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dimitrius154

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dimitrius154 last won the day on October 13

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About dimitrius154

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    cheese and sausage
  • Why do you want to join DarkMatters?
    Modding community participation
  • All time best video game ever played
    Fallout 2
  • Real Name
    Dmitriy
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    Russia

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  1. Good time of the day) You have to launch regedit and proceed to Computer\HKEY_CURRENT_USER\SOFTWARE\Ascaron Entertainment\Sacred 2 There you'll find "Language", "MovieTrack" and "Speech". Change the appropriate values to "ru_RU" "10" "ru_RU".
  2. Greetings! If you would post the petaining crash log entry from Windows Application log it might help to locate the code at fault.
  3. Greetings! Yes, these are known issues with the current iteration, I intend to collect others before releasing a cumulative update so as not to get mired in a series of smaller patches.
  4. Probably not. One of the Chinese players had a nervous breakdown upon trying, so it's probably best to either abandon the attempt, or use some trainer program.
  5. I think this one got too powerful, there were several other similar reports. Noted for correction.
  6. Greetings! Unfortunately, no. Side effects include missing/broken CA's and quests.
  7. Greetings! Since the Purist Fixpack is a heavily trimmed version of the Enhanced Edition and the Addendum incorporates much of EE content those should be present.
  8. If PhysX is enabled, corpses fly, provided the CA in quiestion has the "hurl enemy" property(Only Scything Sweep had it since at least v.2.12).
  9. It's been replaced by mount wards(charms, effectively). The archive's format is RAR, not ZIP. The native utility is WinRAR.
  10. Yes, the mount/dismount animations have been restored. And the process had been a pain in the backside.
  11. The best approach would be to only use current characters with the current iteration. Sacred 2 is quite capricious.
  12. All the fixes will be inplace by the time of the iteration release.
  13. The loot drop table must have been overtweaked. Will fix that.
  14. I expect to finish the next iteration around 12.01.23.
  15. A code patch error was causing the issue, I'm postponing the fix release until I get other things in place, including merging the current EE features. It might take a while.
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