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RavenLight

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Everything posted by RavenLight

  1. Greetings! As I just found information about the Bloodthirsty Mercenaries side quest, I decided to do it. However when I go to that abandoned site at the roadway, there's nothing here, so I can't even start the quest. Tried doing it in different days (both in game and real time), reloading the game but nothing seems to fix it. Is there a fix to this or am I doing something wrong when approaching the quest?
  2. Thanks a lot! You saved my life, metaphorically speaking Tried searchind the quests on both Google and Wiki but there weren't any pages related to those and that's why I couldn't manage to find some info about them. Thank you once again!
  3. Hello everyone! As you all know, the EE mod granted lots of side quests fixed bonuses, mainly based in valuable items. Right now I want to do all of these quests but I'm stuck finding some of them, as listed below. Any help regarding the locations of these quests would be more than appreciated! 1. Convert Followers (Testa), the one that grants Testa's Band 2. Green Gods (Kybele), that grants Kybele's Tear 3. Desecrated Gods (Ker), that grants Ker's Chaos 4. The Dark Cult, that grants Grunwald's Protection 5. Studying the Past, that grants Swampshield of the Leech (I know it's somewhere in the swamps but wasted 2 days searching for it ) 6. The Scarab's Lair, that grants Amulet of the Jade Scarab (judging by the name it's a desert quest) 7. The New Book, that grants Kernforce's Cutlass 8. Blinded, that grants Nyarlathotep's Creeping Madness 9. The Ghost Banquet, grants Jugala's Necklace 10. Against the Blood Dryads, grants Sword of the Blood Dryads
  4. That's a good point of explanation! Thank you so much sharing all these information Really helped to get an idea of the whole situation since this Ker Sakkara Daemon divine gift always confused me to be honest (even before using the EE mod)
  5. Well, I think it could just work this way. In 2.4 he wasn't showing the health bar up in the screen when he was about to explode even if it was an empty area. The fact that now the health bar appeared out of nowhere and he was coming towards me simply panicked me lol Didn't risked testing him to come near me to check if he's truly attacking me since it's the 3rd time I have to restart the toon because of useless deaths Another thing I want to mention. In 2.4 and now in 3.0 as well, sometimes I use both the Sakkara Demon and the Doppelganger to fight certain bosses and when the boss dies, if there are no more enemies around, my Demon and the Doppelganger starts to fight each other for some reason.
  6. Greetings everyone! As I posted in the last thread here on the forum, I updated my 2.4 mod into 3.0. As I was fighting Abishai, I summoned the Sakkara Demon from the Ker divine gift. After the duration ended, the Sakkara demon started chasing me and turned hostile (even though it was changed not to do so by the EE mod). Any ideas on how to fix this?
  7. So I can continue my 2.4 save into 3.0 then. Thanks for your info!
  8. Well, I don't remember having items in inventory where I left the toon prior to upgrade (expect for potions and runes). If I did I understand why it went Dryad only but if I will get those random normal rings from drops or shops, will they appear as Dryad only or will they be all class like before? I'm asking if I have to start over a new game or I can continue the current save without major bugs. As for the stats I had 2 yellow rare swords equiped as well as a bunch of yellow/unique/set rings upgraded into armor that provided +Constitution, +Aspect: Gruesome Inquisiton, +Tactics Lore, +All combat arts and +All skills. I read that most of these +skill modifiers got reduced values and that should make sense.
  9. Hello everyone! I just updated my EE 2.4 into 3.0 and loaded my toon I've created in the 2.4 version and decided to continue that way. However while playing I got dropped a normal ring that's for some reason restricted only to the Dryad class (as the photo below shows). Anyone knows if this is part of the mod or it's a bug? Also I had about 8100 hitpoints and around 1900 damage and after the update my toon has around 7700 hitpoints and 1800 damage. Am I missing something from the mod or my game's broken?
  10. Thank you so much for your effort to provide these tips! Very helpful indeed. Sadly yes, the mutation sets are so so so rare (I have like 4-5 toons with Perception mastery, tons of +EP relics and +Chance to find valuables and still I have like 3 or 4 mutation pieces at best (one for Inquisitor, one for High Elf, one for Seraphim and one for Dryad I believe). Will start slowly finding whatever the game grants me and might download it after Niob or so
  11. Nice video and description Love your style. Mind if I ask about the skill build, attribute distribution and your spell modifications? I had a similar ice High Elf a few years ago that I've played up to level 100-ish but felt so squishy later onto the game (especially on Platinum) since I kinda ruined the build focusing on % Lifeleech items and sets thinking it will be like in Sacred 1 where spells would've heal you up lol (it was in that period where I switched between the two games and got used with some old mechanincs from S1 hehe)
