I understand. It always hurts when your big hopes turn into dust. Thats a very painful experience. I think the slow decline is the fate of all old games and as soon as you understand, you become calmer. The best way ist most likely, not to force you into something at all costs. The community, despite being small, is still active and the door is open. Sacred will still be there in a few months and years and until olks return others can hold the torch for a while. It is like an open invitation. They will surely come back.
You won´t come far. The extractor gives the wrong names for the files.
Example:
Wrong: 21204324
Right: Zwerg_Blasta_Bomb_Schuss_01
Even if you got the right names, you have to speak German, since all files are named in German. It is a problem which can be solved, but there is still trouble. The game does not accept the new files in the pak folder. A re-pack of the sound.pak is not necessary afaik.
There is a person who has dealt with the issue before, but he is here only now and then. When I am back in buisness I will gladly ask him.
@Dax Remember when you posted a link to that vampire clip ... dancing, and going up the sides of the street or something like that? Great music, maybe it was connected to interview with vampire ... cant remember and cant find it...going maaaaaaaaaaaad...
gogo
The music is called "danse macabre". It is a thought construct from the middle age to make people fear death lesser. The dead in all states of decay dance around the living at any given time and try to take them by the hand. The living sooner or later will join their dance. Here is the clip you are looking for:
Sorry for your loss. It is always hard to loose a family member. Sometimes I ask myself why some people avoid the vaccination at all costs. With vaccination an infection is already risky and should be avoided if possible. Being not vaccinated means you challenge the moody goddess of fortune. Which is a pretty dense idea. Even if you get away one time, you still can get crushed as soon as you catch the next virus subtype. And since airplanes fly happily around the globe, carrying the virus from continent a to continent b within a few hours, we wont get rid of cov19 anytime soon.
That's the original texture, but that's also a feedback for my work then
Oops. Well, I dont got Sacred 2, so I cant be blamed. Lucky me.
Speaking of S1, do not know if you still play it, but I can say that some big things are happening right now in terms of modding. Had in mind anyway to ask you and Lindor to take a closer look at the new text file. If you want to of course. Its a bigger story. Quite time consuming, but I really would like to hear a different point of view.
I recommend to get yourself "Gimp". It is freeware. After you have edited the texture, put it into the PAK folder. Thats it. You should know that Sacred might use the same texture for various items. So, the newly colorized item might appear somewhere you do not expect it. I would say, start with the shields. That is easy work. Done in a few hours.
As for Sacred 2 it all goes well I think. Overlookers got ripped very early. There is a guy who has uploaded the new versions of Reborn immediately after release and revealed years later, that he is not part of Overlookers Klan. Such things are always painful for the makers. Maybe that was the reason they have switched to bit.ly Look here: https://www.moddb.com/downloads/sacred-reborn-v321
Speaking of missing feedback, it is a well known problem here. Work in the first line for yourself. Thats the best way to deal with the issue.
The poll is interesting!
The question is, which approach is the most reasonable.
Work silently and unleash the whole shebang as a whole:
+ Calm and relaxed working
+ Far less pressure on the modder due to the lack of a demanding community
+ Strong focus on the project since distractions are missing
- Community looses interest and moves on, or has never heard of it.
- No checks and balances from a third side.
- No feedback, input, or morale boost, since the community is not involved in the making.
Step-by-step release with fequent updates:
+ Mod gests constantly checked by the community, feeback is coming in all the time.
+ More players become interested and want to play the new mod.
- People go easily into the but-it-is-not-exactly-like-I-want-it mode and start calling your mod cheap trash and cr!p.
- High pressure on the modder to deliver all the time can lead to frustration and finally burnout.
Share with other modders only until the mod is ready:
+ Give and take. You help fellow modders, they help you.
+ Qualified ideas and input are coming in.
+ Expertise is exchanged.
+ Make some friends in the best case
+ Relaxed working withing a circle of people, who know how much work it is to get things done.
- People dislike each other, maybe even start fighting
- You (might) get ripped
There are people here, who do the coding. Even if you cant see it right now. You can toss ideas at any given time. If they find an audience, is an other question.
Speaking of your style of play, well, lets say it is refreshing. Something entirely new. But since S1 is concepted as a fast f!ck-sh!t-up-and-do-not-look-back slasher, I do not think many others will give it a try. I would rather suggest to join mod teams and to work on ideas. I really like the book-thingy. Its pretty cool.
Some concepts are quite interesting, like the books, that give once various boni. Maybe the idea will make it into Reborn, or NL mod. But the remaining ideas heavily interrupt the games flow. Who wants to go back to desktop every two minutes? Especially in the early levels you level up like crazy. You have to ask yourself what the gaming shall be. Burden, or fun.
Videogame addiction and massive consumption of video games is slowing down your mind and has a tremendously negative effect, especially on young folks.
Which are the future of any country. Unfortunately, the whole article is hidden behind a member wall in the "Der Spiegel" magazine. Is it overreacting
then to keep sh!t away from the population? I think not. We all know that the Prohibition did not work out, so the change must come from the inside.
Example: After taking a swim, your brain will release all brain chemistry related drugs at once for easily 15 minutes in a row. Thats the key. The
secret is, to trick your kids into the pool and let them swim for a while. A big, fat win for all sides, except the sad-faced gaming industry, which
stands crying and alone outside.
What shocks me is the completely ruthless buisness behavior in the US. I tell you straight in your face, that US companies have no problem with it to
devastate even their own population, as long as they can mooch off money. Example opioid crisis, or even worse, the story with the endocrine disruptors.
Scary stuff. Since you speak German, I will gladly link the whole story on "arte" for you. Just let me know.
Speaking of good clean fun, why not play old games? The 90s are full of flawless videogame gems. Bug free mostly, cheap and they run on the oldest
machines. Modders keep things up to date, even continue working on the game. There are infinite numbers of rpgs, shooters, tactical games, slashers,
what ever your heart desires, you will find it. Imho today, you will hardly find quality stuff like Deus Ex, Xcom, Ultima series, Jagged Alliance
and so on. Games of today simply aim for visual overload, often combined with a ridiculously poor story. Followed by user binding, personal data
collection, including data sale by the game company, merchandising and more and more often, the nasty tricks we talked about before.
Conclusion from my side:
Just stay away from such games. Even drug addicts believe, that they are in control of the drug. The sad truth is: No. They are not. The drug controls
its user. The addicts are either to stubborn to accept it, too optimistic, or too dense.
The game we talk about, is a harmful way of money making. By creating a game addiction, the customer shall be drained to the max. Tell me in a few simple words: Where is the difference to drug addiction or alcoholism?
As soon as you are addicted, you come back frequently to buy your shot. Does not matter if it is opium, booze, or an item upgrade, you have just bought for 10 bucks. The company wants to see cash and the only thing that matters is, that the addict is sending money in constantly. What happens to you, if you loose your job, ruin your family, your life, or your health, is none of their concern.
The governments of Denmark and Belgium acted absolutely correct and protected their citizens from such a sh!t.
My Daemon is getting JUICED!
in Sacred Underworld General Discussion
Posted
I understand. It always hurts when your big hopes turn into dust. Thats a very painful experience. I think the slow decline is the fate of all old games and as soon as you understand, you become calmer. The best way ist most likely, not to force you into something at all costs. The community, despite being small, is still active and the door is open. Sacred will still be there in a few months and years and until olks return others can hold the torch for a while. It is like an open invitation. They will surely come back.