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Posts posted by Lindor
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Hmm so it even works against bosses, interesting... oh and RIP - rest in pieces lol. Happens to all of us from time to time Just get up up and start being alive alive again xD
Can't wait for your niob stories
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A sakkara demon summoning build? That sounds interesting. Never thought the demon would be good for anything but having an additional cool looking boss to fight, cool to see what S2EE makes possible. You made me curious for more Also very entertaining to read
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All unskilled lvl216 niob characters with all sets and everything you'll ever need + challenge
View File
Updating this description every single time I update the upload which has to be done manually because I can't quote from an upload description has become long and tedious, just check the original description please, this one right here will not receive future updates. Also I'm gonna copy-and-paste this text to all my other upload-discussion-Thread-descriptions from now on.
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Submitted09/25/2020
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Oh cool I'm looking forward to that
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4 hours ago, Lindor said:
I'm probably asking for too much but can you make this a module of S2EE? The spell looks so cool and I don't want to choose between the two mods, they're both great.
Nevermind, I thought they were incompatible because the ingame description of the spell and its mods didn't update for me and you said in the description that
On 5/30/2019 at 1:16 AM, Flix said:- This mod will not be compatible with any other mod that changes spells.txt or global.res (the game texts file).
which S2EE does, so I figured that was the problem.
Then I realised S2EE doesn't change anything about instill belief and the reason it didn't update was that I chose the german language for both the original game and the cm-patch and the rotating blades of light mod does not have a german description yet. Reinstalled everything in english, now it works perfectly fine. Sorry for not realising
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Hey Flix, this is amazing!
I'm probably asking for too much but can you make this a module of S2EE? The spell looks so cool and I don't want to choose between the two mods, they're both great.
However, thanks for your work
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On 9/19/2020 at 8:20 PM, gogoblender said:
Great, helpful first post... this has got to be the best Community in the galaxy... welcome to DarkMatters lindor!
gogo
Thank you for your kindness, I'm feeling welcome here
Oh yes this community seems to be great, the sheer amount of work put into things like the cm-patch or s2ee... it's glorious
About mf vs valuables, I have now also access to a max level greed dwarf with the full thar eross set. Having farmed now for days with five different characters with and without mf, I think I now see the difference: mf not only increases the "level" of the loot but also greatly increases the amount dropped with each kill - my dwarf gets consistently 7-9 items per cerebropod, highest amount yet was 11 with a single kill, while my bm only gets like a maximum of 4 items, sometimes even none per kill. Unfortunately the dps of my dwarf is not very high so it's not really worth it for me, in terms of loot per second my thorwyns vampire using a variation of csaszar's:
darkmatters.org/forums/index.php?/topic/4039-the-unorthodox-vampire/
probably has the best farming rate yet.
There's one more thing I wonder about: do the items you already have in your inventory, equipped, in your chest or even on other characters have an influence on what drops? E.g. your missing only one piece of a set, does it make that item drop more or less likely? There was once a rumor that the number of scrolls in your inventory makes it more or less likely to drop scrolls from bookstands, maybe this is also true for sets and uniques? This would maybe make it worth keeping sets you care about in your inventory or to equip them... or to drop them somewhere in a muling world, depending on how it works.
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Hello
Pretty new Member here. I read through this thread for me being curious about wether or not there is a difference between magic find and chance to find valuables. Still not sure, hovering over the little plus sign when equipping stuff with both modifiers suggests no since both add up to the same stat, but maybe that's just a lazy displaying thing and there is an actual difference. It might also be worth noting that both are called "chance, besondere gegenstände zu finden" in german, maybe it's just that there are two different translations.
I can share some of my tricks though, since I'm currently working on a project where I need lots and lots of items - don't want to spoil too much cause it would be bad if I announced something and weren't able to do it:
-Every time you kill anducar (the human, not the demon) you get a guaranteed item thats either unique or a set - at least in niob, has been quite some time since I killed him last in other difficulties since I'm usually only doing ancaria campaign until I reach niob. You can simply make a save right before you kill him in a multiplayer campaign and simply reload with any character you'd like to get better equipped.