  12. Thanks! Can't actually wait However, will it require a new campaign or I can play with some old toons I have?
  13. Any idea when the EE 3.0 will be out? Asking to know so I'll start a new toon on the updated patch
  14. Glad to hear your feedback! Thanks for the info
  15. I agree with the Spell Resistance. Basically I was kinda immune vs weapons and one hit dead from spells from champion mobs. I think I'm going to replace Asture Lore with Spell Resistance, it's the only skill that I can afford to play without. As for the Soul Reaver, I used superspawn and basically I got like 15.000 attack and 12.000 defense all the time (even got souls from Undead like skeletons or zombies, at least in the swamps I did, not sure from ghosts). How did you modded your Chastisement buff by the way? As I stated some posts above I went for the Fire damage boost for bronze (not really matters here) while silver I went with increased chance to crit instead of threshold increase. For gold I went for damage output increase instead of damage mitigation (probably the most important choice here, not sure how is it proper to go to be honest)
  16. I never used Mortifying Pillory, might give it a try. Usually when I was crowded with mobs I just Maelstrom them to death Also for the Dislodged Spirit and Subjugation, didn't really used them since I don't usually use Nefarious Lore in this 3 aspect build. I had problems against bosses as well but I was just summoning my Sakkara Demon from the Divine gift and watch them fight. I'll probably use Dislodged/Subjugation but I'm not sure if they will work without Nefarious Lore, especially against bosses.
  17. Your mod sounds fun as well as the EE mod I'm currently using. May giving it a try Also, does it work with EE mod or I have to disable it before trying yours?
  18. I've modded my Ruthless Mutilation for the Lifeleech mod but it simply isn't enough. Wanted to fully use the Disgraced Gods set for the effect but I'm standing at 4 pieces from it at the moment. I started another Inquisitor, this time focusing on my defense more than my offense, like mastering Armor Lore and Constitution at 75 along Concentration and maybe Tactics Lore at 80-90. For the buffs I will mainly use Soul Reaver and Reverse Polarity until 75 where I'll start using Chastisement. Hope it'll work this time around
  19. You're pretty right about the sockets thing, not like I forgot to switch them but I always tend to use the highest resistance ones and ignoring (forgeting too) about monsters' damage types. In this case where the "little freaks;" killed me I had 1 ice 1 poison and 1 fire relic since they were unique and had almost double resistance than the other ones in other slots. About the amulet slot, well, I had a +6 Armor Lore as well as some -% DoT yellow amulet dropped by a boss, not sure if a pure resistance-based amulet would've been better than the +Armor Lore one. And about the Reverse Polarity, well... Here's the biggest mistake. I got greedy and used Chastisement buff along the Soul Reaver since I only had 1 modification point into Reverse. Gotta start over and switch the build a bit. I modded Soul Reaver in order to reduce the CA regen time when souls are up as well as heal for every soul. Anyway, here's how I've modded my buffs (Since in my opinion has the most impact in a build) 1. Purifying Chastisement A) Purge (increase Fire damage) B) Eradicate (increase Critical Hit chances) C) Hallow (increases the damage dealt even more) 2. Soul Reaver A) Zealot (increases souls' duration) B) Source (decrease CA regen times while souls are up) C) Soul Imbiber (heals for each soul absorbed) 3. Reverse Polarity (I only modded the bronze one but here's how I wanted it to be) A) Rebound (reflects magic damage) B) Counterblow (reflects melee damage) C) Evade (increased defense) For the skill build I used, here's it: 2 - Tactics Lore 3 - Armor Lore 5 - Gruesome Inquisition Focus 8 - Dual Wield 12 - Nefarious Netherworld Focus 18 - Astute Supremacy Focus 25 - Astute Supremacy Lore 35 - Concentration 50 - Constitution 65 - Toughness How's you opinion on this? Do you have any thoughs about the skill build, buffs, modifications etc? Would you change something in order to work better? Any idea or opinion will greatly be appreciated since Inquisitor is my least played toon which I want to fully enable him into a fearsome beast Thanks for your feedback so far!
  20. A little update: I've played all attempts on Silver difficulty. Sorry for posting it here but I'm on my phone and can't really find the edit button lol
  21. Greetings! Recently I installed Flix's Enhanced Edition Mod and I find it pretty interesting actually. I've created an unstoppable Shadow Warrior as well as a Seraphim that cuts in pieces everything in her path.. but, I find them boring to just click click click. So I decided to do a triple aspect hybrid Inquisitor with Ruthless Mutilation for single enemies and Clustering Maelstrom for large groups (triple buff Soul Reaver, Chastisement and Reverse Polarity). But... no matter what I do, I find him so squishy and I always die somehow. In my first attempt I died around level 30-ish (stupidly went to Gahanka and underestimated him) so I tried again and started another Inquisitor following the same style and this time died around level 40-ish (Lightning Lord owned me here). So I did a third try and this time pumping up Vitality as well as Constitution and Toughness early on but... the story is the same, it only prolonged the inevitable (this time died at level 60-ish killed by... 3 little dragon champions in the Seraphim Island lol). Anyone else find Inquisitor to be the most difficult character to play with on Enhanced Edition? He has decent damage but his health pool and resistances are so low. Your thoughs?
  22. You're a real life-saver! Thank you so much! The battles will surely be more entertaining now hehe.
  23. Hello everyone! I recently thought about a thing while playing Sacred 2. Currently, the battle music is so repetitive and it ruins the vibe of the region where I'm in, at least for me. So, my question is the following: Is it possible to replace this battle music with the region music? For example, if I am in the swamps and a fight occurs, I just want to hear the beautiful shamanic vibes the swamps music has and not that battle music that's the same every time. Pardon me for any text or grammar issues here since I'm typing this on my phone Thanks in advance!
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