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Leitheon

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    Pepperoni
  • Why do you want to join DarkMatters?
    mods
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    halo
  • Real Name
    Austin
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    United States

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  1. First post, 10 year lurker. Got a question about the Bargaining bonus. Now I realize having tons of bargaining is only useful to a point, but besides that point, I was looking to modify 2 items that are always Barganing bonus. I have figured out that Bonusgroup# = {490 represents the Bargaining Bonus. This allowed me to increase the bonus on those particular items. However, I went looking for the actual bonus itself, and what I found with ID 490 was the Voodoo bonus shown Below. Is this the actual bonus that I can modify? Or do I have something wrong? or is the bonus labeled wrong? This is Amulet of Greed newBlueprint = { id = 2564, name = "unique_amulet_habgier", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {803,400,1,9,0}, bonusgroup1 = {490,9999,1,9,0}, itemtypes = {11544,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2564, newBlueprint); This is Urtak's Ring newBlueprint = { id = 2535, name = "unique_ring_urtaks", palettebits = "1111111111111111", dmgvariation = 0, minconstraints = {25,13,0}, lvljump = 10, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "unique", specialuseonly = 0, bonusgroup0 = {488,700,1,9,0}, bonusgroup1 = {490,9999,1,9,0}, itemtypes = {7150,}, wearergroups = {'WEARGROUP_DEFAULT',}, } mgr.createBlueprint(2535, newBlueprint); This is what Bonus 490 shows mgr.createBonus(490, newBonus); newBonus = { -- name = "sb_addca_dr_vo_krankheit", rating = 28, basedonskill = "SKILL_INVALID", type = "BONUS_ADDCA", spez = "EA_DR_VOODOO", spez2 = "dr_vo_krankheit", usagebits = 65410, minconstraints = {1,5,0}, difficultyvaluerange0 = {0,10,110}, difficultyvaluerange1 = {1,10,135}, difficultyvaluerange2 = {2,10,160}, difficultyvaluerange3 = {3,10,185}, difficultyvaluerange4 = {4,10,210}, }
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