-If you want to farm items via quests, like nandi explained, there is another trick to do it quicker: quicksaving/loading does not close windows, so you can
1. quicksave right before you speak to somebody about to be giving you your quest reward,
2. speak to him,
3. quicksave,
4. repeat from step two until there are like 20+ windows (of course not visible because they're all exactly above each other just looking like one window)
5. once you're satisfied, click ok and immediately get a huge amount of items
I learned this technique from a speedrunner, he has videos on youtube, couldn't find them anymore although I'm pretty sure they're still out there somewhere. This is of course an exploit, I'd say the anducar method is a little bit cleaner. I mean you're still abusing the loading system, especially when doing it in bronce and loading in niob, but you first have to complete the underworld campaign at least once.
-There is a pretty nice guide here in the forum for muling in all difficulties:
On 8/17/2007 at 12:10 PM, Nihilith said:Mules
Muling in single player mode
It's quite simple once you know how. Let's explain it all with an exemple.
Your battle mage got a nice set piece for a wood elf. You'd really like your WE to own it. Power is just some steps away.
1 – Start a multiplayer campaign game with your BM (if you can't start a multiplayer game, see the section : XIV Technical help on page 31).
2 – Drop the item on the floor
3 – Save the game sith a nice name such as : Uber-super-WE item
4 – Quit (do not export the char)
5 – Create a multiplayer campaign game with your WE using the load option. Load the Uber-super-WE item game
6 – Pick the item
7 – Quit without saving.
Your WE own the item, and the saved game is still here, with the item, as you didn't saved it after picking it.
It's that easy.
Tip :
Get a high level character. Use the savegame trick but instead of dropping one item, drop all your gold, runes and items. Save the game. Pick the items back to your toon. Exit the game. You got a lot of money, runes and items for all your starting characters. You got new items, new runes. Load the game, drop them, save, pick them back up, exit. More stuff for the starting toons. Isn't multiplayer a bless ?
Links :
Muling in all difficulty levels
As said in a previous chapter about game difficulty, one char cannot cover all the levels. So, to be able to mule from any char to any other char, you'll need 2 mules. One must be level 60 (Bronze – Silver – Gold) and the other must be level 140 (Gold – Platinum – Niobium). To transfer an item or rune from a level 140+ char to a level 1, you'll follow this method :
Mule from level 140+ char to level 140 mule in niobium
Mule from level 140 mule to level 60 mule in gold
Mule from level 60 mule to level 1 char in bronze
That's a lot of steps, but the only way to get it working.
Back to TOC - Next article
you can use the same trick to duplicate items, especially things like jewelry, just by starting another multiplayer game after step 7 and immediately quitting and loading the "Uber-super-WE item" save again. But beware - often I'm loading a multiplayer savegame, not all items on the ground are loaded correctly and some items are missing. Simply quitting and reloading again between steps 5 and 6 works for me. You can lose a lot of items if you're not aware.
Most of this stuff might already be well known, thought I'd share it anyways.
But I'm still interested in the difference between mf and chance to find valuables, My highest chance to find valuables char currently is a 2244 bm with no mf but high sb simply for the purpose of testing the difference, since I use the anducar trick to farm stuff, yet there is only one thing thing I noticed: chance to find valuables does not seem to do very much when killing dragons or the Subkari, at least in my experience. Maybe mf does? Also the thing is you can get mf only via skills or set boni and chance to find valuables only as an item modifier. There are just so many things that suggest there is a difference and so many things that suggest the opposite that I'm really unsure
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Who Would Be The Best Character To Get To Niob Level?
in Sacred 2 Console (XBOX and PS3)
Posted
Hey
I don't know much about console since I play on PC, hence why I refused to reply to this topic. But I'm pretty good at rushing characters to niob (and then never touching them again due to getting bored with that build lol), so maybe it might be worth for you if I shared some of my experiences with that:
1.Every single one of my standard characters (there are some fun and/or cheese builds I tried that I wouldn't consider standard) starts with the same three skills: The lore and focus of your main aspect you wanna use and armor lore. I keep them maxed until level 75, then I don't spend any more points in armor lore. I hold the lore and focus skills always at charlvl (not including boni).
