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dimitrius154

Moderator
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dimitrius154 last won the day on May 31

dimitrius154 had the most liked content!

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About dimitrius154

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  • ICQ
    440224494

Profile Information

  • Gender
    Male

Previous Fields

  • Favorite pizza topping
    cheese and sausage
  • Why do you want to join DarkMatters?
    Modding community participation
  • All time best video game ever played
    Fallout 2
  • Real Name
    Dmitriy
  • Country
    Russia

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dimitrius154's Achievements

Thorium Conjurer

Thorium Conjurer (14/20)

581

Reputation

  1. You'll need to download and install ollydbg32, open s2logic.dll, proceed to offset 0x102A9E68 and edit the skill progression table. The values are represented in HEX)
  2. Some areas of the worldmap are either completely empty, or filled with weird artifacts. In Sacred 1, the ocean south of the Desert ends in one gigantic waterfall. I've made extensive code modifications to Sacred 1, but never published the result. Once my Sacred 2 project is deemed complete, there's a point in making my Sacred 1 efforts available to the larger audience.
  3. Ah, the progression. 2, 3, 5, 8, 12, 18, 25, 35, 45, 55, 65, 75, 85, 95, 105, 115, 125, 135, 145, 155
  4. Yes, but that would break the, ahem, "fourth wall". Just like the I did with the Daemon in Sacred 1.
  5. Hmm, try redownloading the current version. The "Extra" folder is now called "Dark Mod".
  6. Only if our colleague @Pesmontis decides to get back in business and finish up the Map Editor.
  7. A little bit of humour from our colleagues and predecessors, the developers of CM Patch 1.00 - 1.50. The game was THAT bugged and unstable, the closest real world example would be the British XL70 model weapons.
  8. This specific unit had not been tampered with, other than skills. If you get the accociated quest completed, the old hag definitely 's been there.
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