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masteff

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Posts posted by masteff

  1. I use differing levels of personal security...

     

    I have three different passwords for low value, medium value and high value accounts. For example, my DM account is low value (even if you hacked me, you couldn't get any good info on me), where as my online banking accounts are high value and I use semi-randomized passwords that can't be simply guessed at.

     

    I also am very careful with online purchases. I've paid a few bucks more for items to get them from a known vendor (Amazon, Newegg, etc) rather than trust some rinky-dink unknown website. It's too easy to set up a bogus website offering deals too good to be true and rip off a lot of personal data. If an unknown website offers Paypal, then sometimes I'll trust that and make the payment using my credit card via Paypal (double fraud protection, from CC company and from Paypal).

     

    A good example of that is when I bought my "supporting member" badge here at DM... a website run by someone calling himself "Go-Go"? Just so my entire bank account didn't "go-go", I used my credit card via Paypal. And luckily, none of my money is "gone-gone". :laugh: (Totally having fun at Gogo's expense, just so no one really thinks I'm being serious.)

     

    Note: if you EVER think your credit card has been compromised, immediately call your company to report it stolen and get a new card. Oh, and keep a list of any automatic payment that you have linked to your CC so you can quickly reset them.

     

    As to websites that ask for birthdays... unless it's actually necessary, I enter January 1st. Like sweepstakes that need to verify you're over 18 or 21 years of age... they don't need my exact birth date just for that.

  2. Definitely a hack-n-slash dungeon crawler. I do really enjoy the randomized dungeon floor plans; it's never the same way twice.

     

    I have slowed down as I reached the upper 20's in level. The daily quests help in leveling. But it's still hard to find equipment as the level and quality of merchandise from traders makes no sense. Now I only use gear from drops and that takes grinding, not quick daily quest leveling.

     

     

     

    I suppose for me, if I'm gonna waste an hour at the PC w/ the TV on in the background, I'd rather hack-n-slash than play yet another game of Spider Solitaire. :D But if you want complexity and quests, then you're right that it falls far short of Sacred 2.

  3. Newegg has even added a "Powerline Networking" subcategory.

     

    I remember hearing about the tech in 1998 when I was a grad student and had to listen to undergrads do oral reports on news article; some researcher had announced they'd accomplished it in the lab. At the time, no one had home networks so the application was a bit lost on us but sounded cool.

     

    This is probably good for retrofitting a network into an older house. It could be cheaper than wifi in spread out locations where a repeater might be needed. I'd want to read up on interference, range and such. And it still wouldn't get networking to my laptop; still hard to beat wifi for portability.

  4. I'd either find a friend w/ similar hardware (that could be temporarily mounted on your system) or take it to a repair person. Until you know for certain that the CPU and motherboard are both working, I'd spend very little on it.

     

    You need a PSU either way. But a newer motherboard would need different memory. DDR2 memory is actually cheaper than DDR. So if the mobo and CPU are bad and you have to buy newer ones, then at least some of that cost would be offset by less expensive memory.

  5. It refers to the level of the item being dropped.

     

    Example:

    UniAxe drops beginning at level 10 and every 20 levels, so the item can have levels of: 10, 30, 50, 70, etc.

     

    This is especially useful when an item can be received from a certain quest. By knowing the "every X levels", you can know when to go do that quest again to get an "upgrade" of that item.

  6. And yes, I finally saw Tremors. I thought it was pretty good actually.

    The characters were all pretty smart and catched up quickly what was going on.

    You know.. like most people would in real life.

    Loved the gun-freak couple, haha.

    Oh yeah! Tremors is a great cult classic. It didn't do too well in the theaters but really took off in VHS and DVD later. The sequels are so-so at best. One had Fred Ward and either the same or another had the gun-freak couple.

     

    I'll give a day or to on that movie shot... Timotheus got in no time flat last time I used that movie, so we'll see how long it takes now (of course the forum's slower these days too). If anyone needs a hint, the guy's reacting to seeing a dead addict inside a hotel bed (I'd been thinking of posting the pic of the dead addict as a "difficult" movie but made myself laugh w/ this screen shot).

     

    EDIT: OMG! I love the forum's autoreplace with "nicer" words... I used a term that refers to a woman who sells certain services for money and it replaced it w/ "addict"... good for a laugh!!

  7. So in S1 higher difficulty gave higher experience per kill given the same monster of the same level. Is this true in Sacred 2? If so, I can't find it explained in the wiki in the obvious places.