3.At some point in the early levels, you get four points per level-up but you already have three skills maxed. Choose a fourth skill to bump all of those remaining fourth points into. For shielded chars e.g. this is often Warding Energy Lore for me, but that doesn't matter, important is the idea on how to skill: bump all your points into one skill until you reach mastery. On level 75, this means you get a mastery every 25 levels (since your alway spending one points for the lore and focus to a total of two, it leaves three points per levelup to master the skill you're currently working on. 75/3=25)
4.If you're going weapon based builds, %LL is your friend. Seriously, getting %LL makes bossfights super easy, it's the most op thing ever. You can get this modifier for every char with the tooth and nail set. Some character sets also have this as a modifier.
5.Spell damage based builds however are mostly more about mass desctruction, there are very few spell damage based chars good ad bossfighting, most notably the ice and fire elf and the nature weaver dryad with the last one only working for bosses with big hitboxes. Lost fusion TG can also be somewhat good against bosses though nowhere near the first three examples.
6.If you care about survivability and just being invisible is not good enough for you, then I'd recommend trying out a shield character. The two "meta" builds for these aspects are the Devout Guardian TG (be sure to take the recharge mod for the t-energy shroud) and the bfg seraphim. Since the TG is single aspect and more focused around the buff while the seraphim is a revered technology and exalted warrior hybrid and needs to balance the buff and the temporary buff, I'd say the TG is a bit easier to play although I find the seraphim more fun.
I am however not so much into writing guides any more. I think the main idea of a guide is about reading of a creative build you had never thought about, e.g. there is a guide here in the forum for an unconventional Sacred 1 Vampire. I never thought about that approach so I tried it, but I still did not follow the guide step-by-step and did everything my own way, the only thing I took was the main idea of using a bow as a melee weapon in vampire form - and it both worked and felt great. When I search for a guide it happens not necesseraly just because I want to try something new and fun, I tried for ages building up a vampire that can farm niobium efficiently at high levels and that vamp was the first that could dew it to the point that she was too dangerous too be kept alive
Another example for that where I don't have problems with the character and just saw something fun and outside the box-ish is this entertaining storyline/guide here
What I try to say is that I don't believe you'll find what you're searching for in Sacred 2 if you're following a step-by-step guide, because either if you fail and if you win, it would be more fullfilling if it happens because of what you did and not what others want you to do. You can look up guides for inspiration, but they don't yield much more than that.
So what can you do then?
Sacred 2 was, as it was released, an unfinished game due to the ascaron bankrupt and we all try our best to make it feel more complete for ourselves by modding or just alternating the games .txt files. I believe that pretty much everybody here has built hers or his own individual Sacred 2 game to make it feel more round.
Here is my personal story:
For me it was mostly about modifying the inquisitors spells because I found he is one of the weakest characters. In the beginning he felt great, but his spells very quickly become super super bad and the only kind of protective buff he has gives a chance to reflect, so it does not really protect you against incoming damage. He can also get his defense value super high and enemies attack value super low but that's about it. And the only way to play him in vanilla is as a %LL weapon based char and stacking a lot of armor and damage reduction. I tried for ages building a spell damage based inquisitor in vanilla and even though I got one to niob it slowly became more and more impossiple to keep him alive - until he died. Frequently. Keep in mind: I'm not saying that he definitely IS a bad character, I'm saying that's how he FELT to me. I felt he should be less about weapons and more about his as an idea on paper awesome looking spells and he should have at least one good protective buff.
And that's where the fun begins: Once you're in the deepest hole Sacred 2 pushes you in, you start learning about mods and how to alter everything the way you think it should be. It certainly feels weird in the beginning to build his own game and rebalance everything, it feels like cheating in the beginning, but one certainly gets used to it quicker than one thought - one can even give her-/himself challenges and make some enemies stronger and some OP things less OP. Now the inquisitor is one of my most beloved characters and something of a personal unlimited power project to me. Modding is a pathway to many abilities some consider to be unnatural - but it's definitely worth trying.
So I'd recommend to try one or two of the builds mentioned here to get to niob (but do it your own way, just keep the basic idea) and if it still doesn't feel right, write down what you'd change and ask somebody how you can do that. And then - dewit. As far as I can tell there is a great number of super experienced modders here in the forum who are certainly willing to help you. I'm not that long of a member but the people here seem very nice. I don't know how possible this is on console however, but if it is I wish you a fun journey through the game files.