each spell level.
Sound good?
Blood Kiss:
Is it possible to lower the enemy´s defense-rate a bit, as described
in the manual? I´d really be grateful since the Vampiress can´t buff their
attack-bonus. Spell duration limited to 25 seconds. Blood Kiss available
for horse combat too, yes? :)
Awaken Dead:
Spell limited to 120 seconds
Bats:
Can we set the max amount of bats back to 4? Sacred becomes a bit unstable
with so many bats summoned.
Vampire Rings:
--------------
Chrysopras of Bloodlust:
- Bats:Confusion
- Weapon Lore Bonus (one of the two boni)
+ Bloodlust-Bonus
+ 10 Critical
Chrysopras of Blood Warriors:
- Bloodswarm
- Weapon Lore
+ Blood Bite
+ 47% Regeneration Special Move
Chrysopras of Blood Moons: (level 01)
-Mind Control
-Wolf Call
-Weapon Lore
-Enables attacking of Animals
+60% Wounds increase Damage dealt
+30 Vampirism
+35 Speed
+5 to all Combat Arts
Chrysopras of Dark Leaders:
- Attack Speed
- Bats:Guard
+ 47% Regeneration Special Move
+ 30% Wounds increase Damage dealt
Golden Chrysopras Ring:
- Blood Swarm
- Disarm-Bonus
+ 13% Str Poison Damage
+ 40% Poison
+ 20% to Attack/Defense
Gold Ring:
- Reduce Gold, save Health
- Gain Gold
+ 100 to Attack
+ 30% Cha to Attack
+ 9% Life Leech
Ring of Luck (Vampiress):
- Critical Hit
- Magic Find
+ 45% Reduce Gold, save Health
+ 45 Speed
Vlads Bronze signed Ring:
- Turn into Knight
- Weapon Lore
+ 3% Dark Damage
+ 5% Lifeleech
+ 15 Speed
Vampire Shields:
----------------
Delania´s Vampire Shield of Life:
- Gain Gold
+ 63% Str Physical Resistance
+ 9% Life Leech
Toothed Shield of Bloodlust:
- Trap flying Opponents
- Attack Speed
- Armor Bonus
+ 23 Critical
+ 140% Regeneration Special Move
+ 150 Blood Bite
+ 200 to Attack
Other:
------
Lady Magorys Gauntlets:
- Open Wounds
+ 9 Critical Hit
Horned Helm of Darkness:
- Night Bonus
- Constitution Bonus
+ 103% Str Poison Resistance
+ 175% Regeneration Special Move
Vampire Swords:
---------------
I suggest to increase damage by 100-200 points, otherwise
Vampire Swords (and all other class specific Weapons) are not
worth the effort due to missing sockets.
Blackmoonblade of Pain:
- Attack Speed
- Speed Bonus
- Dual Wielding (;
- Drain own Life Energy
+ 200% Wounds increase Damage dealt
+ 47 Critical
+ 150 Physical Regeneration
+ 47% Str Poison
Dragonis Sword of total Evisceration:
- Defense Bonus
- Open Wounds Bonus
- Split
+ 23% Take Gold, save Health
+ 175% Regeneration Special Move
+ 63% Str Poison Damage
+ 63% Str Physical Damage
Hathol en Baserab:
- Turn into Vampire
- Extended Night
- Drain own Life Energy
+ 33% Gain Money
+ 60% Dex to Attack
+ 100 to Disarm
+ 140 Regeneration Special Move
+ Pure Magic Damage
Lance of Vampires:
- Turn into Vampire
- Open Wounds
+ Pure Poison Damage
+ 93% Str Poison
+ Increase all Damage Types 50%
Longsword of Necromancers:
- Attack Speed
- Turn into Vampire
- Vampirism
+ 50% Lifeleech
+ 47 Critical
+ 100% Regeneration Special Move
+ Pure Poison Damage
Magol en agar
- Lifeleech
- Drain own Life Energy
- Weapon Lore
+ 30% Str to Attack
+ 47% Dex Fire Damage
+ 47% Dex Physical Damage
Shiny Longsword of the Vampire:
- Mind Control
- Wolf Call
- Vampirism
- Night Bonus
+ 93% Str Magic Damage
+ 100 Agility
+ 35 Speed
+ 23 Critical
Slasher of Shadows:
- Attack Speed
- Blood Bite
- Vampirism
- Extended Night
+ 250% Str Magic vs Demons
+ 45% Reduce Gold, save Health
+ 175% Regeneration Special Move
+ Pure Magic Damage
Tomb Slayer of Hate:
- Vampirism
- Weapon Lore
- Open Wounds
+ 90% Wounds increase Damage dealt
+ 90 Hard Hit
+ 47 Critical
+ 35% Dex to Attack/Defense
Vampire Bite:
- Multi Hit
- Hard Hit
- Sword Lore
+ 63% Dex Poison Damage
+ 1000 to attack
+ 15% Critical
Vampire Longsword:
- Vampirism
- Mind Control
- Wolf Call
- Night Bonus
+ 165% End Physical Damage
+ 80 Agility
+ 80 Parry
+ 80% Regeneration Special Move
Vampire Longsword of the Blood:
- Attack Speed
- Multi-Hit
- Bats:Bloodswarm
- Lowered Resistance
+ 40 to Ripping Claws
+ 60% Open Wounds
+ 47 Critical
+ Pure Fire Damage
+ 63% Str Fire Damage
Vampire Sword of Moonlight:
- Speed
- Mind Control
- Time Control
- Night Bonus
+ 25% Dark Damage
+ 140% Regeneration Special Move
How interesting! The video makes you feel good somehow! I must give it a try while
playing. What do you think of Duke Nukem? The similiarity is tiny, but there seems
to be something.
SacredReborn Feedback- & Suggestion List (Vampiress)
in Sacred Underworld Mods and Modding - The new future for Sacred Underworld!
Posted · Edited by Dax
- Increased perception range for all monsters to put pressure on the player
Increased perception range exits already. Head to the Diablo village, wait until the giant spiders summon the
tiny spiders. There you go: The tiny spiders detect you from a large distance.
- Hostile protective spells have several-effects & protect all creatures in radius of x meters
Imagine several creatures in a certain radius getting protected by fireshield and stoneskin at once...
- Camera mod
Faithful has a modified camera, the zooms out a bit more at max distance. I know you aren´t friends,
but the concept is good. Malus: For ranged characters life gets even easier.
(EDIT: Faithful has no camera mod. My fault.)
- Potion mod
Antidotes increase poison resistance by +3000 for 30 seconds or so.
Blue Potions give +250% XP, the player can decide if he wants to level up quickly, or if he takes the long way
Black Potions grant 10 to 30% Str to attack / remove undead to death 100% chance
- Statue mod
Statues grant more extra damage, increase criticals, or cast a certain protective spell.
Duration: 180-300 seconds.
I also encountered some strange monster abilities at the Diablo village that might be worth a look:
- Zombie-Villagers can melee-attack from a large distance
- Zombie-Villagers can come back to life, like skeletons, if killed by a high level spell. It was an older
version of reborn. I used a spellcaster build and the bloodkiss-spell to kill them. It was quite
surprising, though.