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bestreducer

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  • Favorite pizza topping
    carbonara
  • Why do you want to join DarkMatters?
    access to item files for mechanics checking
  • Real Name
    Vladimir
  • Country
    Russia

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Leaden Juggernaut

Leaden Juggernaut (2/20)

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  1. it's just a good drop. If you remove your perception+MF bonus, legendary items count will be lower. I have about 1-2 with ~80 perception and 35 level. Kinda weird to have just a health pot (or useless blue item) in magical stash it will work from char level 25 and higher. Strange bug, but not so frustrating (as other that grow damage to insane while using CA with that blacksmith runes)
  2. here, if that's enough UPD: I noted "granny2.dll" as reason of CTD, so - I use trimmed elite textures, installed before addendum, because less CTDs
  3. video about it (choose 720p manually) Shield should regen about 5.5 per sec from ability (pinned SS1) 1st - door after bloodtongue - video 2 - Nameless - video 3 - andariel - video 4 - pass to island in jungles - video And more, but it's kinda hard to locate all bosses (quests pathfinding), and game crashes when I load too much mobs (about 2-3 hours). In short, all locked doors in campaign is also locked in pandemonium so it's hard to pass how it looks like and how it works - main moment is about 0:48
  4. Hey! I'm new here. Have some bugs besides that mentioned before. First - a question. Can I double-hit with LMB attack using TG's Battle Extension? Didn't figure it out, cause big shoota/choppa is just better than just smol choppa 1) If I use any smith rune on item, with resulting item equipped, my damage goes up for no reason when I miss or use CA. Damage is real, don't just in GUI. With 20 runes in items and pelting strikes damage become really huge. Works with any runes. It appears with effect that looks like "Damage of enraged players" booster. Is there video links allowed? 2) energy shield(for both seraph and TG) have regen that applied also from HP regen, so shield regen is higher than hp regen 3) at pandemonium mode I can't normally go to some bosses because of locked doors. It can't be opened. TG and HE can move through it though, works as good as dismounting animation in front of door (dismounted character just squish on the door or next through it). 4) that was mentioned, but I think it's need to say - health pots. small potion heal about 10-15% hp in silver with maxed alchemy, medium ones appears(mostly) after 75 level, when small ones with skill become usable. Most disturbing thing about it is healing for 1hp with second pot if space pressed twice. So I think that it was best in sacred 1 that medium pots in merchant's stock at level 1 will be good, just to have 20-30+% heal (without alchemy skill) for some... stunning situations. And/or add healing% behind non-mastery alchemy (for example 15% without skill and 15%+10% with skill) Also encountered some funny items with flashing names - one word of item name changes between 2-3 variants each second and one issue - enemies at some locations spawns but don't do anything (for 1-2 minutes). I play with some guys (with good enough pc as server) through Radmin VPN(works with everything, simple and already have servers for sacred1-2), all of them have exact GOG version as mine. Connection is good and don't ever go to 100%, but when I encounter too much of mobs staying still, game crashes. It happened with CM-patch and EE mod but game don't crash and it doesn't need to wait for more than 10-15 secs
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