     

     

    This one passing mentions the penalty for staying in a difficulty too long but nothing about whether there's a gain from simply moving up:

    http://www.sacredwiki.org/index.php5/Sacred_2:Experience

     

    And it'd be nice if this link mentioned something about the penalty for staying too long.

    http://www.sacredwiki.org/index.php5/Sacred_2:Features#Difficulty_Levels

  8. he ( my friend ) said if I didn't do it I would lose out on experience and maybe not hit level 200.

    I just thought of an interesting comparison... go look at this table: http://www.sacredwiki.org/index.php5/Sacred_2:Experience_table

    If you stayed in bronze until the end of level 60, you'd have 22,151,900 experience points. This is equal to the # of experience pts you need to move from level 168 to level 169. So regardless of whether you do bronze or not, you're going to be doing a bunch of grinding to hit level 200. Personally, if it takes X hours to complete bronze, I'd rather spend those same hours grinding in a much higher difficulty later in the game (more experience per kill and better drops).

  9. I'm not aware of Sacred 2 having any skill quests (quests where part of the reward is a skill point), so I can't think of anything lost by skipping bronze.

     

    In fact, bronze was really meant by the devs as a "training wheels" difficulty. They had every intention that more experienced players would start directly (or at least move quickly) into silver.

    http://www.sacredwiki.org/index.php5/Sacred_2:Features#Difficulty_Levels

     

    Maybe someone else can think of a reason to play thru bronze.

  10. Daily quests are now live in game. I've done them twice and the pattern I've seen is:

    one kill a boss quest, one find a sparkling box and retrieve the item in it (both times the box has been on the final floor of a map), and one "collect X number of items". The "retrieve" quest was easy by ignoring enemies and rushing to the final floor. And the "collect" quest took 20-30 kills to get the needed # of items dropped.

     

    Oh, and the xp is major. I'd say each quest is giving 10-15% of what you need per level. First three quests I did gave me roughly 40% of a level. A normal map was giving me 2-5%, so that big difference. (Of course I still plan to grind a few maps for drops; just glad I don't have to grind for levels now.)

  11. 1) as to spoiler alerts... it depends on where it is. If I'm reading a quest article, then I expect to see all the details of the quest. But if I'm in an overview of how regeneration works then I don't want to read about the 2nd time I fight Mr Snuffleupagus ("wait, I have to fight him and twice at that!?")

     

    2) as to people jumping straight to guides... S1 and Sacred 2 are pretty complicated games in terms of possible combinations of attributes, skills and equipment mods. I might have limited gaming time and not want to waste 20-40 hours just to find I built a toon that can't finish the main story line, so I might go find a guide on how to build a tank toon.

  12. http://community.mythos-europe.com/en/community-site/start/newsdetail/article/daily-quests-update.html

     

    They're close to adding daily quests which are supposed to help mid-range leveling. And if you do all three quests for the day, then according to their earlier post about it, you'll get a 60 minute 100% XP boost.

     

    (Just re-read the post at Mythos and it's going into the testing system tomorrow and hopefully live soon.)

  13. I was fortunate enough to get to play Mythos in the beta with both the old and new versions and I have to admit that the old one was so addictive I couldn't stop playing it. Unfortunately this new version just doesn't have the same hold on me for some reason and I gave up and went off to play other games. I can't quite put my finger on what was lacking, just that it didn't feel as the original and lacked the 'addictive lure' for me. :(

    First few levels weren't that great but once I got several levels then I could grind the "Hungry Cave" in Evergreen Pasture... it has one level and two bosses (a third and rarely fourth sometimes spawn if you clear the level and go back thru). I love the grinding because even though it's similar, it's not identical since the floorplans are randomly generated.

     

    But there's no auction results or "collect your proceeds" page so I'm curious if it works right or not.

    Opps, spoke too soon... it's actually pretty cool... I got an ingame email which had a button to collect or if no one bought the item then it had an item area in the email so I could click and drag my items back to my inventory.

  14. However once you hit about level 18 or so, the quests dry up which means experience gain is very slow.

    I'm not sure of the details but the last update was supposed to improve the mid-range leveling. You might check on the forum.

     

    -----------------------------------------------

     

    I played til after 3am last night and have earned my "30 Hours" achievement... so I must be enjoying it ;)

     

    Biggest change from the old version is how you move from town to town: no more randomized forest paths. You simply portal or airship between those areas.

     

    Second biggest change: from each town you have a dungeon entrance and/or a rune gate. Dungeon entrance replaces the region map. Runes replace the map items you could buy to run a random dungeon; instead of cluttering up the region map, you simply visit the rune gate of the corresponding color and go to the one-time random dungeon. The one-time dungeons are bigger (5 or 6 levels versus 1 to 3 levels), so more drops; but you generally buy the runes so you have to earn more in loot than you paid for the rune for it to be worthwhile.

     

    New additions I really like:

    • Dungeon reset button: now you can explore every last corner or do a fast grind
    • Breaking down items into crafting materials: it's a little like selling to yourself, if you break a white item down, the resulting material has roughly the same value and stacks (and at some point later I'll have tons of materials to start trying out crafting)
    • Enchanting, socket adding and repairing: you can go to a special merchant on Heaven Island and for a varying fee, buy up to three enchantments (items mods) on a piece of equipment, another special merchant can add a socket or upgrade a weapons damage rating, and if either the enchantment or the socket failes and damages the item then another special merchant can repair it.
    • Auction: when I find a really nice item (like a yellow unique), I'll put it in the auction w/ a minimum bid of what I could sell to a trader for... on at least one item I got 5 silvers instead of 1 silver. But there's no auction results or "collect your proceeds" page so I'm curious if it works right or not.

     

    Things I haven't figure out (but haven't tried, meaning not even looked on the game forum for an answer, but the answer isn't obvious ingame):

    Reputation and color of quest ! markers

     

    Two tips for building up wealth (which if you're like me, you invest into enchanting):

    • "Identity charms" cost 30 coppers, but (at least up to level 15 where I am now) green items are worth less than that, so only use charms on greens that you might really want. Blues and above are (almost) always worth more than 30 so always identify them ("unidentified" item value may only be a couple coppers, have to identify to get proper value).
    • Pick up everything and stop when you're full to use the break down hammer on all whites and some greens (as necessary to make space for better items). Whites break down into "scrap" which has roughly the same value and will stack to 100; every extra copper or silver adds up. This method saves running back to town and occassionally you'll get something better than simple "scrap".

  15. I always figured that at level 10 or so, the player reaches the point on the drop table to start getting their first set items. So below that level, icons are about all the player can get from the "unique/set" table.

     

    If you get desperate (and/or want to try out some other S1 sets and uni's), here's the SIF thread w/ links to downloadable toon files. I'm 98% sure one of them has the icon set (probably the misc uniques files). http://forum.sacred2.com/showthread.php?t=41841&highlight=downloadable

  16. The problem is when the atmosphere is ripe, we can get a string of storm cells along a 100 to 200 mile line. We can also get a couple waves of storms, so it can be bad then clear then bad again. You'll watch the radar and just watch them spawn up from seemingly nothing.

     

    Tonight more severe weather is predicted. The months of May and June are the heart of tornado season.

     

    Growing up in "Tornado Alley" I have a healthy respect for the weather. My grandfather actually survived a tornado as a child; one picked up and moved their house while they were inside; the rest of his life, he would go into the storm shelter at the first sign of severe storms.

     

    In Tulsa, our civil defense sirens get tested every Wednesday at noon when the weather is clear. One sound for tornado, one sound for flood, and one sound for nuclear attack (a leftover precaution from the "cold war"; I've only heard it tested once or twice).

     

    Ya'll may find it odd that I've seen a couple tornados in my life and yet I'll never move to California for fear of earthquakes.

     

    @lujate - Howdy neighbor!

  17. This is just utter devastation.

     

    Joplin is a small city in southwestern Missouri. The current death toll is 89 and expected to rise. It's about 100 miles from where I live and I've been there or driven thru many times.

     

    Notes:

    1) turn off/down your sound; the audio on this has some popping

    2) I apologize for the commerical if you see one, can't figure how to bypass it, but it's quick

    3) it's a long video, over 7 minutes taken from helicopter

    4) the large building at the beginning is the hospital, they managed to move all patients into the hallways before the tornado hit. later in the video they show several schools which were destroyed.

     

    http://www.newson6.com/category/121535/video-page?autoStart=true&topVideoCatNo=default&clipId=5878278

  18. Well, I never managed to play. Their registration requires you to get a confirmation email, which I never got. I found the support website and haven't gotten an answer (and I'm sure they're gone for the weekend now). And I finally tried to register for their forum and got "Sorry, registration has been disabled by the administrator".

     

    Seems like the lunatics are in charge of the asylum.

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